Editing Forum:The Iron Catacombs

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|objective= Delve deep into [[Mars]]' surface and cripple the [[Forum:Bone Crushers|Bone Crushers]] once and for all.
|objective= Delve deep into [[Mars]]' surface and cripple the [[Forum:Bone Crushers|Bone Crushers]] once and for all.
}}
}}
{{Article quote|War foments in the heart of Mars.}}
{{Article quote|March unto darkness or be vanquished forever.}}
'''The Iron Catacombs''' is the flagship [[Raid]] of the [[Forum:War of Attrition|War of Attrition]] expansion. It opened to all expansion owners three days following the release of the DLC itself. It becomes available to any player who has completed the entirety of the story campaign of the expansion; other quests such as the [[Forum:Warzone|Warzone]] and [[Forum:Burning Skies|Buring Skies]] quest lines do not need to be completed to gain access to the Raid.
'''The Iron Catacombs''' is the flagship [[Raid]] of the [[Forum:War of Attrition|War of Attrition]] expansion. It opened to all expansion owners three days following the release of the DLC itself. It becomes available to any player who has completed the entirety of the story campaign of the expansion; other quests such as the [[Forum:Warzone|Warzone]] and [[Forum:Burning Skies|Buring Skies]] quest lines do not need to be completed to gain access to the Raid.


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==Bosses==
==Bosses==
*[[Forum:Qophet, Flayer Aspirant|Qophet, Flayer Aspirant]]
*[[Forum:Valus Krae'elth|Valus Krae'elth]]
*[[Forum:Amrotc, the Freeborn|Amrotc, the Freeborn]]
*[[Forum:Amrotc, the Freeborn|Amrotc, the Freeborn]]
*[[Forum:Valus Krae'elth|Valus Krae'elth]]
*'''[[Forum:Primus Vol'rahk|Primus Vol'rahk]]'''
*'''[[Forum:Primus Vol'rahk|Primus Vol'rahk]]'''


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This encounter lacks a darkness zone, so players can progress at their own pace. In the many scattered safe rooms, however, players can find a Cabal terminal they can interact with. Activating all three of the nine scattered terminals in the transit area unlocks a door at the receiving dock at the end, opening up to the secret chest. However, the terminals that open the door are randomly placed across the terminus, so players should seldom expect to find the same combination to open the door in the end. As soon as all players reach the end, the massive Cabal door at the end should open and the team should finally arrive in the [[Forum:Invaded Cistern|Invaded Cistern]] and arrive to a platform overlooking a blue-shaded Vex chamber filled with Cabal technology and stacked crates.
This encounter lacks a darkness zone, so players can progress at their own pace. In the many scattered safe rooms, however, players can find a Cabal terminal they can interact with. Activating all three of the nine scattered terminals in the transit area unlocks a door at the receiving dock at the end, opening up to the secret chest. However, the terminals that open the door are randomly placed across the terminus, so players should seldom expect to find the same combination to open the door in the end. As soon as all players reach the end, the massive Cabal door at the end should open and the team should finally arrive in the [[Forum:Invaded Cistern|Invaded Cistern]] and arrive to a platform overlooking a blue-shaded Vex chamber filled with Cabal technology and stacked crates.
===Occupied Tunnels===
===Occupied Tunnels===
This encounter is a labyrinthine gauntlet encounter where Guardians must continue deep into the heart of the Cabal-occupied Vex tunnels while also preventing an overload of Psionic energy from empowered [[Psion Operant]]s. In the first room, one can see there are three different shield gates with the central one more obviously barring access to a large room containing two additional shield gates inside, with a few blocking access deeper inside, as well as a Vex receptacle nearby, as well as a lipped Vex receptacle covered in Cabal tech and tubing. To access the rooms, one player should kill the Psion Markbearer in the first room among the squad of Bone Crusher Cabal and hijacked Vex, collect the essence it drops and dunk it into the central receptacle. The first barriers barring access to the rooms should fall and allow players entry into them. Once the first dunk happens, however, a debuff called Psionic Corruption will slowly begin to grow as a collection of Psion Operants begin building up power for a Psionic Discharge that will wipe the team once the number reaches 100 (once so, a pop-up text should indicate the wipe is soon to happen, stating that ''The Cistern floods with Psionic Energy'', however, the wipe doesn't happen until after 5 seconds have elapsed, so Players have the potentiality to clutch the wipe by killing the Operant at the last second). When all players enter a specific room, however, the barriers behind them will seal them in, and an onslaught of incoming Vex and Cabal will enter the field. It is highly recommended that the team divides into three teams of two for each room.
Here, players should attempt to cull down the number of combatants to give themselves some breathing room. Each room will get a chance to leap-frog off each other as they continue to advance deeper and deeper into the tunnels. One side should notice that their barrier's receptacle is glowing either red, blue or purple instead of a neutral white. Another side should notice that there resides a Psion Markbearer among the onslaught of Cabal warriors and the other should notice that smaller shield gates barring access to smaller alcoves are lifted and within resides a Gatherer Psion either glowing Red, Blue or Green. It is recommended that one player deals with the adds while the other, while still contributing to clearing the horde of oncoming enemies, mainly focuses on assisting with transferring the buff. First, the player sharing the room with the Psion Markbearer should single out the empowered Bone Crusher grunt and take them out, picking up their essence and transferring it to the side with the Gatherer Psions via the lipped receptacle(s) (as there can be more that one receptacle on each side). The Essence carrier on that side should then gather the correct essence from the identically glowing Psion and pick up the empowerment by simply standing nearby. Finally, the player should then deliver the essence to the side with the glowing receptacle (if it requires two transfers, than the middle corridor essence carrier should help to transfer it to the other side) and the player on that side should then dunk the essence into the barrier, which should then falter and allow access deeper into their side. Once down, the players should then go out and destroy the Psion Operant (which after doing so, should set the debuff back by 15) and Markbearer there to both set back the Psionic Corruption and recycle the buff to their other allies, who should notice that one of their gates are now glowing.
Here, its down to rinse and repeat, however, players who have advanced to the next corridor should now notice squads of hijacked Vex are now joining the fray. Despite this new addition, however, players should hardly notice anything different in terms of the mechanics. However, the side who makes it to the joining corridor at the end may have to deal with a lot more adds as now, they have three different potential waves to deal with at once while also supporting their allies. Once all players reach the end (the Psionic Corruption should be sitting at a minimum of 50 at this point), every one should be working together in the final room to kill the massive onslaught of Cabal and Hijacked Vex. Once enough waves have been dispatched at this point, one Psion Operant after another should appear before a larger Psion known as [[Forum:Qophet, Flayer Aspirant|Qophet, Flayer Aspirant]] finally shows up. After dispatching the rather resilient Psion, the debuff should rapidly decrease, the Darkness Zone should lift and the players should get their rewards for completing the encounter.
On Hard difficulty, players should notice a pair of Vex Sync plates in their room. Here, the transfer receptacles only activate once all plates (the plates furthest into their chambers, that is) are stood on.


===Amrotc, the Freeborn===
===Amrotc, the Freeborn===
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*''The Shield Generators are destroyed''
*''The Shield Generators are destroyed''
*''Valus Krae'elth calls for a bombardment''
*''Valus Krae'elth calls for a bombardment''
==Rewards==
==Rewards==
===Underground Transit Secret Chest===
===Underground Transit Secret Chest===
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*Age of Triumph Token (390 Only)
*Age of Triumph Token (390 Only)
*[[Forum:Chains of Amrotc (Adept)|Chains of Amrotc (Adept)]] (390 Mode, Challenge only)
*[[Forum:Chains of Amrotc (Adept)|Chains of Amrotc (Adept)]] (390 Mode, Challenge only)
*[[Forum:Hammer of Sha'aull (Adept)|Hammer of Sha'aull (Adept)]] (390 Mode, Challenge only)
*[[Forum:Hammer of Sha'aull (Adept)|Hammoer of Sha'aull (Adept)]] (390 Mode, Challenge only)
*[[Forum:Sandstorm Advance (Adept)|Sandstorm Advance (Adept)]] (390 Mode, Challenge only)
*[[Forum:Sandstorm Advance (Adept)|Sandstorm Advance (Adept)]] (390 Mode, Challenge only)
*[[Forum:Skull Claimer (Adept)|Skull Claimer (Adept)]] (390 Mode, Challenge only)
*[[Forum:Skull Claimer (Adept)|Skull Claimer (Adept)]] (390 Mode, Challenge only)
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*Age of Triumph Token (390 Only)
*Age of Triumph Token (390 Only)
*[[Forum:Chains of Amrotc (Adept)|Chains of Amrotc (Adept)]] (390 Mode, Challenge only)
*[[Forum:Chains of Amrotc (Adept)|Chains of Amrotc (Adept)]] (390 Mode, Challenge only)
*[[Forum:Hammer of Sha'aull (Adept)|Hammer of Sha'aull (Adept)]] (390 Mode, Challenge only)
*[[Forum:Hammer of Sha'aull (Adept)|Hammoer of Sha'aull (Adept)]] (390 Mode, Challenge only)
*[[Forum:Sandstorm Advance (Adept)|Sandstorm Advance (Adept)]] (390 Mode, Challenge only)
*[[Forum:Sandstorm Advance (Adept)|Sandstorm Advance (Adept)]] (390 Mode, Challenge only)
*[[Forum:Skull Claimer (Adept)|Skull Claimer (Adept)]] (390 Mode, Challenge only)
*[[Forum:Skull Claimer (Adept)|Skull Claimer (Adept)]] (390 Mode, Challenge only)
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*Bone Crusher and Scourge of Legions Emblems (Normal and Hard Mode respectively)
*Bone Crusher and Scourge of Legions Emblems (Normal and Hard Mode respectively)
*[[Forum:Chains of Amrotc (Adept)|Chains of Amrotc (Adept)]] (390 Mode, Challenge only)
*[[Forum:Chains of Amrotc (Adept)|Chains of Amrotc (Adept)]] (390 Mode, Challenge only)
*[[Forum:Hammer of Sha'aull (Adept)|Hammer of Sha'aull (Adept)]] (390 Mode, Challenge only)
*[[Forum:Hammer of Sha'aull (Adept)|Hammoer of Sha'aull (Adept)]] (390 Mode, Challenge only)
*[[Forum:Sandstorm Advance (Adept)|Sandstorm Advance (Adept)]] (390 Mode, Challenge only)
*[[Forum:Sandstorm Advance (Adept)|Sandstorm Advance (Adept)]] (390 Mode, Challenge only)
*[[Forum:Skull Claimer (Adept)|Skull Claimer (Adept)]] (390 Mode, Challenge only)
*[[Forum:Skull Claimer (Adept)|Skull Claimer (Adept)]] (390 Mode, Challenge only)
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*To the Last (Emblem) (390 Mode, Challenge Only)
*To the Last (Emblem) (390 Mode, Challenge Only)


==List of appearances==
==List of Appearances==
*''[[Destiny]]: [[Forum:War of Attrition|War of Attrition]]'' {{1st}}
*''[[Destiny]]''
**''[[Forum:War of Attrition|War of Attrition]]'' {{1st}}
**''[[Age of Triumph]]''
**''[[Age of Triumph]]''
[[Category:Fanfic Raids]]

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