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Editing Forum:The Black Garden (Twisted Fate)
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{{forumheader|Fan Fiction}}<!-- Please put your content below this line. Be sure to sign your edits with four tildes: ~~~~ --> | {{forumheader|Fan Fiction}}<!-- Please put your content below this line. Be sure to sign your edits with four tildes: ~~~~ --> | ||
{{Level infobox | {{Level infobox | ||
|nameBG=#008b8b | |nameBG=#008b8b | ||
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|objective= Destroy the [[The Black Heart|Black Heart]] at the center of the Garden <br> Prevent the [[Sol Divisive]] from infesting the system with [[Darkness]] | |objective= Destroy the [[The Black Heart|Black Heart]] at the center of the Garden <br> Prevent the [[Sol Divisive]] from infesting the system with [[Darkness]] | ||
}} | }} | ||
{{Article quote|The [[Black Garden|Garden]] calls out to you.}} | {{Article quote|The [[Black Garden|Garden]] calls out to you.}} | ||
'''The Black Garden''' is the first [[Raid]] in ''[[Forum:Destiny: Twisted Fate|Destiny: Twisted Fate]]''. After conquering [[Forum:Atheon, | '''The Black Garden''' is the first [[Raid]] in ''[[Forum:Destiny: Twisted Fate|Destiny: Twisted Fate]]''. After conquering [[Forum:Atheon, Time’s Conflux (Twisted Fate)|Atheon]] in the [[Forum:The Vault of Glass (Twisted Fate)|Vault of Glass]], the [[Guardian]]s must push back the [[Darkness]] by invading the mysterious [[Black Garden]] to destroy the [[The Black Heart|dark heart]] within, before a fanatical sect of [[Vex]] can use its power to unleash an unstoppable evil upon the solar system. | ||
==Bosses== | ==Bosses== | ||
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Upon exiting through the last tunnel, players will arrive onto a cliff overlooking the entirety of the Black Garden, where they will be able to see black tendrils of Darkness rising from the center in the distance. To progress forward, they must jump down into the chasm below them. | Upon exiting through the last tunnel, players will arrive onto a cliff overlooking the entirety of the Black Garden, where they will be able to see black tendrils of Darkness rising from the center in the distance. To progress forward, they must jump down into the chasm below them. | ||
The fireteam will then arrive to a massive, bottomless chamber with several twists and turns. To cross the void they are able to leap across hovering platforms which periodically fade in and out of existence, as well as larger platforms attached to the ceiling of the chamber which | The fireteam will then arrive to a massive, bottomless chamber with several twists and turns. To cross the void they are able to leap across hovering platforms which periodically fade in and out of existence, as well as larger platforms attached to the ceiling of the chamber which don’t disappear. The room gradually and continuously stretches in a downward direction towards a massive cylindrical structure with a portal that the team must reach. While traversing the room, players must also watch out for [[Hobgoblin]]s stationed on the larger platforms, Harpies flying in midair, and occasionally even [[Cyclops]]es floating on their own small platforms off to the sides. | ||
===Survive the Consecrated Mind=== | ===Survive the Consecrated Mind=== | ||
After crossing through the portal, players will arrive into a large open arena containing the [[Forum:Consecrated Mind, Sol Progeny (Twisted Fate)|Consecrated Mind]] of the [[Forum:Sol Progeny (Twisted Fate)|Sol Progeny]]. The boss will not initially attack when players enter the arena, and instead can be seen doing....''something'' to a Minotaur in the center of the room. Upon entering, a shieldless Hydra distinguishable with their white chassis known as an [[Forum:Angelic (Twisted Fate)|Angelic]] will spawn in either one of several different spots across the room. When this Hydra is killed, the barrier at the back right corner of the arena blocking off the next area will disappear, and the Consecrated Mind will then turn its attention to the intruding Guardians. | After crossing through the portal, players will arrive into a large open arena containing the [[Forum:Consecrated Mind, Sol Progeny (Twisted Fate)|Consecrated Mind]] of the [[Forum:Sol Progeny (Twisted Fate)|Sol Progeny]]. The boss will not initially attack when players enter the arena, and instead can be seen doing....''something'' to a Minotaur in the center of the room. Upon entering, a shieldless Hydra distinguishable with their white chassis known as an [[Forum:Angelic (Twisted Fate)|Angelic]] will spawn in either one of several different spots across the room. When this Hydra is killed, the barrier at the back right corner of the arena blocking off the next area will disappear, and the Consecrated Mind will then turn its attention to the intruding Guardians. | ||
As the battle starts, the players must split into two teams of three; one team stays behind with the boss while the other proceeds ahead through the room that was blocked off by the barrier at the start. The team staying in the room with the boss will have the objective of ensuring that the entire fireteam | As the battle starts, the players must split into two teams of three; one team stays behind with the boss while the other proceeds ahead through the room that was blocked off by the barrier at the start. The team staying in the room with the boss will have the objective of ensuring that the entire fireteam doesn’t die. The Consecrated Mind will be invulnerable to all damage as it moves around the room, occasionally pausing to unleash a barrage of lasers from its [[Slap Rifle]]s. As it does this, continuous waves of enemies will spawn, including [[Forum:Finalizer (Twisted Fate)|Finalizer]]s, which are special [[Fanatic]]s that glow and sparkle green. If a player is caught in a Finalizer’s explosion or steps into the pool of radiolaria left behind, they will receive the Mark of Negation debuff and only have a few seconds before they are killed instantly by the Consecrated Mind’s Ritual of Negation. | ||
The Consecrated Mind will also routinely summon a Voltaic Charge, which will resemble a small [[Conflux]]. A player must run over to the Voltaic Charge, where it will be absorbed into the | The Consecrated Mind will also routinely summon a Voltaic Charge, which will resemble a small [[Conflux]]. A player must run over to the Voltaic Charge, where it will be absorbed into the Guardian’s body and they will be afflicted with the Voltaic Overflow debuff, which lasts for approximately twenty minutes. If no player has run over to a Voltaic Charge to absorb it in time, it will explode, wiping out the entire fireteam. After receiving the debuff, one player cannot pick up another Voltaic Charge until said debuff wears off, meaning it will have to be split evenly between the three teammates. Furthermore, if a player with the Voltaic Overflow debuff also receives the Mark of Negation from a Finalizer and then is eventually killed by the Ritual, the entire team will also be wiped from the resultant blast. | ||
Second team in the next room, meanwhile, must progress through a large passageway loaded with enemies, including Champions, Supplicants and more Fanatics. At the end of the room will be another barrier blocking the way forward along with an Angelic guarding it. The Angelic will be surrounded by a spherical shield that will only lower when all of the ads in the chamber have been killed. Once this is done, the Angelic itself must be destroyed to lower the barrier. | Second team in the next room, meanwhile, must progress through a large passageway loaded with enemies, including Champions, Supplicants and more Fanatics. At the end of the room will be another barrier blocking the way forward along with an Angelic guarding it. The Angelic will be surrounded by a spherical shield that will only lower when all of the ads in the chamber have been killed. Once this is done, the Angelic itself must be destroyed to lower the barrier. | ||
Once the barrier lowers, the Consecrated Mind will teleport into the next room. At this point the | Once the barrier lowers, the Consecrated Mind will teleport into the next room. At this point the team’s roles will have to be switched; one team stays behind with the boss to collect its Voltaic Charges, the other pushes forward and defeats the Angelic to unlock the barrier to the next room. This process will repeat for several times with the team roles changing each time. | ||
Finally, all six team members will reunite at the penultimate room for the encounter, however the boss will not appear. Instead, there will be three barriers blocking progression into the next room and a massive horde of Vex ads, including Finalizers. There are three Angelics scattered across this room, and killing them will lower all three of the barriers, and the team will progress into the final room for this encounter. | Finally, all six team members will reunite at the penultimate room for the encounter, however the boss will not appear. Instead, there will be three barriers blocking progression into the next room and a massive horde of Vex ads, including Finalizers. There are three Angelics scattered across this room, and killing them will lower all three of the barriers, and the team will progress into the final room for this encounter. | ||
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Once more, the players will have to split into two teams of three; one team stays in the center relay with the boss, while the other will be prompted to head to one of the four relays, which will be indicated by a white beam of light shooting up from the designated conflux. | Once more, the players will have to split into two teams of three; one team stays in the center relay with the boss, while the other will be prompted to head to one of the four relays, which will be indicated by a white beam of light shooting up from the designated conflux. | ||
At the indicated relay the second team must head to, Vex will once again attempt to sacrifice themselves to it, although this time they will be surrounded by immunity shields. A Major Minotaur, indicated by its glowing white aura, will also spawn at the start of the encounter. This Minotaur must be killed for it to drop an orb of [[Arc]] energy that must be carried and deposited to the target Conflux. Doing so will cause it to emit a pulse of light that will bestow the | At the indicated relay the second team must head to, Vex will once again attempt to sacrifice themselves to it, although this time they will be surrounded by immunity shields. A Major Minotaur, indicated by its glowing white aura, will also spawn at the start of the encounter. This Minotaur must be killed for it to drop an orb of [[Arc]] energy that must be carried and deposited to the target Conflux. Doing so will cause it to emit a pulse of light that will bestow the ‘Enlightened’ buff to any nearby players, allowing their weapons to break through the shields of the encroaching Vex and kill them. This buff will last only for 10 minutes, which is helped only by that the Minotaur needed to acquire it will constantly respawn. Angelics will also occasionally spawn among the continuous waves of Vex, as well as swarms of Supplicants from the sides pathways, both of which needing to be destroyed. | ||
Meanwhile, the first team will be forced to fight off several waves of enemies, all the while evading the | Meanwhile, the first team will be forced to fight off several waves of enemies, all the while evading the boss’ occasional barrage of laser fire. After some time it will once again create a Voltaic Charge, and one player must run over to it. This time, however, the moment a Guardian touches it they will be Detained. The boss will then float over to the detained Guardian and open up all of its fins, revealing six glowing eyes on them, three of the eyes being colored red and the other three blue. The detained player will only be able to see either the red or blue cluster of eyes, while any other player will see all six lit up. The detained player must call out which set of eyes they see to shoot at (either red or blue), and if they are not shot in time, or if the wrong eyes are hit, the trapped Guardian will die. After its eyes have been fired at enough, the Harpy will teleport some distance away to another part of the relay, and an Elite Minotaur will spawn along with a squadron of Finalizers. Players will acquire the Voltaic Overflow debuff after entering the Charge, and cannot do so again for as long as they still have the debuff. | ||
When enough Arc charges are deposited into the Conflux, the boss will immediately head over to it, and the first team must follow. Once reaching the conflux, the | When enough Arc charges are deposited into the Conflux, the boss will immediately head over to it, and the first team must follow. Once reaching the conflux, the Harpy’s fins will once again open up, with all of its eyes, including the center one, will glow a bright blue. All six players must shoot at the eyes on the fins, or else after some time they will all be wiped. When this is done, the boss’ core will be exposed. Now being vulnerable to damage, the Consecrated Mind will teleport back to the center relay, and the fireteam must immediately run back to it as well. There, the boss will remain stationary as it repeatedly summons Oracles around the relay along with continuous waves of Vex. Players must deal as much damage to the boss as they possibly can while fending off the adds and destroying any Oracle that appears. After some time, the boss will become immune to all damage once more, and the entire process will repeat until it has been killed. | ||
===Conquer the Sanctified Minds=== | ===Conquer the Sanctified Minds=== | ||
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Each of the three bosses will stay in their own respective areas while they fire on players. The [[Forum:Eschaton Mind, Sol Progeny|Eschaton Mind]] at the left-hand corner will be armed with an Arc [[Slap Rifle]] to continuously pepper Guardians with volleys of lasers, the [[Forum:Imminent Mind, Sol Progeny|Imminent Mind]] at the right-hand corner is equipped with a [[Torch Hammer]] that fires Cyclops Blasts, and south of the arena entrance will be the [[Forum:Primeval Mind, Sol Progeny|Primeval Mind]], armed with a powerful [[Line Rifle]]. | Each of the three bosses will stay in their own respective areas while they fire on players. The [[Forum:Eschaton Mind, Sol Progeny|Eschaton Mind]] at the left-hand corner will be armed with an Arc [[Slap Rifle]] to continuously pepper Guardians with volleys of lasers, the [[Forum:Imminent Mind, Sol Progeny|Imminent Mind]] at the right-hand corner is equipped with a [[Torch Hammer]] that fires Cyclops Blasts, and south of the arena entrance will be the [[Forum:Primeval Mind, Sol Progeny|Primeval Mind]], armed with a powerful [[Line Rifle]]. | ||
The players will split into three teams of two; one to the left relay to combat the Eschaton Mind | The players will split into three teams of two; one to the left relay to combat the Eschaton Mind, one to the right to combat the Imminent Mind, but the third will stay in the center to defend a Conflux from hordes of Vex attempting to sacrifice themselves to it. Like in the previous encounter these Vex will be surrounded by immunity shields. To destroy them, the players must kill a glowing Major Minotaur, which will drop an Arc charge that must be delivered to the Conflux to receive the Enlightenment buff needed to destroy the Vex. | ||
===Destroy the Black Heart=== | ===Destroy the Black Heart=== | ||
==Unique Enemies== | ==Unique Enemies== | ||
==Rewards== | ==Rewards== | ||
===Weapons=== | ===Weapons=== | ||
===Armor=== | ===Armor=== | ||
===Cosmetic=== | ===Cosmetic=== | ||
==Trivia== | ==Trivia== | ||
* The Black Garden Raid is a mix of canon | * The Black Garden Raid is a mix of canon Destiny’s [[Garden of Salvation]] and [[Vault of Glass (Raid)|Vault of Glass]] Raids, as well as the [[The Black Garden|Black Garden]] final mission of vanilla Destiny. | ||
==List of Appearances== | ==List of Appearances== |