Editing Forum:The Black Garden (Twisted Fate)

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Upon arriving into the Black Garden, the fireteam will have to navigate through a series of tunnels and passageways containing large amounts of Vex, which will initially remain inactive until Guardians draw near. Some [[Champion]]s, most commonly [[Overload Minotaur]]s, will also be encountered in these passages.  
Upon arriving into the Black Garden, the fireteam will have to navigate through a series of tunnels and passageways containing large amounts of Vex, which will initially remain inactive until Guardians draw near. Some [[Champion]]s, most commonly [[Overload Minotaur]]s, will also be encountered in these passages.  


Upon exiting through the last tunnel, players will arrive onto a cliff overlooking the entirety of the Black Garden, where they will be able to see black tendrils of Darkness rising from the center in the distance. To progress forward, they must jump down into the chasm below them.
Upon exiting through the last tunnel, players will arrive onto a cliff overlooking the entirety of the Black Garden, where they will be able to see black tendrils of Darkness rising from the center in the distance. To progress forward, they must jump down into the tunnel below them.


The fireteam will then arrive to a massive, bottomless chamber with several twists and turns. To cross the void they are able to leap across hovering platforms which periodically fade in and out of existence, as well as larger platforms attached to the ceiling of the chamber which don't disappear. The room gradually and continuously stretches in a downward direction towards a massive cylindrical structure with a portal that the team must reach. While traversing the room, players must also watch out for [[Hobgoblin]]s stationed on the larger platforms, Harpies flying in midair, and occasionally even [[Cyclops]]es floating on their own small platforms off to the sides.
The fireteam will then arrive to a massive, bottomless chamber with several twists and turns. To cross the void they are able to leap across hovering platforms which periodically fade in and out of existence, as well as larger platforms attached to the ceiling of the chamber which don't disappear. The room gradually and continuously stretches in a downward direction towards a massive cylindrical structure with a portal that the team must reach. While traversing the room, players must also watch out for [[Hobgoblin]]s stationed on the larger platforms, Harpies flying in midair, and occasionally even [[Cyclops]]es floating on their own small platforms off to the sides.

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