Editing Forum:Takedown on the Almighty

From Destinypedia, the Destiny wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 67: Line 67:


===Heir Apparent Side-Quest===
===Heir Apparent Side-Quest===
Before beginning the Takedown, Guardians must hunt three special [[Cabal]] units across the system, them being [[Forum:Khezar, Imperial Harbinger|Khezar, Imperial Harbinger]], [[Forum:Mhau'arn, Imperial Harbinger|Mhau'arn, Imperial Harbinger]] and [[Forum:Iltzic, Imperial Harbinger|Iltzic, Imperial Harbinger]]. Khezar can be found in an occupied [[Legion's Anchor]], around the landing zone only accessible in [[Larceny]] and is supported by [[Thresher]]s. Mhau'arn is encountered in [[Maevic Square]], further down the broken highway accessibly only in [[A Deadly Trial]]. Finally, Iltzic is encountered in [[Echion Control]], fought within the engine room section of the ship. Upon these tough units losing a third of their health, they will become temporarily immune and retreat, but will leave behind an ''Engraved Data Slate'' which must be collected and held onto before beginning the Takedown.
Once the Takedown is released, players with at least one Engraved Data Slate will automatically be given a quest, first to gather the rest of the Engraved Data Slates. Once in the possession of all three Data Slates, players will be lead to the Takedown and only told "a challenge is beckoned to you on Ghaul's pride". Their first challenge is encountered on the besieged platform, and is accessed by entering a hidden vent within one of the bunker rooms. Progressing through it, the Guardians can descend into a hallway with a terminal and a locked door on one end. Interfacing with it, the team must deal with Khezar again, this time, supported by some more allies and sporting some more gameplay mechanics. Chipping another third of their health, they will retreat once more, this time, leaving the team a message that "an emissary deems you worthy". The team must now move back out and up to the main platform and endure the Response. After beating the Psion elites, the team can enter the storage room that connects the team to the pyroducts. Instead of taking the vent, however, the team must look for another in the ceiling on the catwalks, using the crates to reach it. Breaking into it, the team enters an observation deck overlooking the former platform, connected to another room with a similar terminal. Interfacing with it will allow the team to face Mhau'arn once more, too sporting more mechanics. Much like their compatriot, they will flee once another third of their health is lost and state that "an emissary deems you worthy". Finally, after navigating the Pyroducts and shutting down the system at last, the team can remain in the final pair of rooms and seek out a vent hidden behind a once locked door. Entering another inert pyroduct, the team can venture further down until they encounter a hole in it pouring into a debris-choked storeroom with a locked door. Accessing it will allow them to face off against the last Imperial Harbinger, Iltzic. At last, after enduring their enhanced mechanics, Iltzic will retreat after losing another third of their health and leave the message "an emissary deems you worthy". Once all three emissaries deem the team worthy, a final message will state "The Harbingers permit you an audience...". Progressing further into the Takedown, the team enters the corridors leading to Val Sartuum's arena, but this time find that one of the doors are now open, leading to a new hallway descending and weaving into an arena-like area, with turrets and launchers scattered about and occupied by Cabal soldiers. On the central dias, the trio kneel before a tusked Cabal Colossus and secret boss of the Takedown, [[Forum:Primus Kala'tam, Harbinger of the Domina|Primus Kala'tam, Harbinger of the Domina]].
Supported by her harbingers, Primus Kala'tam is an extremely formidable opponent, capable of moving while firing her [[Heavy Slug Thrower]] much like a [[Barrier Colossus]] is capable of. In addition to her run-and-gun capabilities, she will also call in orbital fire from the missile turrets on all sides of the arena and utilize the standard machine-gun turrets to sweep the arena and, hopefully, catch the Guardian adversaries off guard. On top of slowing Cluster Missiles, Kala'tam will also launch high-impact {{icon|Solar}} Missile Barrages that can easily lay low a Guardian. Finally, although she is supported by her fellow Imperial Harbingers, she will be shielded by one of three projectors within the arena, guarded by one of the Imperial Harbingers. While all can provide support, the main concern of the Imperial Harbingers is defending their projector with their life. When close to death, however, the Harbinger will enter immunity and start regenerating, but will ultimately leave the Projector exposed to damage and, thus, upon it's temporary destruction, leave Kala'tam exposed to damage. Although vulnerable, Kala'tam will call for laser strikes, which tracks the last known position of the Guardians five times before leaving behind an extremely devastating laser pulse that gradually gets stronger to the point of instant killing a Guardian the longer they remain in it, thus making the use of damaging from a [[Well of Radiance]] unviable. Regardless, Guardians must utilize this opportunity to damage the Primus as she maneuvers to another Shield Projector, all the while avoiding her Missiles and Heavy Slug Thrower as she moves.
After enduring the Domina for long enough and, when she has a fifth of her health left, she will gain temporary immunity and head for the center platform, also calling for her Harbingers. Upon letting out a guttural cry and slamming her weapon into the ground, each and every last one of them will pursue the Guardians across the arena relentlessly while calling forth their laser barrages. Additionally, missile barrages will mark portions of the arena for widespread destruction and coat them in scorching flame that can deal significant damage if Guardians remain in them long enough. If one of the Harbingers is defeated, Kala'tam will gain an ability from them; a devastating railgun shot from her minigun if Khezar falls, a long range jetpack leap that creates an earth-shaking slam upon impact if Mhau'arn is defeated and the ability to cast a {{icon|Void}} Void Prison if Iltzic is defeated. If Kala'tam is defeated first, however, then the remaining Harbingers gain increased rage and even more abilities; Khezar will summon extremely resilient [[Scorpius]] turrets around the arena, Mhau'arn will launch missiles of their own and Iltzic will also cast {{icon|Arc}} Arc Dash to close in on the Guardians. Upon everyone's defeat, the remaining Cabal forces will retreat and the Guardians will have access to a storeroom with some of the finest Cabal hardware and, on the top of an opened crate, the [[Heir Apparent]]. Upon collecting the weapon, a door will open and allow the Guardians access to snaking hallways leading to the bridges leading to the very bridge of the ship itself, allowing the team to progress through the Takedown as normal.


==Bosses==
==Bosses==

Please note that all contributions to Destinypedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Destinypedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.

Templates used on this page: