Editing Forum:Vault of Finality (Raid)

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{{Forumheader|Fan Fiction}}
{{Level infobox
{{Level infobox
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Players spawn in an open area outside the Vault's entrance littered with [[Vex]] ruins. The goal is to open the gate by assembling a [[Spire]], which acts as a key. The Spire is built by having all three [[Sync Plate]]s in the area continuously active for a period of five minutes. Sync Plates are initially activated by clearing them of enemies and standing on them. Once activated, waves of Vex enemies will spawn at points near the Sync Plates and attempt to deactivate them. Players must destroy the Vex before they can force Guardians away from Sync Plates, or the Spire's construction will reverse.
Players spawn in an open area outside the Vault's entrance littered with [[Vex]] ruins. The goal is to open the gate by assembling a [[Spire]], which acts as a key. The Spire is built by having all three [[Sync Plate]]s in the area continuously active for a period of five minutes. Sync Plates are initially activated by clearing them of enemies and standing on them. Once activated, waves of Vex enemies will spawn at points near the Sync Plates and attempt to deactivate them. Players must destroy the Vex before they can force Guardians away from Sync Plates, or the Spire's construction will reverse.


As a puzzle, this stage is fairly simple. The most significant threat to the Sync Plates are powerful [[Minotaur]] variants called [[Bound Minotaur]]s. Once a [[Bound Minotaur]] spawns, it will rapidly advance toward the nearest Sync Plate. Players should focus on destroying [[Bound Minotaur]]s above all else so that the Spire is not interrupted as they are the only units that can capture Plates, the adds being shields and cannon fodder. When the Spire is complete, it will link with the Vault portal, summoning a [[Ultra]] [[Tormentor]].
As a puzzle, this stage is fairly simple. The most significant threat to the Sync Plates are powerful [[Minotaur]] variants called [[Praetorian]]s. Once a Praetorian spawns, it will rapidly advance toward the nearest Sync Plate. Players should focus on destroying Praetorians above all else so that the Spire is not interrupted as they are the only units that can capture Plates, the adds being shields and cannon fodder. When the Spire is complete, it will link with the Vault portal and open it, allowing the party to proceed.


Among the attackers that harass the players are [[Goblin]]s and [[Hobgoblin]]s are the main enemies, with the occasional [[Quantum Minotaur]]s spawning with a group of other grunts. Every few waves, a [[Malignant Cyclops]] will spawn on a rock in a random location near a plate. These enemies are annoying to deal with, so they should be killed as quickly as possible. The encounter ends when the Spire is fully formed and the [[Tormentor]] is dead, enabling players to advance further into the [[Forum:Vault of Finality (Location)|Vault of Finality]].
Among the attackers that harass the players are [[Goblin]]s and [[Hobgoblin]]s are the main enemies, with the occasional [[Quantum Minotaur]]s spawning with a group of other grunts. Every few waves, a [[Malignant Cyclops]] will spawn on a rock in a random location near a plate. These enemies are annoying to deal with, so they should be killed as quickly as possible. The encounter ends when the Spire is fully formed, enabling players to advance further into the [[Forum:Vault of Finality (Location)|Vault of Finality]].


===Encounter 2: Subjugatium / The Drowned Well===
===Encounter 2: Subjugatium / The Drowned Well===
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Outside team AKA Plate defenders: Every few waves of enemies, an additional Gatekeeper will spawn and must be killed as soon as possible, as having it alive prevents portals from opening. All that these players need to do is stay on or around their plates to prevent enemies from re-capturing them. They may also be required to sub in for a member of the inside team and hold the Relic.
Outside team AKA Plate defenders: Every few waves of enemies, an additional Gatekeeper will spawn and must be killed as soon as possible, as having it alive prevents portals from opening. All that these players need to do is stay on or around their plates to prevent enemies from re-capturing them. They may also be required to sub in for a member of the inside team and hold the Relic.


Inside team: Once inside the portals, players will need to immediately call out whether they have a shielded [[Malignant Minotaur]] in their arena or not, as whoever is holding the Relic will need to find and kill it as soon as possible. It's advised that whoever wants to pick the Relic up first remain outside before the first callout, because if the Relic holder is not in the same arena as the Minotaur, they will need to exit the portal and give the Relic to someone else, switching jobs with them. Once a player drops the Relic, they cannot pick it back up again for 7 rounds. Likewise, once you exit a portal, the same cooldown applies and that player cannot enter a fractured arena with the Relic for that period of time. Communication is paramount during this encounter, failing to kill a shielded [[Malignant Minotaur]] in time or allowing too many enemies to sacrifice the confluxes at the center of each arena will wipe the team, forcing a restart.
Inside team: Once inside the portals, players will need to immediately call out whether they have a shielded [[Praetorian]] in their arena or not, as whoever is holding the Relic will need to find and kill it as soon as possible. It's advised that whoever wants to pick the Relic up first remain outside before the first callout, because if the Relic holder is not in the same arena as the Minotaur, they will need to exit the portal and give the Relic to someone else, switching jobs with them. Once a player drops the Relic, they cannot pick it back up again for 7 rounds. Likewise, once you exit a portal, the same cooldown applies and that player cannot enter a fractured arena with the Relic for that period of time. Communication is paramount during this encounter, failing to kill a shielded Praetorian in time or allowing too many enemies to sacrifice the confluxes at the center of each arena will wipe the team, forcing a restart.


After three waves complete (marked by how many times [[Hydra]]s spawn inside an arena), a message reading "''A [[Conflux]] appears before the Resonant Throne.''" will appear in the kill feed, signaling all players to exit back through their respective portals and into the [[Forum:Vault of Finality (Location)|Vault of Finality]] once again. Enemies will spawn all around the arena, including shielded [[Minotaur]]s which the Relic holder will have to break or kill. After a couple more waves of normal enemies spawn in, another one will begin, this time with two [[Wyvern]]s. Once this wave is complete, the encounter ends, and a loot chest will appear.
After three waves complete (marked by how many times [[Hydra]]s spawn inside an arena), a message reading "''A [[Conflux]] appears before the Resonant Throne.''" will appear in the kill feed, signaling all players to exit back through their respective portals and into the [[Forum:Vault of Finality (Location)|Vault of Finality]] once again. Enemies will spawn all around the arena, including shielded [[Minotaur]]s which the Relic holder will have to break or kill. After a couple more waves of normal enemies spawn in, another one will begin, this time with two [[Wyvern]]s. Once this wave is complete, the encounter ends, and a loot chest will appear.
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==Enemies==
==Enemies==
{{Col-begin}}
{{Col-begin}}
{{Col-3}}
{{Col-2}}
;[[Sol Divisive]]
;Sol Divisive
*[[Goblin]]
*[[Goblin]]
**[[Bound Goblin]]
**[[Bound Goblin]]
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**[[Quantum Hobgoblin]]
**[[Quantum Hobgoblin]]
*[[Minotaur]]
*[[Minotaur]]
**[[Bound Minotaur]]
*[[Arc-Charged Minotaur]]
**[[Overload Minotaur]]
*[[Bound Minotaur]]
**[[Quantum Minotaur]]
*[[Forum:Divisive Zealot|Divisive Zealot]]
**[[Malignant Minotaur]]
*[[Overload Minotaur]]
**[[Praetorian]]
*[[Quantum Minotaur]]
*[[Malignant Minotaur]]
{{Col-2}}
*[[Fanatic]]
*[[Fanatic]]
**[[Finalizer]]
**[[Finalizer]]
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**[[Quantum Hydra]]
**[[Quantum Hydra]]
**[[Malignant Hydra]]
**[[Malignant Hydra]]
{{Col-3}}
*[[Wyvern]]
*[[Wyvern]]
**[[Quantum Wyvern]]
**[[Quantum Wyvern]]
**[[Malignant Wyvern]]
**[[Malignant Wyvern]]
**[[Sacrificial Wyvern]]
**[[Sacrificial Wyvern]]
*[[Malignant Cyclops]]
*[[Oracle]]
*[[Oracle]]
;[[The Dread]]
*[[Attendant]]
**[[Bound Attendant]]
**[[Fractal Attendant]]
**[[Frozen Attendant]]
*[[Grim]]
**[[Resonating Grim]]
*[[Weaver]]
**[[Bound Weaver]]
**[[Gordian Weaver]]
**[[Tangling Weaver]]
*[[Husk]]
**[[Bound Husk]]
**[[Carnage Husk]]
**[[Tormented Husk]]
*[[Tormentor]]
{{Col-3}}
*[[Subjugator]]
**'''Harbinger'''
***[[Bound Harbinger]]
***[[Harbinger of the Witness]]
**'''Omen'''
***[[Bound Omen]]
***[[Omen of the Witness]]
{{Col-end}}
{{Col-end}}
==Bosses==
==Bosses==
*[[Forum:The Overgrown Echo|The Overgrown Echo]]
*[[Forum:The Overgrown Echo|The Overgrown Echo]]

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