Editing Forum:World of Machines
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When players reach the exit they will run through a narrow path filled with holes. If a player goes over a hole then a tentacle will come out if it and hit the player, causing radiolarian fluid damage. At the end of the final hallway the players will enter another narrow room, with large walls extending from the ground. | When players reach the exit they will run through a narrow path filled with holes. If a player goes over a hole then a tentacle will come out if it and hit the player, causing radiolarian fluid damage. At the end of the final hallway the players will enter another narrow room, with large walls extending from the ground. | ||
=== | ===Protective and Corrective Minds=== | ||
To start this boss encounter all six players must step on a sync plate that isn't far from the entrance to the room. This will cause the [[Forum:Protective Mind|Protective Mind]] to spawn. Once the Mind is finished spawning players must survive fire from its [[Torch Hammer]] for 15 seconds before the [[Forum:Corrective Mind|Corrective Mind]]. Once both Minds have spawned they will punch the walls next to them three times, and then the walls will disappear. | To start this boss encounter all six players must step on a sync plate that isn't far from the entrance to the room. This will cause the [[Forum:Protective Mind|Protective Mind]] to spawn. Once the Mind is finished spawning players must survive fire from its [[Torch Hammer]] for 15 seconds before the [[Forum:Corrective Mind|Corrective Mind]]. Once both Minds have spawned they will punch the walls next to them three times, and then the walls will disappear. | ||
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Players will repeat until both minds are dead. If players kill the Corrective Mind first, the Protective mind will gain a shield, a damage boost, and a health boost. If players kill the Protective Mind first, it will go berzerk and chase players around the room rather than staying in the middle. Once both Minds are dead a portal will appear in the centre of the room. Going through the portal will take players to a triangular hallway. The floor is thin and has pools of radiolaria on the sides it is recommended that players walk single file. The next chest is at the opposite end of the hallway from where players must go. | Players will repeat until both minds are dead. If players kill the Corrective Mind first, the Protective mind will gain a shield, a damage boost, and a health boost. If players kill the Protective Mind first, it will go berzerk and chase players around the room rather than staying in the middle. Once both Minds are dead a portal will appear in the centre of the room. Going through the portal will take players to a triangular hallway. The floor is thin and has pools of radiolaria on the sides it is recommended that players walk single file. The next chest is at the opposite end of the hallway from where players must go. | ||
=== | ===Eye of Hezen=== | ||
After reaching the end of the hallway, players must go through a quick jumping puzzle in a chamber of radiolaria. After the jumping puzzle, players will enter a large circular room surrounded by radiolaria, with a radiolaria pool in the centre of the room. To start the encounter, all players must stand around the pool of radiolaria in the centre. | After reaching the end of the hallway, players must go through a quick jumping puzzle in a chamber of radiolaria. After the jumping puzzle, players will enter a large circular room surrounded by radiolaria, with a radiolaria pool in the centre of the room. To start the encounter, all players must stand around the pool of radiolaria in the centre. | ||
When the encounter begins, the [[Forum:Eye of Hezen|Eye of Hezen]] will rise from the middle of the pool. 10 tentacles will also rise from the pool and surround the boss. The room will soon begin filling with [[Forum:Radiolarian | When the encounter begins, the [[Forum:Eye of Hezen|Eye of Hezen]] will rise from the middle of the pool. 10 tentacles will also rise from the pool and surround the boss. The room will soon begin filling with [[Forum:Radiolarian Goblins|Radiolarian Goblins]] and players will have to kill them in waves, while also avoiding blows with the Eye of Hezen's tentacles. | ||
After killing the first wave of Goblins, five platforms will rise from the radiolaria around the centre platform in the room. Every 30 seconds, players will get a debuff from the boss called 'Radiolarian Poisoning'. You can tell a player is poisoned by looking at their body. If their body is glowing white, then they are poisoned. To clear the debuff a player must stand on one of the platforms that extended, and they have 30 seconds to do it. | After killing the first wave of Goblins, five platforms will rise from the radiolaria around the centre platform in the room. Every 30 seconds, players will get a debuff from the boss called 'Radiolarian Poisoning'. You can tell a player is poisoned by looking at their body. If their body is glowing white, then they are poisoned. To clear the debuff a player must stand on one of the platforms that extended, and they have 30 seconds to do it. | ||
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Getting four orbs in the confluxes will cause Hezen to begin charging its wipe ability, in which players have 30 seconds to kill all ads around Hezen. If the players take 5 minutes to get the orbs to their confluxes then it will also charge its wipe ability, this time there is no stopping it. | Getting four orbs in the confluxes will cause Hezen to begin charging its wipe ability, in which players have 30 seconds to kill all ads around Hezen. If the players take 5 minutes to get the orbs to their confluxes then it will also charge its wipe ability, this time there is no stopping it. | ||
When Hezen gets down to one-third health left, it will switch from its heavy [[Slap Rifle]] to an [[Aeon Maul]]. It will also gain a shield that players must use void craniums to destroy. Players must kill [[ | When Hezen gets down to one-third health left, it will switch from its heavy [[Slap Rifle]] to an [[Aeon Maul]]. It will also gain a shield that players must use void craniums to destroy. Players must kill [[Radiolarian Goblin]]s to get the void craniums. | ||
If players get too close to Hezen, its shell will rotate, and it will strike out at the player with one of its tentacles, causing lasting damage as if the player was standing in a pool of radiolaria. | If players get too close to Hezen, its shell will rotate, and it will strike out at the player with one of its tentacles, causing lasting damage as if the player was standing in a pool of radiolaria. | ||
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==Rewards== | ==Rewards== | ||
*'''Two Pronged Assault''' ([[Legendary]] [[Scout rifle]]) | |||
*'''Future Sins''' (Legendary [[Sidearm]]) | |||
*'''Void's Anchor''' (Legendary [[Trace rifle]]) | |||
*'''Past the Line''' (Legendary [[Linear fusion rifle]]) | |||
*'''One-Thousand Slaps''' (Legendary [[Auto Rifle]]) | |||
*'''Aeon's Maul''' (Legendary [[Rocket launcher]]) | |||
*'''Hammer Torch''' (Exotic [[Grenade launcher]]) | |||
==Trivia== | ==Trivia== | ||
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*This is the first raid to have a [[Harpy]] as the final boss. | *This is the first raid to have a [[Harpy]] as the final boss. | ||
*This is the first raid to have the players fight two large bosses at once. | *This is the first raid to have the players fight two large bosses at once. | ||