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| ===Val Sartuum, Insatiable Strife=== | | ===Val Sartuum, Insatiable Strife=== |
| Upon descending into the silo, the fireteam can attempt to approach one of four doors on each side of the cylindrical arena to attempt to progress, only to find it quickly close on them. After hearing cackling from above, the team will be confronted by [[Forum:Val Sartuum, Insatiable Strife|Val Sartuum, Insatiable Strife]], who will taunt the team before attacking and his health bar appears at the bottom of the screen. While Val Sartuum bears a lot of health for the fireteam to attempt to chew through, he can be damaged at the team's leisure without having to worry about complex mechanics to reach a damage phase. As a [[Centurion]], he will maintain a medium distance from the team and hose into them with a {{Icon|Solar}} Red Legion [[Slug Rifle]] and slam the ground if any happen to get too close in order to knock them away. However, Val Sartuum will also attempt to blast the team with {{Icon|Arc}} cluster Mortars fired off from his backpack, which will impact a wide area and deal nigh-fatal damage to any individual caught in the blast of the attack.
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| Additionally, he will attempt to slam the ground on his own volition with his modified gauntlet and cause the very earth of the silo to shake violently, applying the Tremor debuff to any individual still on the ground, and will stack as he continues to power the gauntlet into the earth, mitigating movement and removing the ability to jump, thus making any Guardian target easy pickings for Val Sartuum and his allies. Cabal reinforcements will continue to pour from the ceiling and vents dumping into the silo, so the Guardian(s) should split their attention on Val Sartuum himself when things are tame and move on to the reinforcements if they prove overwhelming. Sometimes, after slamming the ground, Val Sartuum will launch a special shell from his backpack that will coat a sliver of the arena in a toxic gas that will slowly chip away at health. While not significant at first, after enough time has elapsed, Val Sartuum will trigger an alternate firing mode on his Red Legion Slug Rifle and ignite the gas in an instant, killing any Guardian still in the area of the gas and coating the area in scorching flame for around 20 seconds. At lower health, Val Sartuum will fire more of these shells, often linking them together to affect a far bigger area. He is also capable of generating a dome shield around him to protect him and his allies from assault, while also being able to retaliate against their attackers, which can be disrupted upon entering the shield and dealing enough damage to him or waiting it out long enough.
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| The arena will appear relatively open for players and the Cabal attackers. However, once a third of Val Sartuum's health is lost, he will enter a state of temporary immunity and enter the center of the arena before interfacing with a personal terminal, after which the entire arena will be marked as a target for bombardment. If any player remains in the silo, they will be blasted to pieces by a saturation bombardment from Sartuum's volley. In these temporary moments, the Guardian(s) must seek out the new Psion variants and quickly eliminate them to acquire passkeys to the sealed doors on the four sides of the arena. After quickly eliminating either the Retiarius, Hoplomachus or Murmillo, the Guardian(s) should seek out the nearest door, insert the keys, seek refuge inside and manually close the door after pulling a lever. If the fireteam successfully manages to evade pulverization, they will hear the sheer volume of explosive and laser weaponry eviscerating the silo outside, after which, the door will automatically open up, allowing the team to slightly descend into a new arena changed by the bombardment; once the door opens up, Sartuum will fire off a Cloudburst shell into the room and ignite it, killing any Guardian who remains inside. The new arena in question will have changed drastically, with stone cover and Vex debris being far more prevalent, but new vents have opened up for Cabal reinforcements, which will become more close-quarters focused, with many either being shotgun-armed Legionaries or Incendiors. Val Sartuum will do another bombardment again once he loses another third of his health and the Guardian fireteam's method of escape remaining the same, the only caveat being that they need to maneuver up some debris in order to access one of the doors. The final arena will be further down into the silo and will bear tall stone pillars from which Sartuum will assault his opponents and cover is a bit more prevalent, but now reinforcements will be mainly melee focused, with a high volume of [[War Beast]]s and [[Gladiator]]s. Once Val Sartuum is dispatched all Cabal reinforcements will retreat and the team can receive keycodes from the slain bodyguard to access a newly revealed door in the changed Silo, allowing access further into the Almighty's systems.
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| ===The Long March=== | | ===The Long March=== |