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| ===The Pyroducts=== | | ===The Pyroducts=== |
| With all other paths leading to the central bridge of the ship barred off, the Guardian(s) now must enter the Ship's vast Pyroducts. Reaching a massive storage room locked down on all sides and catwalks by doors, the Guardian(s) must seek out a ventilation shaft in the northern section of the room and progress through it before falling into a maintenance catwalk overlooking the massive channels originally used to siphon the power of planets and turn them into fuel. Connecting to a terminal within the massive system, the Guardian(s) can summon sparrows to make traversal through the massive system faster. The fireteam can continue down the seemingly endless and winding passageways until Cabal chatter will demand the activation of the Pyroducts. Players will start hearing a droning sound in the distance, as well as notice glowing within the channel's grooves. If the team remains within the Pyroducts for too long, searing energies will engulf the Pyroducts and vaporize whoever remains inside. To avoid this, the fireteam must duck and weave into saferooms, vents and maintenance by-ways on the sides or above the ducts themselves. While a single person might not find any problem attempting to avoid disintegration, multiple Guardians may need to coordinate the activation of the saferooms by destroying circuits at the same time. The Pyroducts will remain ablaze for about 10 seconds before powering down to recharge. While the activation time is random, the minimum time to activation is usually 10 seconds to a max of 20, while the activation itself takes about 15 seconds to fully ignite the passages. While avoiding the sheer power of the ducts, the Guardian(s) will have to also deal with Cabal teams dispatched to those rooms in the hopes of eliminating the trapped fireteam, in addition to one of the new Psion variants; greater numbers of resilient hostiles and even the new Psion archetypes will show up the higher the number of players. Once all forces are eliminated, the team can exit their hiding spots and progress further through the Pyroducts.
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| The layout of the Pyroducts will change the further in the team goes, as the ducts dip and rise according to the layout of the vessel. Sometimes, the sparrow-riding Guardian(s) must choose a path of the Pyroducts and either ford a massive chasm connected to the ducts or abandon the sparrow outright to make a sheer climb, while some portions will have unfurled service panels supporting Scorpius turrets to hail fire on the progressing team. Irregardless, the fireteam must progress further and further into the system, all the while avoiding being incinerated and racing against the clock to get to the other side. Once the team collectively gathers to a plug in the system, they must make one last push up the system, lest they get burned up by the Pyroducts entirely, as they reach a pair of connecting saferooms and deal with the reinforcements there. However, they will notice that the Pyroducts will remain ablaze and the flow of reinforcements will not stop pouring into the rooms. To end the flow of Cabal forces, shut down the Pyroducts and further progress through the craft, the Guardian(s) must eliminate necessary forces and interface with terminals to lock down doors and shut down the flow of heat. While one may be able to deal with this one at a time, a team may need to coordinate activations to see it through. Once successfully shut down, the Pyroducts will stop their flow and the team may further progress deeper into the system, accessing another plug door and reaching a door that allows access into a maintenance hallway, locked doors, terminals and loose wires hanging all around, as the team is lead to an unlocked door leading to a catwalk overlooking a debris-littered silo.
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| ===Val Sartuum, Insatiable Strife=== | | ===Val Sartuum, Insatiable Strife=== |