Editing Gambit
From Destinypedia, the Destiny wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 2: | Line 2: | ||
|variant= | |variant= | ||
|image= [[File:Gambit Wallpaper Logo.png]] | |image= [[File:Gambit Wallpaper Logo.png]] | ||
| | |Domain(s)= | ||
| | |Type= Recreational competition, training (High Risk & Reward) | ||
| | |Functions= Train [[Guardian]]s for the Second Collapse and help [[The Drifter (character)|The Drifter]] gain motes. | ||
| | |Other names= | ||
| | |Conflicts= [[Vanguard]] disapproves | ||
| | |Leadership= [[Drifter]] | ||
| | |Notable= | ||
}} | }} | ||
Line 14: | Line 14: | ||
==Overview== | ==Overview== | ||
[[File: | [[File:GambitPre.jpg|300px|right|thumb|The Drifters Ship]] | ||
Two teams of four [[Guardian]]s each are placed into two identical arenas, after a brief break across from each other aboard the Drifter's ship, where the teams can discuss strategy and interact with their opponents. Players compete to kill enemies to collect [[Mote of Dark|Motes of Dark]], which are deposited at a [[Bank (Gambit)|Bank]] in the centre of the arena.<ref name = "NewExpansion">[https://www.kotaku.com.au/2018/06/destiny-2s-next-expansion-is-changing-a-lot/ '''Kotaku''' - ''Destiny 2's Next Expansion Is Changing A Lot'']</ref> Up to fifteen Motes can be held at a time, with half of these dropped if the player dies. | Two teams of four [[Guardian]]s each are placed into two identical arenas, after a brief break across from each other aboard the Drifter's ship, where the teams can discuss strategy and interact with their opponents. Players compete to kill enemies to collect [[Mote of Dark|Motes of Dark]], which are deposited at a [[Bank (Gambit)|Bank]] in the centre of the arena.<ref name = "NewExpansion">[https://www.kotaku.com.au/2018/06/destiny-2s-next-expansion-is-changing-a-lot/ '''Kotaku''' - ''Destiny 2's Next Expansion Is Changing A Lot'']</ref> Up to fifteen Motes can be held at a time, with half of these dropped if the player dies. | ||
Line 23: | Line 24: | ||
[[File:Gambit4.jpg|300px|right|thumb|Banking Motes]] | [[File:Gambit4.jpg|300px|right|thumb|Banking Motes]] | ||
On occasion, | On occasion, high-value targets will appear, which are minibosses differentiated by a white sparkling aura that drop a large amount of Motes on damage and death, usually enough for a player to nearly fill their Mote inventory. Should a team be trailing greatly behind the opposing team, catch-up targets will appear for them, which are Elite enemies with the same aura as high-value targets that drop more Motes than regular enemies, but not as much as actual high-value targets. | ||
At 40 and 80 Motes deposited, a portal will open up which allows one player to invade the other team's area to hinder their progress by denying Motes.<ref name = "Gambit"/> The Invader will have an overshield, be friendly to the opponents' enemies, and be able to see the locations of every opposing player, at the cost of being announced and glowing red for easy visibility to the opposing team. Popular invasion and counter-invasion tactics include the use of [[Super]]s, long-range weapons such as [[sniper rifle]]s, and heavy weapons such as [[machine gun]]s like [[Xenophage]]. Invaders will return to their team once a timer runs out, they eliminate the entire enemy team, or they are killed. Killing an Invader drops 3 motes, or all the motes they were carrying. An Invader can collect the motes of players they kill, and bring them back to their own arena. | At 40 and 80 Motes deposited, a portal will open up which allows one player to invade the other team's area to hinder their progress by denying Motes.<ref name = "Gambit"/> The Invader will have an overshield, be friendly to the opponents' enemies, and be able to see the locations of every opposing player, at the cost of being announced and glowing red for easy visibility to the opposing team. Popular invasion and counter-invasion tactics include the use of [[Super]]s, long-range weapons such as [[sniper rifle]]s, and heavy weapons such as [[machine gun]]s like [[Xenophage]]. Invaders will return to their team once a timer runs out, they eliminate the entire enemy team, or they are killed. Killing an Invader drops 3 motes, or all the motes they were carrying. An Invader can collect the motes of players they kill, and bring them back to their own arena. | ||
When the bank is full (100 motes), the second phase of Gambit will begin. The [[Primeval]], giant [[Ultra]] Taken, will be summoned in their arena, alongside a plethora of Taken minions, while two [[Primeval Envoy]]s will spawn at one of the Fronts. <ref name = "Gambit">[https://www.destinythegame.com/au/en/gambit '''Destiny the Game''' - ''Gambit'']</ref> The opposing team's invasion portal will begin to activate periodically.<ref name = "Ingame">'''Bungie (2018/9/4)''', ''[[Destiny 2]]: [[Forsaken]], Playstation 4, Activision Blizzard''</ref> At this point, the goal of the game is to kill the Primeval before the other team is able to kill their own. Killing the Primeval envoys as soon as possible will remove the invulnerability shield from the Primeval, enabling damage. Invasions now serve the purpose of healing the opposing team's Primeval upon killing a Guardian, to set back their progress towards winning the round | When the bank is full (100 motes), the second phase of Gambit will begin. The [[Primeval]], giant [[Ultra]] Taken, will be summoned in their arena, alongside a plethora of Taken minions, while two [[Primeval Envoy]]s will spawn at one of the Fronts. <ref name = "Gambit">[https://www.destinythegame.com/au/en/gambit '''Destiny the Game''' - ''Gambit'']</ref> The opposing team's invasion portal will begin to activate periodically.<ref name = "Ingame">'''Bungie (2018/9/4)''', ''[[Destiny 2]]: [[Forsaken]], Playstation 4, Activision Blizzard''</ref> At this point, the goal of the game is to kill the Primeval before the other team is able to kill their own. Killing the Primeval envoys as soon as possible will remove the invulnerability shield from the Primeval, enabling damage. Invasions now serve the purpose of healing the opposing team's Primeval upon killing a Guardian, to set back their progress towards winning the round. | ||
===Gambit Labs=== | ===Gambit Labs=== | ||
Line 33: | Line 34: | ||
===Legacy Rules=== | ===Legacy Rules=== | ||
Prior to the ''[[Beyond Light]]'' expansion, Gambit consisted of multiple rounds | Prior to the ''[[Beyond Light]]'' expansion, Gambit consisted of multiple rounds. The second round of a Gambit match plays identically to the first, with increased enemy difficulty featuring more Elite enemies. If the winning team wins this round, the match ends. Should both teams win only one round, the Sudden Death round is activated, which skips right to the Primeval phase of the match, and all abilities, including Supers, charge significantly quicker.<ref name="Ingame"/> | ||
A more intense mode of Gambit was known as [[Gambit Prime]], which was a single round match | A more intense mode of Gambit was known as [[Gambit Prime]], which was a single round match with increased enemy difficulty and new ways to assist the team.<ref name = "JokersWild">'''Bungie (2019/3/5)''', ''[[Destiny 2]]: [[Joker's Wild]], Playstation 4, Activision Blizzard''</ref> | ||
With the release of ''[[Season of the Hunt]]'', Gambit and Gambit Prime were merged into one mode. Matches were made one round, with 100 motes needed to summon Primevals. Blockers are able to drain the opposing team's bank, and banking ten motes summons an Elite [[Taken Phalanx]] instead of a Captain. [[Kell's Grave]] and [[Cathedral of Scars]] were also removed, leaving only 4 maps left. | With the release of ''[[Season of the Hunt]]'', Gambit and Gambit Prime were merged into one mode. Matches were made one round, with 100 motes needed to summon Primevals. Blockers are able to drain the opposing team's bank, and banking ten motes summons an Elite [[Taken Phalanx]] instead of a Captain. [[Kell's Grave]] and [[Cathedral of Scars]] were also removed, leaving only 4 maps left. | ||
Line 57: | Line 58: | ||
| [[Kell's Grave]] || [[Tangled Shore]], [[Reef]] || [[Forsaken]] || No || Original || Vaulted | | [[Kell's Grave]] || [[Tangled Shore]], [[Reef]] || [[Forsaken]] || No || Original || Vaulted | ||
|- | |- | ||
| [[Cathedral of Scars]] || [[Dreaming City]], [[Reef]] || [[Forsaken]] || No || Original || | | [[Cathedral of Scars]] || [[Dreaming City]], [[Reef]] || [[Forsaken]] || No || Original || Vaulted | ||
|- | |- | ||
| [[Deep Six]] || [[New Pacific Arcology]], [[Titan (moon)|Titan]], Moon of [[Saturn]] || [[ | | [[Deep Six]] || [[New Pacific Arcology]], [[Titan (moon)|Titan]], Moon of [[Saturn]] || [[Joker's Wild]] || No || Original || Active | ||
|- | |- | ||
| [[New Arcadia]] || [[Hellas Basin]], [[Mars]] || [[ | | [[New Arcadia]] || [[Hellas Basin]], [[Mars]] || [[Joker's Wild]] || No || Original || Active | ||
|} | |} | ||
Line 79: | Line 80: | ||
**[[Trust]] - Legendary {{icon|Solar}} [[Hand Cannon]] | **[[Trust]] - Legendary {{icon|Solar}} [[Hand Cannon]] | ||
**[[Laser Painter]] - Legendary {{icon|Strand}} [[Linear Fusion Rifle]] | **[[Laser Painter]] - Legendary {{icon|Strand}} [[Linear Fusion Rifle]] | ||
*Armor | *Armor | ||
**[[Viperidax Set (Warlock)]] {{Icon|Warlock}} | **[[Viperidax Set (Warlock)]] {{Icon|Warlock}} | ||
Line 92: | Line 92: | ||
**[[Ancient Apocalypse Armor (Hunter)]] {{Icon|Hunter}} | **[[Ancient Apocalypse Armor (Hunter)]] {{Icon|Hunter}} | ||
== | ==List of appearances== | ||
* | *''[[Destiny 2]]'' | ||
** | **''[[Forsaken]]'' {{1st}} | ||
***''[[Season of the Drifter]]'' | |||
==Gallery== | ==Gallery== | ||
Line 109: | Line 110: | ||
File:Primeval_Ogre.png|thumb|Primeval Ogre | File:Primeval_Ogre.png|thumb|Primeval Ogre | ||
</gallery> | </gallery> | ||
==References== | ==References== | ||
Line 121: | Line 117: | ||
[[Category:Activities]] | [[Category:Activities]] | ||
[[Category:Gambit | [[Category:Gambit]] |