Editing Forum:Tidebreak

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==Gameplay==
==Gameplay==
When a player loads into or enters a location with two faction or enemy races fighting each other, they will be given dialogue indicating that enemy presence is surging in the area. Here, players must complete smaller Public Event activities, complete Priority objectives and loot stockpile chests, along collect Destination materials in order to progress the activity forward. Tidebreak is divided into 4 stages in game, with the first 2 stages being the "Preparation" phase in which players must complete the objectives listed before, Stage 3 is "Escalation" Phase. It takes 1000 points to progress each stage of Tidebreak. Once these 3 stages have been completed, a Showdown phase will occur, with an [[Ultra]] enemy spawning in a designated location within the area. Here the Boss's health is divided into 3 phases, with boss mechanics staying the same across each of the area's 3 bosses that rotate between each Tidebreak. Once a boss has been defeated, an intermission period around 4-5 minutes will start before the next Tidebreak in the area starts.
When a player loads into or enters a location with two faction or enemy races fighting each other, they will be given dialogue indicating that enemy presence is surging in the area. Here, players must complete smaller Public Event activities, complete Priority objectives and loot stockpile chests, along collect Destination materials in order to progress the activity forward. Tidebreak is divided into 4 stages in game, with the first 2 stages being the "preparation" phase in which players must complete the objectives listed before, Stage 3 is Escalation. It takes 1000 points to progress each stage of Tidebreak. Once these 3 stages have been completed, a Showdown phase will occur, with an [[Ultra]] enemy spawning in a designated location within the area. Here the Boss's health is divided into 3 phases, with boss mechanics staying the same across each of the area's 3 bosses that rotate between each Tidebreak. Once a boss has been defeated, an intermission period around 4-5 minutes will start before the next Tidebreak in the area starts.


*Defeating Minor combatants - 1 point
*Defeating Minor combatants - 1 point
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*Completing Tidebreak encounters or Public Events - 450 points
*Completing Tidebreak encounters or Public Events - 450 points


==Addendum (World Events)==
World Events that count towards the World Event objective are as follows:
-Note: all world events on this list will only trigger in an area if the appropriate race or faction is there fighting
*Enemy Patrol
*[[Fallen Scavengers]]
*Taken Lieutenants
*Hive Blades
*[[Forum:Dreadful Assault|Dreadful Assault]]
*Fallen Packs
*[[Supply Retrieval]]
*Locked Chest
*Invasion Blight
*Vex Incursion
*Ammo Sabotage
*Legion Surveillance
*Vex Chest
*Jump Gates
==Addendum (Public Events)==
*[[Cabal Excavation]]
*[[Injection Rig (Public Event)|Injection Rig]]
*[[Weapons Exchange]]
*[[Witches' Ritual]]
*[[Ether Ritual]]
*[[Crux Convergence]]
*[[Resonant Destruction]]
*[[Glimmer Extraction]]
*[[Ether Resupply]]
*[[Taken Blight (Public Event)|Taken Blight]]
*[[Forum:Vex Siege|Vex Siege]]
*[[Spire Integration]]
*Blight Thunderdome
*Resonant Dials
*Resonant Altars
*Resonant Plates
*Hive Plates
*Survey Target
*Wandering Commander
*Blighted Field
*etc.
==Unique Enemies==
==Unique Enemies==
*Various [[Fallen]], [[Hive]], [[Taken]], [[Cabal]], [[Scorn]], [[Vex]] {{C|[[Precursors]], [[Descendants]], and [[Sol Divisive]]}} and [[The Dread|Dread]]
{{expand-section}}

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