Editing Forum:Sentinel's Foundry
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|player= 3 {{C|Minimum}} | |player= 3 {{C|Minimum}} | ||
|light= | |light= | ||
|place= [[Forum:Sentinel's Foundry (Location)|Sentinel's Foundry]], [[Ascendant Realm]] | |place= [[Forum:Sentinel's Foundry (Location)|Sentinel's Foundry (Location)]], [[Ascendant Realm]] | ||
|objective= Explore the Failed Throne World and root out the [[Taken]] | |objective= Explore the Failed Throne World and root out the [[Taken]] | ||
|factions= | |factions= | ||
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*{{Main|Forum:Foundry Keepers#Variant 2}} {{C|V2}} | *{{Main|Forum:Foundry Keepers#Variant 2}} {{C|V2}} | ||
===Descent=== | ===Descent=== | ||
[[File:ShatteredThrone2.jpg|thumb|300px|Catwalks]] | [[File:ShatteredThrone2.jpg|thumb|300px|Shattered Throne Catwalks]] | ||
Proceed through the portal to reach the next island. From there proceed further eventually you will encounter a Giant Taken Captain, once its dead proceed through the hallway with Taken along the sides there to harass you like the Sniper Alley in [[The Shattered Throne|Shattered Throne]]. When you reach the end, turn left. You'll enter a wide-open room with catwalks and a few pillars with platforms here and there. Your goal is to make it all the way to the left side. [[Taken Ogre]]s and obstacles will spawn on the platforms as you progress. Be careful and take out the Ogres as quickly as possible from a distance. Their eye blasts can easily knock you off the catwalks, which will kill you. Going through the barrier at the end of the room will progress the mission and you'll see that you are Slowed (not Stasis slowed). There will also be a never-ending swarm of [[Shadow Thrall]] spawning around the room. Go through the maze and avoid the Shadow Thrall or dispatch as much as you can. At the very end, a portal will be waiting with a plate in front of it that must be stood on for about 30 seconds to charge it. | Proceed through the portal to reach the next island. From there proceed further eventually you will encounter a Giant Taken Captain, once its dead proceed through the hallway with Taken along the sides there to harass you like the Sniper Alley in [[The Shattered Throne|Shattered Throne]]. When you reach the end, turn left. You'll enter a wide-open room with catwalks and a few pillars with platforms here and there. Your goal is to make it all the way to the left side. [[Taken Ogre]]s and obstacles will spawn on the platforms as you progress. Be careful and take out the Ogres as quickly as possible from a distance. Their eye blasts can easily knock you off the catwalks, which will kill you. Going through the barrier at the end of the room will progress the mission and you'll see that you are Slowed (not Stasis slowed). There will also be a never-ending swarm of [[Shadow Thrall]] spawning around the room. Go through the maze and avoid the Shadow Thrall or dispatch as much as you can. At the very end, a portal will be waiting with a plate in front of it that must be stood on for about 30 seconds to charge it. | ||
===Blighted Spirekeeper=== | ===Blighted Spirekeeper=== | ||
After passing through the portal, the team will find themselves on a new island with a large door in front of them, when they enter the room; a [[Rally Banner]] Placement will be right in front of them, if they proceed past the room's entry threshold, the boss; [[Forum:Blighted Spirekeeper|Blighted Spirekeeper]] will spawn. It functions identical to [[Morgeth, the Spirekeeper]] except it has some mechanics as [[Vorgeth, the Boundless Hunger]]. See ''[[Forum:Blighted Spirekeeper|Blighted Spirekeeper]]'' for more information. | After passing through the portal, the team will find themselves on a new island with a large door in front of them, when they enter the room; a [[Rally Banner]] Placement will be right in front of them, if they proceed past the room's entry threshold, the boss; [[Forum:Blighted Spirekeeper|Blighted Spirekeeper]] will spawn. It functions identical to [[Morgeth, the Spirekeeper]] except it has some mechanics as [[Vorgeth, the Boundless Hunger]]. See ''[[Forum:Blighted Spirekeeper|Blighted Spirekeeper]]'' for more information. | ||
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Submerged Ogre is one of the rotating final bosses of [[Forum:Sentinel's Foundry|Sentinel's Foundry]] Dungeon. After his vanguard has been slain, the Ogre will be found kneeling under a crystal, protected by an immunity shield. Destroying the crystal will call forth hordes of [[Taken]] of many types and ranks, and Submerged Ogre will rise up and start attacking while standing still. After most of the reinforcements have been slain, Submerged Ogre's shield will disappear and he will start moving in a straight line, looking and firing at the closest opponent and slamming those that come close. During this time, he will be vulnerable to damage, however his weak spot is not the eye, but the pulsating sacs on his back. Players should also be careful about the damaging pools of [[Blight]] on the ground that the Ogre will pass through. After he has reached his destination, or has been dealt enough damage, Submerged Ogre will raise his immunity shield again and summon more reinforcements including a [[Taken Incendior]]. After the basic troops have been slain, Submerged Ogre will drop his shield and start moving again, until he reaches another checkpoint. This will repeat until he is slain, at which point the activity will end. | Submerged Ogre is one of the rotating final bosses of [[Forum:Sentinel's Foundry|Sentinel's Foundry]] Dungeon. After his vanguard has been slain, the Ogre will be found kneeling under a crystal, protected by an immunity shield. Destroying the crystal will call forth hordes of [[Taken]] of many types and ranks, and Submerged Ogre will rise up and start attacking while standing still. After most of the reinforcements have been slain, Submerged Ogre's shield will disappear and he will start moving in a straight line, looking and firing at the closest opponent and slamming those that come close. During this time, he will be vulnerable to damage, however his weak spot is not the eye, but the pulsating sacs on his back. Players should also be careful about the damaging pools of [[Blight]] on the ground that the Ogre will pass through. After he has reached his destination, or has been dealt enough damage, Submerged Ogre will raise his immunity shield again and summon more reinforcements including a [[Taken Incendior]]. After the basic troops have been slain, Submerged Ogre will drop his shield and start moving again, until he reaches another checkpoint. This will repeat until he is slain, at which point the activity will end. | ||
====Taken Priest==== | ====Taken Priest==== | ||
If the Taken Priest or their Envoys are shot by a [[Guardian]], or one gets too close, the encounter will begin, where they will unleash | If the Taken Priest or their Envoys are shot by a [[Guardian]], or one gets too close, the encounter will begin, where they will unleash her envoys and [[Taken Psion]] back-up. They will remain immune for most of the fight. To deal damage to them, Guardians must kill the envoys which will spawn a pool of Reclaimed Light, which will allow 3 rounds of damage. After the damage phase, the players should wait for the priest to conjure a Crystal in order to summon the envoys once more and prep for another damage phase. Be warned destroying the crystal will revive any dead envoys and summon another wave of Taken Psions. | ||
====Consumed Prime==== | ====Consumed Prime==== | ||
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==Bosses== | ==Bosses== | ||
*The [[Forum:Foundry Keepers|Foundry Keepers]] | *The [[Forum:Foundry Keepers|Foundry Keepers]] | ||
*[[Blighted Captain]] | |||
*[[Forum:Blighted Spirekeeper|Blighted Spirekeeper]] | *[[Forum:Blighted Spirekeeper|Blighted Spirekeeper]] | ||
===Rotating Final Boss=== | ===Rotating Final Boss=== |