Editing Gambit

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|variant=
|variant=
|image= [[File:Gambit Wallpaper Logo.png]]
|image= [[File:Gambit Wallpaper Logo.png]]
|domain(s)=
|Domain(s)=
|type= Recreational competition, training (High Risk & Reward)
|Type= Recreational competition, training (High Risk & Reward)
|functions= Train [[Guardian]]s for the Second Collapse and help [[The Drifter (character)|The Drifter]] gain motes.
|Functions= Train [[Guardian]]s for the Second Collapse and help [[The Drifter (character)|The Drifter]] gain motes.
|othernames=
|Other names=
|conflicts= [[Vanguard]] disapproves
|Conflicts= [[Vanguard]] disapproves
|leadership= [[Drifter]]
|Leadership= [[Drifter]]
|notable=
|Notable=
}}
}}


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==Overview==
==Overview==
[[File:Drifters_Ship.jpg|thumb|300px|right|The Drifter's Ship pre-match.]]
Two teams of four [[Guardian]]s each are placed into two identical arenas, after a brief break across from each other aboard the Drifter's ship, where the teams can discuss strategy and interact with their opponents. Players compete to kill enemies to collect [[Mote of Dark|Motes of Dark]], which are deposited at a [[Bank (Gambit)|Bank]] in the centre of the arena.<ref name = "NewExpansion">[https://www.kotaku.com.au/2018/06/destiny-2s-next-expansion-is-changing-a-lot/ '''Kotaku''' - ''Destiny 2's Next Expansion Is Changing A Lot'']</ref>  Up to fifteen Motes can be held at a time, with half of these dropped if the player dies. Depositing at least five, ten, or fifteen Motes will spawn a [[Taken]] enemy, dubbed a Blocker, on the other team's Bank which they must kill to continue depositing Motes. These Blockers are a [[Ravenous Taken Goblin]] with at least five Motes, a [[Ravenous Taken Phalanx]] with at least ten Motes, and a [[Major]] [[Taken Knight]] with a {{Icon|Stasis}} [[Stasis Boomer]] at fifteen Motes. Allowing two blockers to exist at the same time will institute a drain effect on the bank of the blocked team, taking one mote per second that two or more blockers exist. This introduces a layer of strategy to depositing your teams motes.
Two teams of four [[Guardian]]s each are placed into two identical arenas, after a brief break across from each other aboard the Drifter's ship, where the teams can discuss strategy and interact with their opponents. Players compete to kill enemies to collect [[Mote of Dark|Motes of Dark]], which are deposited at a [[Bank (Gambit)|Bank]] in the centre of the arena.<ref name = "NewExpansion">[https://www.kotaku.com.au/2018/06/destiny-2s-next-expansion-is-changing-a-lot/ '''Kotaku''' - ''Destiny 2's Next Expansion Is Changing A Lot'']</ref>  Up to fifteen Motes can be held at a time, with half of these dropped if the player dies.


[[File:GambitPre2.jpg|300px|right|thumb|Motes Of Darkness]]
[[File:Gambit_23.png|200px|thumb|right]]


Depositing at least five, ten, or fifteen Motes will spawn a [[Taken]] enemy, dubbed a Blocker, on the other team's Bank which they must kill to continue depositing Motes. These Blockers are a [[Ravenous Taken Goblin]] with at least five Motes, a [[Ravenous Taken Phalanx]] with at least ten Motes, and a [[Major]] [[Taken Knight]] with a {{Icon|Stasis}} [[Stasis Boomer]] at fifteen Motes. Allowing two blockers to exist at the same time will institute a drain effect on the bank of the blocked team, taking one mote per second that two or more blockers exist. This introduces a layer of strategy to depositing your teams motes.
On occasion, high-value targets will appear, which are minibosses differentiated by a white sparkling aura that drop a large amount of Motes on damage and death, usually enough for a player to nearly fill their Mote inventory. Should a team be trailing greatly behind the opposing team, catch-up targets will appear for them, which are Elite enemies with the same aura as high-value targets that drop more Motes than regular enemies, but not as much as actual high-value targets.
 
[[File:Gambit4.jpg|300px|right|thumb|Banking Motes]]
 
On occasion, [[High-Value Target]]s will appear, which are minibosses differentiated by a white sparkling aura that drop a large amount of Motes on damage and death, usually enough for a player to nearly fill their Mote inventory. Should a team be trailing greatly behind the opposing team, catch-up targets will appear for them, which are Elite enemies with the same aura as high-value targets that drop more Motes than regular enemies, but not as much as actual high-value targets.


At 40 and 80 Motes deposited, a portal will open up which allows one player to invade the other team's area to hinder their progress by denying Motes.<ref name = "Gambit"/> The Invader will have an overshield, be friendly to the opponents' enemies, and be able to see the locations of every opposing player, at the cost of being announced and glowing red for easy visibility to the opposing team. Popular invasion and counter-invasion tactics include the use of [[Super]]s, long-range weapons such as [[sniper rifle]]s, and heavy weapons such as [[machine gun]]s like [[Xenophage]]. Invaders will return to their team once a timer runs out, they eliminate the entire enemy team, or they are killed. Killing an Invader drops 3 motes, or all the motes they were carrying. An Invader can collect the motes of players they kill, and bring them back to their own arena.
At 40 and 80 Motes deposited, a portal will open up which allows one player to invade the other team's area to hinder their progress by denying Motes.<ref name = "Gambit"/> The Invader will have an overshield, be friendly to the opponents' enemies, and be able to see the locations of every opposing player, at the cost of being announced and glowing red for easy visibility to the opposing team. Popular invasion and counter-invasion tactics include the use of [[Super]]s, long-range weapons such as [[sniper rifle]]s, and heavy weapons such as [[machine gun]]s like [[Xenophage]]. Invaders will return to their team once a timer runs out, they eliminate the entire enemy team, or they are killed. Killing an Invader drops 3 motes, or all the motes they were carrying. An Invader can collect the motes of players they kill, and bring them back to their own arena.


When the bank is full (100 motes), the second phase of Gambit will begin. The [[Primeval]], giant [[Ultra]] Taken, will be summoned in their arena, alongside a plethora of Taken minions, while two [[Primeval Envoy]]s will spawn at one of the Fronts. <ref name = "Gambit">[https://www.destinythegame.com/au/en/gambit '''Destiny the Game''' - ''Gambit'']</ref> The opposing team's invasion portal will begin to activate periodically.<ref name = "Ingame">'''Bungie (2018/9/4)''', ''[[Destiny 2]]: [[Forsaken]], Playstation 4, Activision Blizzard''</ref> At this point, the goal of the game is to kill the Primeval before the other team is able to kill their own. Killing the Primeval envoys as soon as possible will remove the invulnerability shield from the Primeval, enabling damage. Invasions now serve the purpose of healing the opposing team's Primeval upon killing a Guardian, to set back their progress towards winning the round. If neither Primeval is killed when the match timer expires, the team whose Primeval has less health wins the match.
When the bank is full (100 motes), the second phase of Gambit will begin. The [[Primeval]], giant [[Ultra]] Taken, will be summoned in their arena, alongside a plethora of Taken minions, while two [[Primeval Envoy]]s will spawn at one of the Fronts. <ref name = "Gambit">[https://www.destinythegame.com/au/en/gambit '''Destiny the Game''' - ''Gambit'']</ref> The opposing team's invasion portal will begin to activate periodically.<ref name = "Ingame">'''Bungie (2018/9/4)''', ''[[Destiny 2]]: [[Forsaken]], Playstation 4, Activision Blizzard''</ref> At this point, the goal of the game is to kill the Primeval before the other team is able to kill their own. Killing the Primeval envoys as soon as possible will remove the invulnerability shield from the Primeval, enabling damage. Invasions now serve the purpose of healing the opposing team's Primeval upon killing a Guardian, to set back their progress towards winning the round.  


===Gambit Labs===
===Gambit Labs===
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===Legacy Rules===
===Legacy Rules===
Prior to the ''[[Beyond Light]]'' expansion, Gambit consisted of multiple rounds, with 75 motes being required to summon a primeval. The second round of a Gambit match plays identically to the first, with increased enemy difficulty featuring more Elite enemies. If the winning team wins this round, the match ends. Should both teams win only one round, the Sudden Death round is activated, which skips right to the Primeval phase of the match, and all abilities, including Supers, charge significantly quicker.<ref name="Ingame"/> At this point in time, the [[Blocker]]s were different.
Prior to the ''[[Beyond Light]]'' expansion, Gambit consisted of multiple rounds. The second round of a Gambit match plays identically to the first, with increased enemy difficulty featuring more Elite enemies. If the winning team wins this round, the match ends. Should both teams win only one round, the Sudden Death round is activated, which skips right to the Primeval phase of the match, and all abilities, including Supers, charge significantly quicker.<ref name="Ingame"/>


A more intense mode of Gambit was known as [[Gambit Prime]], which was a single round match requiring 100 motes banked with increased enemy difficulty and new ways to assist the team.<ref name = "JokersWild">'''Bungie (2019/3/5)''', ''[[Destiny 2]]: [[Season of the Drifter]], Playstation 4, Activision Blizzard''</ref>  
A more intense mode of Gambit was known as [[Gambit Prime]], which was a single round match with increased enemy difficulty and new ways to assist the team.<ref name = "JokersWild">'''Bungie (2019/3/5)''', ''[[Destiny 2]]: [[Joker's Wild]], Playstation 4, Activision Blizzard''</ref>  


With the release of ''[[Season of the Hunt]]'', Gambit and Gambit Prime were merged into one mode. Matches were made one round, with 100 motes needed to summon Primevals. Blockers are able to drain the opposing team's bank, and banking ten motes summons an Elite [[Taken Phalanx]] instead of a Captain. [[Kell's Grave]] and [[Cathedral of Scars]] were also removed, leaving only 4 maps left.
With the release of ''[[Season of the Hunt]]'', Gambit and Gambit Prime were merged into one mode. Matches were made one round, with 100 motes needed to summon Primevals. Blockers are able to drain the opposing team's bank, and banking ten motes summons an Elite [[Taken Phalanx]] instead of a Captain. [[Kell's Grave]] and [[Cathedral of Scars]] were also removed, leaving only 4 maps left.


==Current Format==
==Current Format==
[[File:Gambit_23.png|200px|right]]
As of Season 16, a series of changes have been made to Gambit. Freelance Gambit, requiring all players to be in a 1-Guardian Fireteam, is now an option at all times. Heavy ammo economy has been reworked slightly- high-value targets now drop heavy ammo bricks, and after successfully clearing each wave, a  Heavy Ammo Crate spawns in a set location at the Front that has just been cleared. Invaders no longer have the ability to see how many motes opposing players are carrying, and cannot see player nametags when aiming down sights.
As of Season 16, a series of changes have been made to Gambit. Freelance Gambit, requiring all players to be in a 1-Guardian Fireteam, is now an option at all times. Heavy ammo economy has been reworked slightly- high-value targets now drop heavy ammo bricks, and after successfully clearing each wave, a  Heavy Ammo Crate spawns in a set location at the Front that has just been cleared. Invaders no longer have the ability to see how many motes opposing players are carrying, and cannot see player nametags when aiming down sights.


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| [[Kell's Grave]] || [[Tangled Shore]], [[Reef]] || [[Forsaken]] || No || Original || Vaulted
| [[Kell's Grave]] || [[Tangled Shore]], [[Reef]] || [[Forsaken]] || No || Original || Vaulted
|-
|-
| [[Cathedral of Scars]] || [[Dreaming City]], [[Reef]] || [[Forsaken]] || No || Original || Active (Unvaulted)
| [[Cathedral of Scars]] || [[Dreaming City]], [[Reef]] || [[Forsaken]] || No || Original || Vaulted
|-
|-
| [[Deep Six]] || [[New Pacific Arcology]], [[Titan (moon)|Titan]], Moon of [[Saturn]] || [[Season of the Drifter]] || No || Original || Active
| [[Deep Six]] || [[New Pacific Arcology]], [[Titan (moon)|Titan]], Moon of [[Saturn]] || [[Joker's Wild]] || No || Original || Active
|-
|-
| [[New Arcadia]] || [[Hellas Basin]], [[Mars]] || [[Season of the Drifter]] || No || Original || Active
| [[New Arcadia]] || [[Hellas Basin]], [[Mars]] || [[Joker's Wild]] || No || Original || Active
|}
|}


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**[[Trust]] - Legendary {{icon|Solar}} [[Hand Cannon]]
**[[Trust]] - Legendary {{icon|Solar}} [[Hand Cannon]]
**[[Laser Painter]] - Legendary {{icon|Strand}} [[Linear Fusion Rifle]]
**[[Laser Painter]] - Legendary {{icon|Strand}} [[Linear Fusion Rifle]]
**[[Qua Xaphan V]] - Legendary {{icon|Void}} [[Machine Gun]]
*Armor
*Armor
**[[Viperidax Set (Warlock)]] {{Icon|Warlock}}
**[[Viperidax Set (Warlock)]] {{Icon|Warlock}}
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**[[Ancient Apocalypse Armor (Hunter)]] {{Icon|Hunter}}
**[[Ancient Apocalypse Armor (Hunter)]] {{Icon|Hunter}}


==Trivia==
==List of appearances==
*With the release of [[The Final Shape]] and [[Episode: Echoes]], the [[Lucent Brood]] and [[Shadow Legion]] were added into the rotation of enemies on the maps Emerald Coast and Legion's Folly.
*''[[Destiny 2]]''
**Additionally, Cathedral of Scars was unvaulted as well, making the total number of active maps now 5.
**''[[Forsaken]]'' {{1st}}
***''[[Season of the Drifter]]''


==Gallery==
==Gallery==
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File:Primeval_Ogre.png|thumb|Primeval Ogre
File:Primeval_Ogre.png|thumb|Primeval Ogre
</gallery>
</gallery>
==List of appearances==
*''[[Destiny 2]]: [[Forsaken]]'' {{1st}}
**''[[Season of the Drifter]]''
*''[[The Hidden Dossier]]'' {{Mo}}


==References==
==References==
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[[Category:Activities]]
[[Category:Activities]]
[[Category:Gambit|*]]
[[Category:Gambit]]

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