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|image= [[File:VexSalvationGarden2.jpg|400px]]
|image= [[File:VexSalvationGarden2.jpg|400px]]
|player= 1-6
|player= 1-6
|light= 1600
|light= 940
|place=[[Black Garden|The Black Garden]]
|place=[[Black Garden|The Black Garden]]
|objective= Track the source of the [[Unknown Artifact]]'s signal into the [[Black Garden]].
|objective= Track the source of the [[Unknown Artifact]]'s signal into the [[Black Garden]].
|factions=[[Sol Divisive]]
|races=[[Vex]]
|nowalk=yes
}}
}}
{{Article quote|The [[Black Garden|Garden]] calls out to [[The Guardian|you]].}}
{{Article quote|The [[Black Garden|Garden]] calls out to [[The Guardian|you]].}}
'''Garden of Salvation''' is a [[Raid]] in ''Destiny 2'', released in the ''[[Shadowkeep]]'' expansion on October 5th, 2019.  
'''Garden of Salvation''' is a [[Raid]] in ''Destiny 2'', released in the ''[[Shadowkeep]]'' expansion on October 5th, 2019.  


When [[Vex]] from the [[Sol Divisive]] are [[Season of the Undying|drawn]] to the awakened [[The Lunar Pyramid|Pyramid]] beneath the [[Moon]], [[Eris Morn]] tracks a mysterious signal with the [[Unknown Artifact]] emitting from deep within the [[Black Garden]]. Now [[Guardians]] must enter the birthplace of the Vex as they trace the signal to its [[Darkness#Veiled Figures|source]] at the center of the garden, uncover [[Pyramid Scale|remnants]] of the [[Black Fleet]] and defeat the [[Consecrated Mind, Sol Inherent|Vex]] [[Sanctified Mind, Sol Inherent|Minds]] empowered by them.
Taking place during an [[Season of the Undying|invasion]] of the [[Sol Divisive]] [[Vex]], the Guardians are tasked by [[Eris Morn]] to track a signal from the [[Unknown Artifact]], emitting from deep within the [[Black Garden]]. The raid features Guardians as they trace the signal to its [[Darkness#Veiled Figures|source]] at the center of the garden, all while battling an onslaught of Vex climaxing with the [[Consecrated Mind, Sol Inherent|Sol]] [[Sanctified Mind, Sol Inherent|Inherent]] Minds.  


==Unique enemies==
==Unique enemies==
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===Conquer The Sanctified Mind===
===Conquer The Sanctified Mind===
[[File:SanctifiedMind.jpeg|thumb|300px|The Sanctified Mind]]
[[File:SanctifiedMind1.jpg|thumb|300px|The Sanctified Mind]]
For the final boss of the raid, players will be split into three teams of two. Two teams will collect motes and one team will stay behind. There are two [[Vex]] confluxes or "banks", one blue and one red. An [[Angelic]] will spawn, which must be killed. Once this is done, the first team will either shoot the Mind's left shoulder, dropping a teleportation portal to the Red zone, or its right knee to go to the Blue zone.
For the final boss of the raid, players will be split into three teams of two. Two teams will collect motes and one team will stay behind. There are two [[Vex]] confluxes or "banks", one blue and one red. An [[Angelic]] will spawn, which must be killed. Once this is done, the first team will either shoot the Mind's left shoulder, dropping a teleportation portal to the Red zone, or its right knee to go to the Blue zone.
Once they jump in either portal, players must kill [[Goblin]]s, [[Harpy]]s, and a [[Minotaur]] in order to get 15 Voltaic Motes (Tainted Voltaic Motes in the Red zone) in total, with a maximum of 10 per player. Once they have collected all Motes, they must call out to the players left behind who will shoot the same area of the [[Sanctified Mind, Sol Inherent]] that was used to drop the portal, so right knee for Blue, left shoulder for Red. This will teleport the two collectors back at the start point of the encounter, and they will need to bank their Motes at the appropriate conflux (blue on the left, red on the right).
Once they jump in either portal, players must kill [[Goblin]]s, [[Harpy]]s, and a [[Minotaur]] in order to get 15 Voltaic Motes (Tainted Voltaic Motes in the Red zone) in total, with a maximum of 10 per player. Once they have collected all Motes, they must call out to the players left behind who will shoot the same area of the [[Sanctified Mind, Sol Inherent]] that was used to drop the portal, so right knee for Blue, left shoulder for Red. This will teleport the two collectors back at the start point of the encounter, and they will need to bank their Motes at the appropriate conflux (blue on the left, red on the right).
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Once the damage phase is over, players will need to repeat the whole process again. It is worth noting that [[Cyclops]] will spawn on pillars and can one-shot a player with their powerful [[Void]] attack, so it is highly suggested to kill them as soon as they are spotted.
Once the damage phase is over, players will need to repeat the whole process again. It is worth noting that [[Cyclops]] will spawn on pillars and can one-shot a player with their powerful [[Void]] attack, so it is highly suggested to kill them as soon as they are spotted.
==Transcript==
''Loading screen''
*'''[[Eris Morn]]''': They take us for fools. The artifact you brought back from the [[Pyramid]] began emitting a signal. One that reaches deep into… the [[Black Garden]]. Once again, we are beckoned into their trap. [[The Witness|They]] expect us to follow the signal. To discover where it leads. Fine. We will play their games. But this time, with caution… not curiosity.
''Mission begins''


==Rewards==
==Rewards==
===Weapons===
===Weapons===
*'''[[Divinity]]''' [[Exotic]] {{icon|Arc}}  [[Trace Rifle]]
*'''[[Divinity]]''' - [[Exotic]] {{icon|Arc}}  [[Trace Rifle]]
*[[Accrued Redemption]] Legendary {{icon|Kinetic}} [[Combat Bow]]
*[[Accrued Redemption]] - Legendary {{icon|Kinetic}} [[Combat Bow]]
*[[Ancient Gospel]] Legendary {{icon|Solar}} [[Hand Cannon]]
*[[Ancient Gospel]] - Legendary {{icon|Solar}} [[Hand Cannon]]
*[[Omniscient Eye]] Legendary {{icon|Solar}} [[Sniper Rifle]]
*[[Omniscient Eye]] - Legendary {{icon|Solar}} [[Sniper Rifle]]
*[[Prophet of Doom]] Legendary {{icon|Arc}} [[Shotgun]]
*[[Prophet of Doom]] - Legendary {{icon|Arc}} [[Shotgun]]
*[[Reckless Oracle]] Legendary {{icon|Void}} [[Auto Rifle]]
*[[Reckless Oracle]] - Legendary {{icon|Void}} [[Auto Rifle]]
*[[Sacred Provenance]] Legendary {{icon|Kinetic}} [[Pulse Rifle]]
*[[Sacred Provenance]] - Legendary [[File:kineticS.png|10px|None]] [[Pulse Rifle]]
*[[Zealot's Reward]] Legendary {{icon|Void}} [[Fusion Rifle]]
*[[Zealot's Reward]] - Legendary {{icon|Void}} [[Fusion Rifle]]
 
===Armor===
*[[Kentarch 3 Suit (Hunter)]]
*[[Kentarch 3 Suit (Titan)]]
*[[Kentarch 3 Suit (Warlock)]]
 
===Cosmetic===
*Inherent Truth emblem
*Ancient Believer shader
*Ancient Defender shader
 
==New Mechanics==
*One of the main mechanics in the raid involves the tether boxes, which project a tether to the nearest player when shot at. The tether can chain to multiple nearby players, from one to the next. The usual objective with this mechanic is to have the tether connect to multiple players in order to guide it to a certain object it needs to connect to.
 
==The Divinity Sidequest==
The Divinity Sidequest is initiated by defeating [[Zeteon, Redemptive Mind]] at the Black Garden portal in the [[Lunar Battlegrounds]]. The portal can be found by heading to the right of the gateway leading to [[Sorrow's Harbor]] and entering a cavern: Once the portal is in sight it will activate, sending out several waves of Vex. Eventually, Zeteon will exit, and defeating the Redemptive Mind will grant the players the [[Quest]] "What's This...What's This?"
 
Players must then head to [[Nessus]] to locate and scan the data nodes in hidden rooms within the [[The Orrery]], [[The Conflux]], and the [[Ancient's Haunt]] [[Lost Sector]]s. Next, players must collect 30 Phantasmal Fragments and 120 Decryption Fragments by defeating Vex on the Moon.
 
After entering the portal on the Moon during the Garden of Salvation Raid, players must turn around and jump off the platform they are standing to reach the secret tunnel under the Raid entrance. This room will have a receiver for the Empowered Decryption Core. Players must scan the node to initiate the first puzzle. Doing so will prompt a the message "INITIATED: Security Bypass protocol."
 
===First Puzzle===
 
The first puzzle is in the staircase before the first encounter. When going up the stairs, players will find two holes they will need to enter. The hole on the left side contains a Tether Mechanism. Shooting it will tether players to it and their fellow guardians. The objective is to use players to chain the tether on the left side to the node in the hole on the right side. In a fireteam of 6, players must split into two groups (3 players per side) to chain the tether across. Doing so successfully will prompt a text that reads "ACCEPTED: Singular security bypass." Players may then continue onward to the first encounter.


===Armor sets===
===Second Puzzle===
{| class="wikitable"
|-
! [[Kentarch 3 Suit (Hunter)]] !! [[Kentarch 3 Suit (Warlock)]] !! [[Kentarch 3 Suit (Titan)]]
|-
| [[Kentarch 3 Suit (Hunter)#Cowl of Righteousness|Cowl of Righteousness]] || [[Kentarch 3 Suit (Warlock)#Mask of Righteousness|Mask of Righteousness]] || [[Kentarch 3 Suit (Titan)#Helm of Righteousness|Helm of Righteousness]]
|-
| [[Kentarch 3 Suit (Hunter)#Grips of Exaltation|Grips of Exaltation]] ||  [[Kentarch 3 Suit (Warlock)#Gloves of Exaltation|Gloves of Exaltation]] || [[Kentarch 3 Suit (Titan)#Gauntlets of Exaltation|Gauntlets of Exaltation]]
|-
| [[Kentarch 3 Suit (Hunter)#Vest of Transcendence|Vest of Transcendence]] || [[Kentarch 3 Suit (Warlock)#Robes of Transcendence|Robes of Transcendence]] || [[Kentarch 3 Suit (Titan)#Plate of Transcendence|Plate of Transcendence]]
|-
| [[Kentarch 3 Suit (Hunter)#Strides of Ascendancy|Strides of Ascendancy]] || [[Kentarch 3 Suit (Warlock)#Boots of Ascendancy|Boots of Ascendancy]] || [[Kentarch 3 Suit (Titan)#Greaves of Ascendancy|Greaves of Ascendancy]]
|-
| [[Kentarch 3 Suit (Hunter)#Cloak of Temptation|Cloak of Temptation]] || [[Kentarch 3 Suit (Warlock)#Temptation's Bond|Temptation’s Bond]] || [[Kentarch 3 Suit (Titan)#Temptation's Mark|Temptation’s Mark]]
|}


===Miscellaneous===
The second puzzle is located after the first encounter. After the encounter is complete, players must turn around and locate a tree with pink foliage. Under the tree is the entrance to a cave containing both the Tether Mechanism and the ending node. A fireteam of 6 players must disperse themselves so that the tether can pass through the circular holes and return to the ending node in the cave where the Tether Mechanism was activated. Doing so successfully will prompt a message that reads "ACCEPTED: Singular security bypass." Players may then continue to the third puzzle.
*'''Raid Armor Mods''':
**Relay Defender - Gain an increase to weapon damage while within 5 meters of an active Vex Relay. Multiple copies of this mod stack to increase this benefit.
**Enhanced Relay Defender - Gain a powerful increase to weapon damage while within 5 meters of an active Vex Relay.
**Resistant Tether - Gain damage resistance while part of a tether chain.
**Enhanced Resistant Tether - Gain powerful damage resistance while part of a tether chain.
**Voltaic Mote Collector - Gain an overshield after you collect 10 Motes.
**Enhanced Voltaic Mote Collector - Gain an overshield after you collect 5 Motes.
**Voltaic Ammo Collector - Increases the chances of finding Heavy ammo while you have the Voltaic Overflow buff.
**Enhanced Voltaic Ammo Collector - Greatly increases the chances of finding Heavy ammo while you have the Voltaic Overflow buff.
*'''[[Emblem]]s''':
**'''[[Lightgg:298334059|Inherent Truth]]'''
**'''[[Lightgg:298334058|Dive into Darkness]]'''
*'''[[Shader]]s''':
**'''[[lightgg:3996862462|Ancient Believer]]'''
**'''[[lightgg:3996862463|Ancient Defender]]'''


==Trivia==
==Trivia==
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*There are several motionless Vex Goblins that will awaken when approached and die after a brief moment, one can be encountered as soon as the first encounter is completed after the big drop, on the right side.
*There are several motionless Vex Goblins that will awaken when approached and die after a brief moment, one can be encountered as soon as the first encounter is completed after the big drop, on the right side.
*After defeating the [[Sanctified Mind, Sol Inherent]], a [[Pyramid Scale]] is formed by the remnants of a [[Pyramid]]. This marks the first appearance of [[Pyramid Scale]]s, 248 days before they would reappear during the [[Season of Arrivals]]
*After defeating the [[Sanctified Mind, Sol Inherent]], a [[Pyramid Scale]] is formed by the remnants of a [[Pyramid]]. This marks the first appearance of [[Pyramid Scale]]s, 248 days before they would reappear during the [[Season of Arrivals]]
* Garden of Salvation is the only raid in Destiny history that doesn't have any Heavy Weapons in its loot table (including exotics).


==Gallery==
==Gallery==

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