Editing Forum:Vornok, Fist of The Witness
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|image= | |image= | ||
|species= [[Taken]] | |species= [[Taken]] | ||
|faction= | |faction= | ||
|rank= [[Ultra]] | |rank= [[Ultra]] | ||
|class= [[Taken Knight]] {{C|[[Forum:Dark Enforcer|Dark Enforcer]]}} | |class= [[Taken Knight]] {{C|[[Forum:Dark Enforcer|Dark Enforcer]]}} | ||
|mission= | |mission= Knight's Revenge | ||
|weapon= {{icon|Stasis}} Taken Flame [[Cleaver]] | |weapon= {{icon|Stasis}} Taken Flame [[Cleaver]] | ||
|ability= High Durability <br> Rapid Movement <br> {{icon|Kinetic}} Fist of Darkness <br> {{icon|Arc}} Darkness Bolt | |ability= High Durability <br> Rapid Movement <br> Summon Taken <br> {{icon|Kinetic}} Fist of Darkness <br> {{icon|Arc}} Darkness Bolt <br> {{icon|Stasis}} Duskspot <br> {{icon|Stasis}} Slashed Ice Wall <br> {{icon|Stasis}} Slow <br> {{icon|Solar}} [[Acolyte Grenade|Solar Mortar]] <br> Brief Immunity <br> Timed Resurrection <br> Knight's Curse <br> {{icon|Solar}} Taken Burn | ||
}} | }} | ||
'''Vornok, Fist of The Witness''' is a powerful [[Taken Knight]] of the [[The Witness|Witness]]. | '''Vornok, Fist of The Witness''' is a powerful [[Taken Knight]] of the [[The Witness|Witness]]. | ||
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==Gameplay== | ==Gameplay== | ||
Vornok appears alongside [[Forum:Halak, Might of The Witness|Halak, Might of The Witness]]. When Vornok is slain, players have 24 seconds to eliminate Halak or Vornok will revive with reduced health. Each time they revive, they lose 10% of their health capping at 10% remainder, the timer to kill both knights goes down by 6 seconds per every health threshold when they both have reached this health marker; 40%-> 18 seconds, 30%-> 12 seconds, and 20%-> 6 seconds. The Mechanic Knight's Curse appears as a debuff on the player's hud when the knights appear and each stack it increases is representative of the timer's decrease. | Vornok appears alongside [[Forum:Halak, Might of The Witness|Halak, Might of The Witness]]. When Vornok is slain, players have 24 seconds to eliminate Halak or Vornok will revive with reduced health. Each time they revive, they lose 10% of their health capping at 10% remainder, the timer to kill both knights goes down by 6 seconds per every health threshold when they both have reached this health marker; 40%-> 18 seconds, 30%-> 12 seconds, and 20%-> 6 seconds. The Mechanic Knight's Curse appears as a debuff on the player's hud when the knights appear and each stack it increases is representative of the timer's decrease. | ||