Editing Forum:Vornok, Fist of The Witness

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|rank= [[Ultra]]
|rank= [[Ultra]]
|class= [[Taken Knight]] {{C|[[Forum:Dark Enforcer|Dark Enforcer]]}}
|class= [[Taken Knight]] {{C|[[Forum:Dark Enforcer|Dark Enforcer]]}}
|mission= Strike: The Dark Fortress <br> [[Forum:Knight's Revenge|Knight's Revenge]]
|mission= Strike: The Dark Fortress <br> Knight's Revenge
|weapon= {{icon|Stasis}} Taken Flame [[Cleaver]]
|weapon= {{icon|Stasis}} Taken Flame [[Cleaver]]
|ability= High Durability <br> Rapid Movement <br> {{icon|Kinetic}} Fist of Darkness <br> {{icon|Arc}} Darkness Bolt <br> {{icon|Solar}} Dark Slam <br> {{icon|Stasis}} Duskspot <br> {{icon|Stasis}} Slashed Ice Wall <br> {{icon|Stasis}} Slow <br> {{icon|Solar}} [[Acolyte Grenade|Solar Mortar]] <br> Brief Immunity <br> Timed Resurrection <br> Knight's Curse <br> {{icon|Solar}} Taken Burn
|ability= High Durability <br> Rapid Movement <br> {{icon|Kinetic}} Fist of Darkness <br> {{icon|Arc}} Darkness Bolt <br> {{icon|Solar}} Dark Slam <br> {{icon|Stasis}} Duskspot <br> {{icon|Stasis}} Slashed Ice Wall <br> {{icon|Stasis}} Slow <br> {{icon|Solar}} [[Acolyte Grenade|Solar Mortar]] <br> Brief Immunity <br> Timed Resurrection <br> Knight's Curse <br> {{icon|Solar}} Taken Burn
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Vornok appears alongside [[Forum:Halak, Might of The Witness|Halak, Might of The Witness]]. When Vornok is slain, players have 24 seconds to eliminate Halak or Vornok will revive with reduced health. Each time they revive, they lose 10% of their health capping at 10% remainder, the timer to kill both knights goes down by 6 seconds per every health threshold when they both have reached this health marker; 40%-> 18 seconds, 30%-> 12 seconds, and 20%-> 6 seconds. The Mechanic Knight's Curse appears as a debuff on the player's hud when the knights appear and each stack it increases is representative of the timer's decrease.
Vornok appears alongside [[Forum:Halak, Might of The Witness|Halak, Might of The Witness]]. When Vornok is slain, players have 24 seconds to eliminate Halak or Vornok will revive with reduced health. Each time they revive, they lose 10% of their health capping at 10% remainder, the timer to kill both knights goes down by 6 seconds per every health threshold when they both have reached this health marker; 40%-> 18 seconds, 30%-> 12 seconds, and 20%-> 6 seconds. The Mechanic Knight's Curse appears as a debuff on the player's hud when the knights appear and each stack it increases is representative of the timer's decrease.
===Dark Slam===
===Dark Slam===
Vornok's signature ability is usable only in 2nd phase. He teleports a short distance away, lifts his sword skyward, blade up, and charges it. Slowly it will gain flames and a golden light and then he will slam it down towards the player and a line of Taken Flames and light will be sent out. The beam is thin enough to be dodged with one roll but has considerable distance and Solar damage.
Vornok's signature ability usable only in 2nd phase. He teleports a short distance away, lifts his sword skyward, blade up, and charges it. Slowly it will gain flames and a golden light and then he will slam it down towards the player and a line of Taken Flames and light will be sent out. The beam is thin enough to be dodged with one roll but has considerable distance and Solar damage.
 
[[Category:Enemy fan fiction]]
[[Category:Taken fan fiction]]

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