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|image= | |image= | ||
|name=House of Shadow | |name=House of Shadow | ||
| | |Nobility=Skalos, Kell of Shadows† <br> Sakodis, Heir to the Shadows <br> Nikis, Shadows Archon <br> Axiki, Shadows Priest <br> Nakos, Prince of Shadow | ||
| | |Servitors= Shimi, Prime Servitor <br> Shadda-1, Sub-Prime | ||
| | |Lair=Unknown | ||
| | |Encountered=[[Taken War]] <br> [[SIVA Crisis]] <br> [[Red War]] <br> [[Hunt for the Scorn]] <br> [[Nightmare Hunt]] | ||
}} | }} | ||
===Overview=== | ===Overview=== | ||
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====Great Machine's Fall==== | ====Great Machine's Fall==== | ||
After years of anticipation, the Witness and its forces would finally bring war to the Traveler and begin committed operations against the Vanguard. While the Black Legion were preoccupied with deciphering what has happened with [[The Veil]] and what has happened to the Traveler following its scarring by the Witness, the House of Shadow would begin coopting Pyramid tech into their arsenal, granting their forces shield generators and suppression devices to further reinforce their dark arsenal. Nevertheless, the House of Shadow would remain underground and avoid much of the conflict, instead keeping a prying eye on [[Shadow Legion]] operations from their covert dens and begin experimenting with their new equipment, already creating a new division within the House of Shadows, the Tenebrous Claws. Despite the common goal of the destruction of the Traveler and the Light, Nova would insist that the Sumeragi would remain independent from the Witness' forces, distrustful of its intents and how it seeks to bring forth the Final Shape. | After years of anticipation, the Witness and its forces would finally bring war to the Traveler and begin committed operations against the Vanguard. While the Black Legion were preoccupied with deciphering what has happened with [[The Veil]] and what has happened to the Traveler following its scarring by the Witness, the House of Shadow would begin coopting Pyramid tech into their arsenal, granting their forces shield generators and suppression devices to further reinforce their dark arsenal. Nevertheless, the House of Shadow would remain underground and avoid much of the conflict, instead keeping a prying eye on [[Shadow Legion]] operations from their covert dens and begin experimenting with their new equipment, already creating a new division within the House of Shadows, the Tenebrous Claws. Despite the common goal of the destruction of the Traveler and the Light, Nova would insist that the Sumeragi would remain independent from the Witness' forces, distrustful of its intents and how it seeks to bring forth the Final Shape. | ||
===Leadership=== | ===Leadership=== | ||
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*Althyks, Hateful Taskmaster | *Althyks, Hateful Taskmaster | ||
*Talnak, Rageblood Despoiler | *Talnak, Rageblood Despoiler | ||
===Command Structure=== | ===Command Structure=== | ||
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**Scout Shank - Shanks that work with Scout Dregs as camera drones. Capable of a flash attack that temporarily blinds enemies. | **Scout Shank - Shanks that work with Scout Dregs as camera drones. Capable of a flash attack that temporarily blinds enemies. | ||
**Splicer Shank - Shanks that are a part of the Splicer branch of the House of Shadow. Splicer Shanks fire their weaponry a lot faster than their normal counterparts. | **Splicer Shank - Shanks that are a part of the Splicer branch of the House of Shadow. Splicer Shanks fire their weaponry a lot faster than their normal counterparts. | ||
*Heavy Shank - Heavily upgraded Shanks and a recent addition to the Fallen arsenal. Larger than their normal counterparts, they bear thicker armor and two Rotary Cannons. | *Heavy Shank - Heavily upgraded Shanks and a recent addition to the Fallen arsenal. Larger than their normal counterparts, they bear thicker armor and two Rotary Cannons. | ||
**Repeater Heavy Shank - Heavy Shanks that have been heavily upgraded to have two Repeater mini-guns on both sides of the chassis which fire heavier caliber projectiles, capable of quickly rending enemy shielding and armor. | **Repeater Heavy Shank - Heavy Shanks that have been heavily upgraded to have two Repeater mini-guns on both sides of the chassis which fire heavier caliber projectiles, capable of quickly rending enemy shielding and armor. | ||
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**Tracer Heavy Shank - Heavy Shanks that utilizes a powerful version of Wire Rifle which has twice the impact and can overpenetrate targets and surfaces but requires more time to charge up. | **Tracer Heavy Shank - Heavy Shanks that utilizes a powerful version of Wire Rifle which has twice the impact and can overpenetrate targets and surfaces but requires more time to charge up. | ||
**Splicer Heavy Shank - Heavy Shank that is a part of the House of Shadow Splicer branch. They are more powerful than their normal counterpart. | **Splicer Heavy Shank - Heavy Shank that is a part of the House of Shadow Splicer branch. They are more powerful than their normal counterpart. | ||
*Servitor - Spherical machines that supply the Fallen with ether. They utilize their own directed Void energy weapon and can teleport. | *Servitor - Spherical machines that supply the Fallen with ether. They utilize their own directed Void energy weapon and can teleport. | ||
**Pilot Servitor - Servitors that act as pilots for Ketches and Skiffs. | **Pilot Servitor - Servitors that act as pilots for Ketches and Skiffs. | ||
**Splicer Servitor - Servitors that are a part of the House of Shadow splicer branch. They bring artillery-style suppressive fire to the battlefield using their own directed energy weapons, and are relied on for their ally-healing abilities. | **Splicer Servitor - Servitors that are a part of the House of Shadow splicer branch. They bring artillery-style suppressive fire to the battlefield using their own directed energy weapons, and are relied on for their ally-healing abilities. | ||
*Walker - Spider-like assault tank used to guard key Fallen assets. Armed with a wide variety of weapons, including the main cannon that fires laser-guided explosive rounds at a high velocity. | *Walker - Spider-like assault tank used to guard key Fallen assets. Armed with a wide variety of weapons, including the main cannon that fires laser-guided explosive rounds at a high velocity. | ||
**Flame Walker - Walkers that had its weapons replaced with Solar-based weaponry such as flamethrowers and phosphorus-based missiles and cannons. | **Flame Walker - Walkers that had its weapons replaced with Solar-based weaponry such as flamethrowers and phosphorus-based missiles and cannons. | ||
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**Missile Walker - Walker that have anti-air weaponry to deal with ships such as flak cannons and Surface-to-Air Missiles from their back-mounted turret. | **Missile Walker - Walker that have anti-air weaponry to deal with ships such as flak cannons and Surface-to-Air Missiles from their back-mounted turret. | ||
**Splicer Walker - House of Shadows Walker that has been upgraded with SIVA-tech. They have more firepower and significantly more resilient than their counterparts. | **Splicer Walker - House of Shadows Walker that has been upgraded with SIVA-tech. They have more firepower and significantly more resilient than their counterparts. | ||
====Vehicle==== | ====Vehicle==== | ||
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==Cult of the Darkness== | ==Cult of the Darkness== | ||
{{Hive | {{Hive Sect infobox | ||
|image= | |image= | ||
|name= Cult of the Darkness | |name= Cult of the Darkness | ||
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====The Haunted==== | ====The Haunted==== | ||
When word came in from the Black Legion that [[Emperor Calus|Calus's]] personal flagship, [[Leviathan (ship)|the Leviathan]], has returned and was making its way to the Earth's Moon, many within the Moon's numerous enclaves feared the ship was coming for the satellite itself, and so fled through their Ascendant plane pockets. However, instead, they found the ship merely parked outside the world's atmosphere and soon uncovered that the ship was actually drawing power from the submerged Lunar Pyramid below. While the House of Shadow and the Black Legion were engaged in covert research operations aboard the ship itself, the Cult surveyed the connection between the Pyramid and Leviathan, eventually learning of Calus's "ascendance" with the help of the Witness. Despite the intelligence the cult gleaned through the connection with the assistance of Hidden Swarm technologies, however, the Cult would mostly remain uninvolved with the incident. | When word came in from the Black Legion that [[Emperor Calus|Calus's]] personal flagship, [[Leviathan (ship)|the Leviathan]], has returned and was making its way to the Earth's Moon, many within the Moon's numerous enclaves feared the ship was coming for the satellite itself, and so fled through their Ascendant plane pockets. However, instead, they found the ship merely parked outside the world's atmosphere and soon uncovered that the ship was actually drawing power from the submerged Lunar Pyramid below. While the House of Shadow and the Black Legion were engaged in covert research operations aboard the ship itself, the Cult surveyed the connection between the Pyramid and Leviathan, eventually learning of Calus's "ascendance" with the help of the Witness. Despite the intelligence the cult gleaned through the connection with the assistance of Hidden Swarm technologies, however, the Cult would mostly remain uninvolved with the incident. | ||
===Leadership=== | ===Leadership=== | ||
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|name=Chaos Collective | |name=Chaos Collective | ||
|objectives=Assist Sumeragi with their plans<br>Create a homeworld for the Vex<br>Destroy the Guardians | |objectives=Assist Sumeragi with their plans<br>Create a homeworld for the Vex<br>Destroy the Guardians | ||
| | |Axis Minds= Atlas, Chaos Mind<br>Zeus, Thunder Mind<br>Hades, Hell Mind<br>Poseidon, Ocean Mind | ||
|encountered=Venus<br>Mars<br>Jupiter | |encountered=Venus<br>Mars<br>Jupiter | ||
}} | }} | ||
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====The Lost and the Damned==== | ====The Lost and the Damned==== | ||
Predictably, the Chaos Collective would have little influence over the war between the Awoken and Xivu Arath, but that didn't stop them from utilizing their window into the Vex domain in search of a new means of controlling it and attempting to find a way into the Ley Lines. However, during a joint operation with the Hive in their initial expedition of the Ley Lines, an Axis Mind, Sylvanos, Cultivating Mind, would mysteriously and inexplicably go missing, causing great concern within the Collective and effectively ending their expeditions into the dimensions. | Predictably, the Chaos Collective would have little influence over the war between the Awoken and Xivu Arath, but that didn't stop them from utilizing their window into the Vex domain in search of a new means of controlling it and attempting to find a way into the Ley Lines. However, during a joint operation with the Hive in their initial expedition of the Ley Lines, an Axis Mind, Sylvanos, Cultivating Mind, would mysteriously and inexplicably go missing, causing great concern within the Collective and effectively ending their expeditions into the dimensions. | ||
===Leadership=== | ===Leadership=== | ||
They are more complicated than more collective due to having multiple Axis Minds that some of them have categorized themselves into different ranks to better identify themselves. | They are more complicated than more collective due to having multiple Axis Minds that some of them have categorized themselves into different ranks to better identify themselves. | ||
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|name=Black Legion | |name=Black Legion | ||
|objectives= Conquer the Last City<br>Destroy or Absorb the Red Legion<br>Reformed the Cabal Empire | |objectives= Conquer the Last City<br>Destroy or Absorb the Red Legion<br>Reformed the Cabal Empire | ||
| | |Commander(s)= Xa'Lus, Dominus of Black <br> Me'tron, Primus of Dark <br> Sta'tra, Primus of Black | ||
| | |Keep(s)= Firebase Ares <br> Firebase Athena <br> Firebase Neptune | ||
|deployed= Earth <br> Venus <br> Mars <br> Mercury | |deployed= Earth <br> Venus <br> Mars <br> Mercury | ||
}} | }} | ||
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After the Darkness consumed Titan, Io, Mercury and Mars, the Black Legion intercepted a mysterious signal coming from Europa. Surprised to have intel about Eramis again, considering what happened from what they know as she attempted to raid the Tower for SIVA weapons over a year ago. However, they were more surprised, in a good way, to heard about the origin of the Exo located in Europa. They also received the Splinters of Darkness from the House of Shadow, leading them to create a new Legion called the Frost Legion. A few weeks later, after the discovery of the Deep Stone Crypt, they sent a massive regiment of Black Legion troops to create Exo bodies for the Cabal. Days later, they managed to do so, creating the Exo Legion. | After the Darkness consumed Titan, Io, Mercury and Mars, the Black Legion intercepted a mysterious signal coming from Europa. Surprised to have intel about Eramis again, considering what happened from what they know as she attempted to raid the Tower for SIVA weapons over a year ago. However, they were more surprised, in a good way, to heard about the origin of the Exo located in Europa. They also received the Splinters of Darkness from the House of Shadow, leading them to create a new Legion called the Frost Legion. A few weeks later, after the discovery of the Deep Stone Crypt, they sent a massive regiment of Black Legion troops to create Exo bodies for the Cabal. Days later, they managed to do so, creating the Exo Legion. | ||
====Season of Sumeragi==== | ====Season of Sumeragi==== | ||
They took over the European Dead Zone as well as the Cosmodrome along with some of the territory of the Nessus Red Legion. After Atlas was defeated, Xa'lus came out and challenged the Guardians, who accepted and was promptly defeated. However, performing Strike after Strike, some of his High Commands were killed. Xa'Lus himself came to fight the Guardians but was killed by them. Prior to the confrontation, Xa'Lus had his Psion made a copy of his mind and upload it into a Exo body | They took over the European Dead Zone as well as the Cosmodrome along with some of the territory of the Nessus Red Legion. After Atlas was defeated, Xa'lus came out and challenged the Guardians, who accepted and was promptly defeated. However, performing Strike after Strike, some of his High Commands were killed. Xa'Lus himself came to fight the Guardians but was killed by them. Prior to the confrontation, Xa'Lus had his Psion made a copy of his mind and upload it into a Exo body. | ||
====Trial of the Empress==== | ====Trial of the Empress==== | ||
With morale within the Black Legion at an all-time low and the arrival of the [[Empress Caiatl|Caiatl]] | With morale within the Black Legion at an all-time low and the arrival of the [[Empress Caiatl|Caiatl]] and her fleet would tempt many Legionaries to desert to the [[Imperial Cabal]]. However, many loyalists within the legion would infiltrate Caiatl's forces, as well as the forces of those vying for power within her [[War Council]], granting their forces inside intelligence into her plans. Many agents would even go as far as sabotaging the champions' goals such as preventing the discover of the [[Deep Stone Crypt]], bricking Vex tech and sabotaging Hive cleansing operations to keep these champions from ascending. However, the Legion would also experience losses in the form of desertion from Psions for the mysterious Conclave, from which, on one hand, agents would procure repurposed light-suppression devices for the Legion's scientists and engineers to mass produce while they reconsolidated their forces. During this time, the Legion would also deploy agents and field researchers to investigate the [[Glykon Volatus]] to experiment on the mysterious growths aboard the ship. | ||
====The False Night==== | ====The False Night==== | ||
Despite the strong temptation to attack an [[Endless Night]] weakened Last City, the Black Legion would resist this urge in fear of retribution from Caiatl's vast forces with a loose, yet honorable alliance with their enemies. After the substantial damage taken during the Sumeragi's assault on the Guardians and their minuscule influence over the events of Quria's plague on the Last City, the Black Legion would almost be entirely left out of the conflict. On the other hand, they would occupy themselves with research on their findings within the Glykon and the light-suppression devices learned from their prior conflict. | Despite the strong temptation to attack an [[Endless Night]] weakened Last City, the Black Legion would resist this urge in fear of retribution from Caiatl's vast forces with a loose, yet honorable alliance with their enemies. After the substantial damage taken during the Sumeragi's assault on the Guardians and their minuscule influence over the events of Quria's plague on the Last City, the Black Legion would almost be entirely left out of the conflict. On the other hand, they would occupy themselves with research on their findings within the Glykon and the light-suppression devices learned from their prior conflict. | ||
====Caiatl's War==== | ====Caiatl's War==== | ||
Despite their rather patriotic duty to their people as a whole, the Black Legion would remain impartial to Caiatl's efforts against Xivu Arath's forces crowding the edges of Sol, where the hope is that the two sides will soften each other enough to the point where their destruction would be achievable with what remains of Sumeragi. Meanwhile, Psion infiltrators within the Dreaming City would attempt to get a read on the scope of the operations enacted by both the Awoken and Guardians and Xivu Arath's dark forces, as well as understand the technology used to infiltrate Ley Lines. Regardless, the Legion's influence on the War between Queens would be inconsiderable to say the least. | Despite their rather patriotic duty to their people as a whole, the Black Legion would remain impartial to Caiatl's efforts against Xivu Arath's forces crowding the edges of Sol, where the hope is that the two sides will soften each other enough to the point where their destruction would be achievable with what remains of Sumeragi. Meanwhile, Psion infiltrators within the Dreaming City would attempt to get a read on the scope of the operations enacted by both the Awoken and Guardians and Xivu Arath's dark forces, as well as understand the technology used to infiltrate Ley Lines. Regardless, the Legion's influence on the War between Queens would be inconsiderable to say the least. | ||
===Leadership=== | ===Leadership=== | ||
====Dominus==== | ====Dominus==== | ||
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*Fro'sta, Primus of Frost | *Fro'sta, Primus of Frost | ||
*Mec'tra-1, Primus of Exo | *Mec'tra-1, Primus of Exo | ||
====Valus==== | ====Valus==== | ||
*Valus Maru'usk, Umbral Scourge | *Valus Maru'usk, Umbral Scourge | ||
*Valus Tulthem, Harrowed Blade | *Valus Tulthem, Harrowed Blade | ||
====Val==== | ====Val==== | ||
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*Val Umu'urn, Shadowing Volley | *Val Umu'urn, Shadowing Volley | ||
*Val Zalvahn, Black Partisan | *Val Zalvahn, Black Partisan | ||
====Psion Flayers==== | ====Psion Flayers==== | ||
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*Susansoo, Standard's Tribune | *Susansoo, Standard's Tribune | ||
*Baltretc, the Frozen Maw | *Baltretc, the Frozen Maw | ||
====Other High Command==== | ====Other High Command==== | ||
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*Tal'salak, Taskforce Incinerator | *Tal'salak, Taskforce Incinerator | ||
*Vulkar, Taskforce Butcher | *Vulkar, Taskforce Butcher | ||
===Command Structure=== | ===Command Structure=== | ||
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**Frozen War Beast - War Beasts injected with the dark powers of the Splinters of Darkness. Their bites now begin to freeze their opponents. The more stacks of Frost the target has, the more damage the War Beast deals to the target. | **Frozen War Beast - War Beasts injected with the dark powers of the Splinters of Darkness. Their bites now begin to freeze their opponents. The more stacks of Frost the target has, the more damage the War Beast deals to the target. | ||
***Frozen War Hound - War Hounds now granted the dark powers of Stasis. Much like their inferior counterparts, these units can freeze their opponents with their bites and slash attacks. They, however, also have the ability to sling shards of ice at their opponents as well. | ***Frozen War Hound - War Hounds now granted the dark powers of Stasis. Much like their inferior counterparts, these units can freeze their opponents with their bites and slash attacks. They, however, also have the ability to sling shards of ice at their opponents as well. | ||
====Psion==== | ====Psion==== | ||
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**Inferno Psion - Psions that have a small version of the Magma Launcher. | **Inferno Psion - Psions that have a small version of the Magma Launcher. | ||
***Ice Psion - Psions that have a small version of the Cyro Launcher. | ***Ice Psion - Psions that have a small version of the Cyro Launcher. | ||
**Pulsar - sniper specialist that attack high-value | **Pulsar - sniper specialist that attack high-value target. | ||
**Venator - cloaked Psion units that act as assassins and infiltration troops. | **Venator - cloaked Psion units that act as assassins and infiltration troops. | ||
**Vilicus - high-ranking Psion troops that serve as enforcers for their lower-ranking kin. They can carry heavier weaponry, have access to all Psionic powers, can use a Quake ability, and launch rockets. | **Vilicus - high-ranking Psion troops that serve as enforcers for their lower-ranking kin. They can carry heavier weaponry, have access to all Psionic powers, can use a Quake ability, and launch rockets. | ||
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**Frost Psion - Psions armed with Splinters of Darkness and are proficient in the use of Stasis. These Psions are capable of a massive assortment of attacks: the conjuration of barriers of Stasis for their allies, the creation of freezing auras around their enemies or the ability to fling a powerful javelin at their opponents capable of violently exploding with Stasis energy. | **Frost Psion - Psions armed with Splinters of Darkness and are proficient in the use of Stasis. These Psions are capable of a massive assortment of attacks: the conjuration of barriers of Stasis for their allies, the creation of freezing auras around their enemies or the ability to fling a powerful javelin at their opponents capable of violently exploding with Stasis energy. | ||
***Frost Vilicus - Vilicus units adept in the utility of Stasis. Much like their subordinate peers, they also have a massive assortment of abilities: the ability to cast a volley of tracking bolts of Stasis, the ability to unleash a volley of high-impact pillars of Stasis and the ability to entomb themselves in a Stasis cocoon to mend any lost health and gain an additional overshield to protect them from damage. | ***Frost Vilicus - Vilicus units adept in the utility of Stasis. Much like their subordinate peers, they also have a massive assortment of abilities: the ability to cast a volley of tracking bolts of Stasis, the ability to unleash a volley of high-impact pillars of Stasis and the ability to entomb themselves in a Stasis cocoon to mend any lost health and gain an additional overshield to protect them from damage. | ||
====Legionary==== | ====Legionary==== | ||
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**Ballistarius - Legionaries that specializes in placing turrets in area of value, firebases, as well as land mines. | **Ballistarius - Legionaries that specializes in placing turrets in area of value, firebases, as well as land mines. | ||
**Venator Prime - cloaked Legionary units that provide leadership and enforcement over their Venator subordinates. Solar sword is replaced by the Necator Sword that instantly kills any target it hits. | **Venator Prime - cloaked Legionary units that provide leadership and enforcement over their Venator subordinates. Solar sword is replaced by the Necator Sword that instantly kills any target it hits. | ||
**Janissary - cloned Cabal trained to be elite and highly skilled assault commandoes and special operatives. Surgically enhanced with state-of-the-art Cabal machinery and prosthetics, these units can tank inhumane amounts of damage and deal just as much back. Modifications to their joints allow for enhanced mobility and powerful kicks to the ground. Arms can now lift objects nearly twenty times their size, therefore capable of instantly killing anyone caught by those devastating swings. Armed with the best of the Cabal arsenal, including a micro-nuclear powered jetpack, allowing for prolonged flight, powerful weaponry and a devastating, wrist mounted bladed gauntlet that also serves as a micro-fusion rocket launcher. Violently explodes to prevent such powerful units, their arsenal and the work used to create them from falling into enemy hands. Usually deployed as siege engines or covert assassins. | **Janissary - cloned Cabal trained to be elite and highly skilled assault commandoes and special operatives. Surgically enhanced with state-of-the-art Cabal machinery and prosthetics, these units can tank inhumane amounts of damage and deal just as much back. Modifications to their joints allow for enhanced mobility and powerful kicks to the ground. Arms can now lift objects nearly twenty times their size, therefore capable of instantly killing anyone caught by those devastating swings. Armed with the best of the Cabal arsenal, including a micro-nuclear powered jetpack, allowing for prolonged flight, powerful weaponry and a devastating, wrist mounted bladed gauntlet that also serves as a micro-fusion rocket launcher. Violently explodes to prevent such powerful units, their arsenal and the work used to create them from falling into enemy hands. Usually deployed as siege engines or covert assassins. | ||
**Frost Legionary - Legionaries armed with splinters of darkness and are adept in the use of Stasis. Their Frag Detonators now launch an entire arsenal of Stasis grenades. | **Frost Legionary - Legionaries armed with splinters of darkness and are adept in the use of Stasis. Their Frag Detonators now launch an entire arsenal of Stasis grenades. | ||
**Exo Legionary - extremely regimented and well-trained Legionary commandoes that serve as the rare backbone of the Exo Legion division of the Black Legion. The now inhabit a new, highly advanced and state-of-the-art Exo body that provides them with enhanced endurance, strength and additional, time-based abilities. These commandoes have the ability to conjure violent and unstable gifts of temporal energy capable of firing Cabal Slugs from other timelines at any target within range and sight. They wield a heavier, yet more powerful version of their arsenal and a jump pack wielded into the back of their Exo bodies, which also provides them the ability to generate a concussive blast of force to knock enemies away. | **Exo Legionary - extremely regimented and well-trained Legionary commandoes that serve as the rare backbone of the Exo Legion division of the Black Legion. The now inhabit a new, highly advanced and state-of-the-art Exo body that provides them with enhanced endurance, strength and additional, time-based abilities. These commandoes have the ability to conjure violent and unstable gifts of temporal energy capable of firing Cabal Slugs from other timelines at any target within range and sight. They wield a heavier, yet more powerful version of their arsenal and a jump pack wielded into the back of their Exo bodies, which also provides them the ability to generate a concussive blast of force to knock enemies away. | ||
====Phalanx==== | ====Phalanx==== | ||
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**Frost Phalanx - Phalanxes armed with splinters of darkness and are proficient in the utility of Stasis. Their shields are now replaced by an entire sheet of durable ice that can be destroyed by concentrated gunfire, but is easily replenished. This shield is also capable of slinging Stasis shards at their opponents. | **Frost Phalanx - Phalanxes armed with splinters of darkness and are proficient in the utility of Stasis. Their shields are now replaced by an entire sheet of durable ice that can be destroyed by concentrated gunfire, but is easily replenished. This shield is also capable of slinging Stasis shards at their opponents. | ||
**Exo Phalanx - highly skilled and powerful Phalanx linemen operating with the Exo Legion detachment of the Black Legion. Empowered by a new, technologically enhanced Exo body, they are significantly larger than their minor counterparts and, of course, acquire a greater health pool. They are now armed with a Vex and Clovis Bray tech empowered shield that deletes any bullets caught by the field generated by it. On occasion, the Phalanx can project a wall of negative temporal energy that deletes any enemy caught by the blast. They also have a more powerful weapon and can deliver a fatal blow with their bulky, unstable shield. | **Exo Phalanx - highly skilled and powerful Phalanx linemen operating with the Exo Legion detachment of the Black Legion. Empowered by a new, technologically enhanced Exo body, they are significantly larger than their minor counterparts and, of course, acquire a greater health pool. They are now armed with a Vex and Clovis Bray tech empowered shield that deletes any bullets caught by the field generated by it. On occasion, the Phalanx can project a wall of negative temporal energy that deletes any enemy caught by the blast. They also have a more powerful weapon and can deliver a fatal blow with their bulky, unstable shield. | ||
====Incendior==== | ====Incendior==== | ||
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**Cryo Incendior - specialist Incendior armed with a specialized Cryo thrower that freezes any enemies caught in the ice pools. A compression blast completely engulfs a [[Guardian]] in Ice, negating movement and the ability to fire, also doubling incoming damage. | **Cryo Incendior - specialist Incendior armed with a specialized Cryo thrower that freezes any enemies caught in the ice pools. A compression blast completely engulfs a [[Guardian]] in Ice, negating movement and the ability to fire, also doubling incoming damage. | ||
**Beastmaster(Incendior) - Incendiors that have experience in training War Beasts. Can summon War Beast backup if any enemy threatens the Beastmaster. | **Beastmaster(Incendior) - Incendiors that have experience in training War Beasts. Can summon War Beast backup if any enemy threatens the Beastmaster. | ||
**Frost Incendior - Incendiors armed with a splinter of darkness and are proficient in its use. Placed at the tip of their Magma Launcher, the Incendior's splinter of darkness converts their magma into dark Frostfire, capable of dealing massive damage and freezing targets in place. Occasionally, these units will launch a boulder of ice at their enemies that violently explodes upon impact. | **Frost Incendior - Incendiors armed with a splinter of darkness and are proficient in its use. Placed at the tip of their Magma Launcher, the Incendior's splinter of darkness converts their magma into dark Frostfire, capable of dealing massive damage and freezing targets in place. Occasionally, these units will launch a boulder of ice at their enemies that violently explodes upon impact. | ||
====Gladiator==== | ====Gladiator==== | ||
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**Great Beastmaster - Gladiators that have experience in training Skewer Beasts. Can summon Skewer Beast backup if any enemy threatens the Beastmaster | **Great Beastmaster - Gladiators that have experience in training Skewer Beasts. Can summon Skewer Beast backup if any enemy threatens the Beastmaster | ||
**Viking - Larger variants of the Gladiator. They use the their [[Solar]] Greataxe to fight foes. | **Viking - Larger variants of the Gladiator. They use the their [[Solar]] Greataxe to fight foes. | ||
**Frost Gladiator - Gladiators gifted splinters of darkness and are proficient in their use. There exists two variations of these units: one armed with their customary Severus Cleavers, where they cast Stasis nets at their enemies in hopes of entrapping them in place to easily make short work of them. The other is armed with a pair of maces tipped with the splinters, which is capable of high damage. The | **Frost Gladiator - Gladiators gifted splinters of darkness and are proficient in their use. There exists two variations of these units: one armed with their customary Severus Cleavers, where they cast Stasis nets at their enemies in hopes of entrapping them in place to easily make short work of them. The other is armed with a pair of maces tipped with the splinters, which is capable of high damage. The former also has the ability to cast the electro-chained splinters at their enemies to bash them back and freeze them in place, as well as slam them down to create a cascade of Stasis. | ||
====Centurion==== | ====Centurion==== | ||
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**Phoenix - specialist Centurion units armed with an enhanced jet pack that allows the Phoenix to travel higher and move around to flank targets. Can slam the ground from the air to knock their opponents back. | **Phoenix - specialist Centurion units armed with an enhanced jet pack that allows the Phoenix to travel higher and move around to flank targets. Can slam the ground from the air to knock their opponents back. | ||
**Dragoon - special ops Cabal distinguished by their jet black armor and red optics. Can suppress light-based abilities with their aura generators, entrap enemies with a Solar net, cloak, and summon an Accipiter Drone to provide support. Weaker than their commanding brethren, but has a higher sense of mobility. | **Dragoon - special ops Cabal distinguished by their jet black armor and red optics. Can suppress light-based abilities with their aura generators, entrap enemies with a Solar net, cloak, and summon an Accipiter Drone to provide support. Weaker than their commanding brethren, but has a higher sense of mobility. | ||
**Tulthem's Chosen - Centurion's anointed by Tulthem and granted Psionic abilities. A more elusive target, they can teleport across the battlefield and can conjure Solar Seekers to track and disintegrate their enemies. They can lift debris from the field to protect themselves and damage their assailants. | **Tulthem's Chosen - Centurion's anointed by Tulthem and granted Psionic abilities. A more elusive target, they can teleport across the battlefield and can conjure Solar Seekers to track and disintegrate their enemies. They can lift debris from the field to protect themselves and damage their assailants. | ||
**Cossack - genetically modified Cabal clones trained to be highly skilled special operations coordinators. Much like their Janissary inferiors, much of these soldiers's joints and body parts have been spliced and replaced with alien and advanced tech, granting them increased endurance and strength. Their brains are also linked to a supercomputer intricately linked to the Cabal Battlenet, sharpening their intellect and perspective on the battlefield. They are gifted the best of the Cabal arsenal, immunity shield projectors, powerful jetpacks, retractable, wrist-mounted shield gauntlets, as well as a miniature drone foundry that creates unwaveringly loyal Aquilla bodyguard drones, capable of firing a barrage of Slugs at their enemies. Also violently explodes as a protective failsafe to prevent their corpses and priceless intel from falling into enemy hands. | **Cossack - genetically modified Cabal clones trained to be highly skilled special operations coordinators. Much like their Janissary inferiors, much of these soldiers's joints and body parts have been spliced and replaced with alien and advanced tech, granting them increased endurance and strength. Their brains are also linked to a supercomputer intricately linked to the Cabal Battlenet, sharpening their intellect and perspective on the battlefield. They are gifted the best of the Cabal arsenal, immunity shield projectors, powerful jetpacks, retractable, wrist-mounted shield gauntlets, as well as a miniature drone foundry that creates unwaveringly loyal Aquilla bodyguard drones, capable of firing a barrage of Slugs at their enemies. Also violently explodes as a protective failsafe to prevent their corpses and priceless intel from falling into enemy hands. | ||
**Frost Centurion - Centurions gifted Splinters of Darkness and are adept in the use and weaponization of Stasis. Not only capable of unleashing a barrage of Stasis bolts at their opponents, these units also have the ability to encase their allies in a durable crust of icy armor that severely reduces oncoming damage. | **Frost Centurion - Centurions gifted Splinters of Darkness and are adept in the use and weaponization of Stasis. Not only capable of unleashing a barrage of Stasis bolts at their opponents, these units also have the ability to encase their allies in a durable crust of icy armor that severely reduces oncoming damage. | ||
**Exo Centurion - highly skilled, clever and well disciplined lieutenants of the Black Legion's elite and prestigious Exo Legion. Their consciousness now pilots a highly upgraded and Cabal tech enhanced Exo body supporting two Temporal Manipulation Pylons. On occasion, the Exo Centurion will activate these pylons, summoning a randomized pod of Cabal from other timelines. If there are any dead Cabal within the vicinity of the Centurion, the mechanical commander will "resurrect" them, pulling them from moments before their death and making them more resilient; both the summoning and resurrection mechanic provides the Centurion with additional endurance depending on the amount of Cabal spawned. They are also passively surrounded by an aura that slowly damages their enemies and weakens the damage of their weaponry and abilities. They wield a more powerful arsenal and make frequent use of a jetpack grafted into their armor, which also allows them to utilize the Ultra Smash ability. | **Exo Centurion - highly skilled, clever and well disciplined lieutenants of the Black Legion's elite and prestigious Exo Legion. Their consciousness now pilots a highly upgraded and Cabal tech enhanced Exo body supporting two Temporal Manipulation Pylons. On occasion, the Exo Centurion will activate these pylons, summoning a randomized pod of Cabal from other timelines. If there are any dead Cabal within the vicinity of the Centurion, the mechanical commander will "resurrect" them, pulling them from moments before their death and making them more resilient; both the summoning and resurrection mechanic provides the Centurion with additional endurance depending on the amount of Cabal spawned. They are also passively surrounded by an aura that slowly damages their enemies and weakens the damage of their weaponry and abilities. They wield a more powerful arsenal and make frequent use of a jetpack grafted into their armor, which also allows them to utilize the Ultra Smash ability. | ||
====Colossus==== | ====Colossus==== | ||
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**Juggernaut - specialist Colossus units gifted state-of-the-art Cabal technology. Torque joints allow greater movement, a back-mounted Mortar allows a cluster bomb volley to rain death on their enemies and shield tech allows enemy projectiles to be deflected back. Quake ability kills anyone regardless of power and buffs. | **Juggernaut - specialist Colossus units gifted state-of-the-art Cabal technology. Torque joints allow greater movement, a back-mounted Mortar allows a cluster bomb volley to rain death on their enemies and shield tech allows enemy projectiles to be deflected back. Quake ability kills anyone regardless of power and buffs. | ||
**Frost Colossus - Colossi armed with splinters of darkness and are adept in the use of their Stasis enhanced arsenal. These units are capable of creating 3 individual, tracking waves of Stasis energy capable of shredding a decent health bar, as well as create a shield of Stasis encrusted around the barrels of their weapons, minimally protecting them from any oncoming damage. Also launches Stasis mortars from their backpacks. | **Frost Colossus - Colossi armed with splinters of darkness and are adept in the use of their Stasis enhanced arsenal. These units are capable of creating 3 individual, tracking waves of Stasis energy capable of shredding a decent health bar, as well as create a shield of Stasis encrusted around the barrels of their weapons, minimally protecting them from any oncoming damage. Also launches Stasis mortars from their backpacks. | ||
====Thresher==== | ====Thresher==== | ||
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*Solar Greataxe | *Solar Greataxe | ||
*Cabal Bronto Cannon | *Cabal Bronto Cannon | ||
* | *barrier-shield | ||
*Aura Generator | *Aura Generator | ||
*Accipiter Drone | |||
*Solar Net | *Solar Net | ||
*Heavy Slug Thrower | *Heavy Slug Thrower | ||
*Cabal Slug Launcher | *Cabal Slug Launcher | ||
*Slug Repeater | *Slug Repeater | ||
==The Corrupted== | ==The Corrupted== | ||
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Alongside the Vex of the Chaos Collective, the Corrupted would be among the first few to detect the presence of a Taken influence within the Vex Domain. Using the rifts torn open by their Fallen and Vex allies, the Corrupted would begin to explore and investigate the inscrutable Vex Domain, as well as cautiously and covertly establish vector points where the Vex and mysterious Taken invaders couldn't find. Eventually, the Corrupted would discover the presence to be Quria from House Shadow and Chaos Collective expeditionaries. The Cult suggested the subversion of the Dreaming Mind in the hopes of hijacking it's influence and seizing control of the Vex who fell under it's thrall. However, they would be too late when they would discover the Mind's destruction at the hands of the Guardians. Despite this loss, however, the Corrupted would take what remained of it's body, harvest what data remained within it's rift-severed head and create a shadowy likeness of it in it's material stead. | Alongside the Vex of the Chaos Collective, the Corrupted would be among the first few to detect the presence of a Taken influence within the Vex Domain. Using the rifts torn open by their Fallen and Vex allies, the Corrupted would begin to explore and investigate the inscrutable Vex Domain, as well as cautiously and covertly establish vector points where the Vex and mysterious Taken invaders couldn't find. Eventually, the Corrupted would discover the presence to be Quria from House Shadow and Chaos Collective expeditionaries. The Cult suggested the subversion of the Dreaming Mind in the hopes of hijacking it's influence and seizing control of the Vex who fell under it's thrall. However, they would be too late when they would discover the Mind's destruction at the hands of the Guardians. Despite this loss, however, the Corrupted would take what remained of it's body, harvest what data remained within it's rift-severed head and create a shadowy likeness of it in it's material stead. | ||
====Temptation of Gods==== | ====Temptation of Gods==== | ||
===Leadership=== | ===Leadership=== | ||
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|variant=Fallen Guardian<br>Dark Guardian<br>Traitor Guardian | |variant=Fallen Guardian<br>Dark Guardian<br>Traitor Guardian | ||
|image= | |image= | ||
| | |Domain(s)=Earth<br>Pluto<br>Neptune | ||
| | |Type=Human | ||
| | |Functions=Elite Commander and Warrior | ||
| | |Conflicts=Red War<br>Hunt for the Scorn<br>Nightmare Hunt | ||
| | |Leadership=Uldren Sov, Vanguard<br>Claudius, Titan Commander<br>Alicia, Warlock Commander<br>Drago, Hunter Commander | ||
| | |Notable=Unknown | ||
}} | }} | ||
===Overview=== | ===Overview=== | ||
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Some Shadow Guardians would become shocked at the discovery of the Endless Night looming over their source most of their lucent power. However, with the discovery of Lakshmi-2's broadcasts and the friction generated between the Fallen of the [[House of Light]], some Shadow Guardians would body attempt to compound the issue by instigating as much anarchy as they could without getting caught by ambitious bounty hunters. Finally, when the friction finally gave and the factions began their coup, a few Shadow Guardians would join their assault on the Vanguard and House of Light, however, would instead find a problem on two fronts between the undivided Vex and the ecumenical alliance between Guardian and Fallen, forcing retreat. Despite this loss, the battle would serve as a learning experience for their forces, as they now realize the threat of a unified front of Vanguard, Fallen and Cabal. They surmised and broadcast to all Sumeragi forces that if they hope to achieve victory over the Traveler, they had to make their move and quickly. | Some Shadow Guardians would become shocked at the discovery of the Endless Night looming over their source most of their lucent power. However, with the discovery of Lakshmi-2's broadcasts and the friction generated between the Fallen of the [[House of Light]], some Shadow Guardians would body attempt to compound the issue by instigating as much anarchy as they could without getting caught by ambitious bounty hunters. Finally, when the friction finally gave and the factions began their coup, a few Shadow Guardians would join their assault on the Vanguard and House of Light, however, would instead find a problem on two fronts between the undivided Vex and the ecumenical alliance between Guardian and Fallen, forcing retreat. Despite this loss, the battle would serve as a learning experience for their forces, as they now realize the threat of a unified front of Vanguard, Fallen and Cabal. They surmised and broadcast to all Sumeragi forces that if they hope to achieve victory over the Traveler, they had to make their move and quickly. | ||
====War of Two Powers==== | ====War of Two Powers==== | ||
===Leadership=== | ===Leadership=== | ||
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*Ice Wolves Titan - Iron Wolves who took Stasis as a new power to control. They can switch their multiple aspects for multiple usage. They wield modified weapons that can uses Stasis in combat. Shotgun, Auto Rifle and Submachine Gun are their arsenal. | *Ice Wolves Titan - Iron Wolves who took Stasis as a new power to control. They can switch their multiple aspects for multiple usage. They wield modified weapons that can uses Stasis in combat. Shotgun, Auto Rifle and Submachine Gun are their arsenal. | ||
*Ice Wolves Warlock - Iron Wolves who took Stasis as a new power to control. They can switch their multiple aspects for multiple usage. They wield modified weapons that can uses Stasis in combat. Scout Rifle, Sniper Rifle and Grenade Launcher is their arsenal. | *Ice Wolves Warlock - Iron Wolves who took Stasis as a new power to control. They can switch their multiple aspects for multiple usage. They wield modified weapons that can uses Stasis in combat. Scout Rifle, Sniper Rifle and Grenade Launcher is their arsenal. | ||
==Adeptroid== | ==Adeptroid== | ||
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|name=Adeptroid | |name=Adeptroid | ||
|variant=Adept<br>Septima Holder | |variant=Adept<br>Septima Holder | ||
| | |Domain(s)=Earth<br>Neptune<br>Mars<br>Io<br>Saturn | ||
| | |Type= Human with abilities not related to Light or Darkness. | ||
| | |Functions=Elite Special Force | ||
| | |Conflicts=Taken War<br>SIVA Crisis<br>Red War<br>Rise of the Scorn | ||
| | |Leadership= Nova, Herrscher of Sumeragi<br>Zonda, Mirage of Sumeragi<br>Demerzel, Demon of Sumeragi | ||
| | |Notable=Have armor color similar to rainbow | ||
}} | }} | ||
===Overview=== | ===Overview=== | ||
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They recently learned of a prison riot in the prison of elders. They discovered that [[Cayde-6]] has die from [[Uldren Sov]]. They immediately took noticed of the Reef and realized that Uldren now has an army called the [[Scorn]]. They quickly sent every available forces to the Reef to collect every criminal escapees and inserts them into Sumeragi. However, it was later discovered that [[Riven]], an [[Ahamkara]] was the one manipulating the events so she could grant [[Savathûn, the Witch Queen]] wish. | They recently learned of a prison riot in the prison of elders. They discovered that [[Cayde-6]] has die from [[Uldren Sov]]. They immediately took noticed of the Reef and realized that Uldren now has an army called the [[Scorn]]. They quickly sent every available forces to the Reef to collect every criminal escapees and inserts them into Sumeragi. However, it was later discovered that [[Riven]], an [[Ahamkara]] was the one manipulating the events so she could grant [[Savathûn, the Witch Queen]] wish. | ||
A month after the Scorn breakout, | A month after the Scorn breakout, an Fallen Crime Syndicate named the [[Kell's Scourge]] appeared and looked for weapons from an Golden Age group called the Black Armory. | ||
===Leadership=== | ===Leadership=== |