Editing Forum:Takedown in the Forged Pyramid

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|campaign=
|campaign=
|name= Takedown in the Forged Pyramid
|name= Takedown in the Forged Pyramid
|image=
|player= 1-6
|player= 1-6
|light= TBA
|light= TBA
|place= [[Forum:The Forged Pyramid|The Forged Pyramid]], Unknown
|place= [[Forum:The Forged Pyramid|The Forged Pyramid]], Unknown
|factions= [[Forum:Weavers of Sorrow|Weavers of Sorrow]] <br> [[The Dread]]
|races= [[Hive]] <br> [[Taken]]
|objective= Put and end to the Sorrow-Maker once and for all.
|objective= Put and end to the Sorrow-Maker once and for all.
}}
}}
{{Article quote|Enter into the Pyramid of Shin'ra, Disciple of the Witness and put an end to his conquest.}}
{{Article quote|Enter into the Pyramid of Shin'ra, Disciple of the Witness and put an end to his conquest.}}
The '''Takedown in the Forged Pyramid''' is a [[Hive]], [[Taken]] and [[The Dread|Dread]] [[Forum:Takedown|Takedown]] released in [[Forum:Episode: Dread|Episode: Dread]]. [[Guardian]]s must enter into Shin'ra's Pyramid and face him and his champions in order to put an end to him and the [[Forum:War of the Weavers|War of the Weavers]]. Players are prompted to carve through the near endless Hive, Taken and Dread forces through the massive Pyramid, gathering new, unique Hive Disciple-themed gear and weaponry, as well as obtain the Insurance Sidearm through fiercer opposition and more relentless encounters.
The '''Takedown in the Forged Pyramid''' is a [[Hive]], [[Taken]] and [[The Dread|Dread]] [[Forum:Takedown|Takedown]] released in [[Forum:Episode: Dread|Episode: Dread]]. [[Guardian]]s must enter into Shin'ra's Pyramid and face him and his champions in order to put an end to him and the [[Forum:War of the Weavers|War of the Weavers]].  
   
   
==Overview==
==Overview==
After the many incursions across the [[Sol System]] by the [[Forum:Weavers of Sorrow|Weavers of Sorrow]] and laying siege to the warships behind the many invasions of Sol, the Guardians would locate the Pyramid belonging to Shin'ra. There they must infiltrate the Forged Pyramid in order to put an end to his reign once and for all.  
After the many incursions across the [[Sol System]] by the [[Forum:Weavers of Sorrow|Weavers of Sorrow]], the Guardians locate the Pyramid belonging to Shin'ra. There they must infiltrate the Forged Pyramid and put an end to his reign once and for all.  


Like all of its predecessors, the Takedown is rife with challenging enemies and is notorious for its unforgiving checkpoint system, only providing three save spots: the Chantry, after completing the Chasm, and after defeating [[Forum:Quroax, Reforged Mind|Quroax]] for those who seek to acquire the [[Forum:Insurance|Insurance]] [[Exotic]] [[Combat Bow|Bow]].
Like all of its predecessors, the Takedown is rife with challenging enemies and is notorious for its unforgiving checkpoint system, only providing three save spots: the Chantry, after completing the Chasm, and after defeating [[Forum:Quroax, Reforged Mind|Quroax]] for those who seek to acquire the [[Forum:Insurance|Insurance]] [[Exotic]] [[Combat Bow|Bow]].
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===Chantry===
===Chantry===
Once the doors open, the Guardians will walk through a series of corridors and catwalks through the Forged Pyramid, and be greeted by the voice of Shin'ra, echoing throughout the ship, welcoming them aboard. This is one of the few times that they will be able to see the each of the encounters though the Takedown. Players will also encounter Taken and Dread in this part so they must be cautious, especially with the [[Stasis]] wielding [[Attendant]]s and [[Strand]] wielding [[Weaver]]s that may slow their movement or pull them off the catwalks respectively. They must also be cautious as [[Taken Hobgoblin]]s and [[Taken Vandal]]s will be firing at them from high perches. There is also a high chance to encounter [[Champion]]s in this part on higher difficulty runs. Before reaching the main sector of '''The Chantry''' itself, players will have to fight through a major force of Hive and Dread, which includes [[Forum:Corruption (element)|Corruption]] wielding '''Tricksters''', '''Warcasters''' and '''Shamans''', blocking their path forward. On higher difficulties, Dread warriors like [[Subjugator]]s, [[Tormentor]]s or even [[Forum:Templar (unit)|Templar]]s replace parts of the squadron along with Taken Champions.


Players will eventually reach a more open area with a massive chapel-like structure on the other end of the area. They will notice [[Forum:Horaoug, Bailiff of the Chantry|three]] [[Forum:Jadeon, Bailiff of the Chantry|Taken]] [[Forum:Vri'oung, Bailiff of the Chantry|champions]] summon in the center of the area while a massive barrier is formed at the entrance into the chapel as the voice of Shin'ra echoes throughout the ship, ordering his forces to take down the Guardians. The champions will be flanked by reinforcing Hive Knights and Acolytes, Taken Minotaurs, Goblins and Vandals, along with Dread Husks and Grim. The Taken champions will periodically teleport around the area, making it more difficult to hunt them down individually, but splitting into groups is the more viable option to taking them down. They must also be aware of the Taken Vandals flanking the champions and Taken Hobgoblins perched up high. When one champion dies however, they will summon in more reinforcements while the resilience of the champions increases, making it more difficult to take down quickly. Once the champion dies, the barrier fades, allowing players to progress to the next encounter.
===Vry'lak, Servant of the Chantry===
 
===Vry'lak, Retainer of the Chantry===
When entering into the chapel of the chantry itself, they will immediately notice a massive [[Tormentor]] in its idle animation, surrounded by Hive, Taken and Dread, kneeling before it. When the Guardians proceed further, the voice of Shin'ra appears again, in which the Tormentor and its forces move out of their idle animations and the health bar of '''[[Forum:Vry'lak, Retainer of the Chantry|Vry'lak, Retainer of the Chantry]]''' appears on the bottom of the screen. Much like other Takedowns before, the boss is instantly damageable, but will not be enough to take it down instantly, in which the better option would be to get the boss into a proper damage phase.
 
As a Tormentor, it will target one of the players and slowly walk towards them. It will sling its scythe and generate a crescent {{icon|Void}} Null Paroxsym bolt towards them which will deal moderate damage to the players. Every so often, the Tormentor will cast a massive bolt that upon damage the players, it also suppresses them for a total of five seconds compared to normal Void suppression. It also summons two Null Paroxsym storms compared to the one and when it strikes the ground with {{icon|Void}} Abyssal Cleave, it summons in a wave of {{icon|Void}} Nova Ruptures that home in on players. It also functions like [[Kataxiia, Tormentor of the Ahamkara]] in which its shoulder weak points will break at half of its health. When reaching into its second phase, it will summon three void storms and twice the amount of Nova Ruptures with better targeting. It will also initiate its {{icon|Void}} Dark Harvest and target a player. When it grabs a player, it will release a pulse of void suppression that slows any nearby players, making it paramount to run away form the Tormentor or to disorient it when it initiates the Dark Harvest.


===Chasm===
===Chasm===
===Sepulcrum===


===Necrux, Locus of Intent===
===Necrux, Locus of Intent===


===Assembly===
===Assembly===
===Prorogation===


===Shin'ra, the Forge Master===
===Shin'ra, the Forge Master===
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==Bosses==
==Bosses==
*[[Forum:Shin'ra, the Sorrow-Maker|Shin'ra, the Forge Master]]
*[[Forum:Shin'ra, the Sorrow-Maker|Shin'ra, the Forge Master]]
*[[Forum:Vry'lak, Retainer of the Chantry|Vry'lak, Retainer of the Chantry]]
*[[Forum:Vry'lak, Servant of the Chantry|Vry'lak, Servant of the Chantry]]
*[[Forum:Necrux, Locus of Intent|Necrux, Locus of Intent]]
*[[Forum:Necrux, Locus of Intent|Necrux, Locus of Intent]]
*[[Forum:Horaoug, Bailiff of the Chantry|Horaoug, Bailiff of the Chantry]] {{c|mini-boss}}
*[[Forum:Horaoug, Bailiff of the Chantry|Horaoug, Bailiff of the Chantry]] {{c|mini-boss}}
*[[Forum:Jadeon, Bailiff of the Chantry|Jadeon, Bailiff of the Chantry]] {{c|mini-boss}}
*[[Forum:Vri'oung, Bailiff of the Chantry|Vri'oung, Bailiff of the Chantry]] {{c|mini-boss}}
*[[Forum:Bal'olf, Taken by Shin'ra|Bal'olf, Taken by Shin'ra]] {{c|mini-boss}}
*[[Forum:Bal'olf, Taken by Shin'ra|Bal'olf, Taken by Shin'ra]] {{c|mini-boss}}
*[[Forum:Quroax, Reforged Mind|Quroax, Reforged Mind]] {{c|Insurance Side-Quest}}
*[[Forum:Quroax, Reforged Mind|Quroax, Reforged Mind]] {{c|Insurance Side-Quest}}


==Unique Enemies==
==Unique Enemies==
*'''Trickster''': A corruption wielding Acolyte that is capable of summoning ancient Hive blades. While it fights like regular Acolytes with its {{icon|Void}} [[Shredder]], it is capable of channeling a Corruption super and will fight much like a Fiend Hunter, dashing towards enemies and rending them with its blades.  
*'''Trickster''': A corruption wielding Acolyte that is capable of summoning ancient Hive blades. While it fights like regular Acolytes with its {{icon|Void}} [[Shredder]], it is capable of channeling a Corruption super and will fight much like a Fiend Hunter, dashing towards enemies and rending them it its blades.  
*'''Warcaster''': A Corruption wielding Knight that is capable of summoning an ancient Hive battle axe. While it fights like regular Knights with its {{icon|Solar}} Splinter, it is capable of channeling a Corruption super and will fight much like a Paladin Titan, charging towards its foes with its mighty axe and crushing them with it.  
*'''Warcaster''': A Corruption wielding Knight that is capable of summoning an ancient Hive battle axe. While it fights like regular Knights with its {{icon|Arc}} Boomer, it is capable of channeling a Corruption super and will fight much like a Paladin Titan, charging towards its foes with its mighty axe and crushing them with it.  
*'''Shaman''': A Corruption wielding Wizard that is capable of summoning ancient Hive magic. While it fights like regular Wizards normally with its {{icon|Arc}} Darkness Blasts, it is capable of channeling a Corruption super and will fight much like a Caster Warlock, firing a vast array of Corruption bolts and Clouds of Darkness at enemies.  
*'''Shaman''': A Corruption wielding Wizard that is capable of summoning ancient Hive magic. While it fights like regular Wizards normally with its {{icon|Arc}} Darkness Blasts, it is capable of channeling a Corruption super and will fight much like a Caster Warlock, firing a vast array of Corruption bolts at enemies.  


===Returning Enemies===
===Returning Enemies===
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*[[Barrier Knight]]
*[[Barrier Knight]]
*[[Forum:Overload Wizard|Overload Wizard]]
*[[Forum:Overload Wizard|Overload Wizard]]
*[[Forum:Resonant Thrall|Resonant Thrall]]
*[[Forum:Resonant Cursed Thrall|Resonant Cursed Thrall]]
*[[Forum:Resonant Acolyte|Resonant Acolyte]]
*[[Forum:Resonant Knight|Resonant Knight]]
*[[Forum:Resonant Wizard|Resonant Wizard]]
*[[Forum:Resonant Ogre|Resonant Ogre]]
*[[Unstoppable Ogre]]
*[[Unstoppable Ogre]]


{{col-2}}
{{col-2}}
'''Taken'''
'''Taken'''
*[[Forum:Barrier Taken Centurion|Barrier Taken Centurion]]
*[[Forum:Overload Taken Acolyte|Overload Taken Acolyte]]
*[[Overload Taken Hobgoblin]]
*[[Forum:Barrier Taken Wizard|Barrier Taken Wizard]]
*[[Forum:Ultra Barrier Taken Captain|Ultra Barrier Taken Captain]]
*[[Forum:Ultra Barrier Taken Captain|Ultra Barrier Taken Captain]]
*[[Forum:Ultra Overload Taken Ogre|Ultra Overload Taken Ogre]]
*[[Forum:Ultra Overload Taken Ogre|Ultra Overload Taken Ogre]]
*[[Forum:Ultra Unstoppable Taken Phalanx|Ultra Unstoppable Taken Phalanx]]
*[[Forum:Ultra Unstoppable Taken Phalanx|Ultra Unstoppable Taken Phalanx]]
*[[Unstoppable Taken Phalanx]]
 
'''The Dread'''


{{col-end}}
{{col-end}}

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