Editing Forum:Sentinel's Foundry
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|player= 3 {{C|Minimum}} | |player= 3 {{C|Minimum}} | ||
|light= | |light= | ||
|place= [[Forum:Sentinel's Foundry (Location)|Sentinel's Foundry]], [[Ascendant Realm]] | |place= [[Forum:Sentinel's Foundry (Location)|Sentinel's Foundry (Location)]], [[Ascendant Realm]] | ||
|objective= Explore the Failed Throne World and root out the [[Taken]] | |objective= Explore the Failed Throne World and root out the [[Taken]] | ||
|factions= | |factions= | ||
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Submerged Ogre is one of the rotating final bosses of [[Forum:Sentinel's Foundry|Sentinel's Foundry]] Dungeon. After his vanguard has been slain, the Ogre will be found kneeling under a crystal, protected by an immunity shield. Destroying the crystal will call forth hordes of [[Taken]] of many types and ranks, and Submerged Ogre will rise up and start attacking while standing still. After most of the reinforcements have been slain, Submerged Ogre's shield will disappear and he will start moving in a straight line, looking and firing at the closest opponent and slamming those that come close. During this time, he will be vulnerable to damage, however his weak spot is not the eye, but the pulsating sacs on his back. Players should also be careful about the damaging pools of [[Blight]] on the ground that the Ogre will pass through. After he has reached his destination, or has been dealt enough damage, Submerged Ogre will raise his immunity shield again and summon more reinforcements including a [[Taken Incendior]]. After the basic troops have been slain, Submerged Ogre will drop his shield and start moving again, until he reaches another checkpoint. This will repeat until he is slain, at which point the activity will end. | Submerged Ogre is one of the rotating final bosses of [[Forum:Sentinel's Foundry|Sentinel's Foundry]] Dungeon. After his vanguard has been slain, the Ogre will be found kneeling under a crystal, protected by an immunity shield. Destroying the crystal will call forth hordes of [[Taken]] of many types and ranks, and Submerged Ogre will rise up and start attacking while standing still. After most of the reinforcements have been slain, Submerged Ogre's shield will disappear and he will start moving in a straight line, looking and firing at the closest opponent and slamming those that come close. During this time, he will be vulnerable to damage, however his weak spot is not the eye, but the pulsating sacs on his back. Players should also be careful about the damaging pools of [[Blight]] on the ground that the Ogre will pass through. After he has reached his destination, or has been dealt enough damage, Submerged Ogre will raise his immunity shield again and summon more reinforcements including a [[Taken Incendior]]. After the basic troops have been slain, Submerged Ogre will drop his shield and start moving again, until he reaches another checkpoint. This will repeat until he is slain, at which point the activity will end. | ||
====Taken Priest==== | ====Taken Priest==== | ||
If the Taken Priest or their Envoys are shot by a [[Guardian]], or one gets too close, the encounter will begin, where they will unleash | If the Taken Priest or their Envoys are shot by a [[Guardian]], or one gets too close, the encounter will begin, where they will unleash her envoys and [[Taken Psion]] back-up. They will remain immune for most of the fight. To deal damage to them, Guardians must kill the envoys which will spawn a pool of Reclaimed Light, which will allow 3 rounds of damage. After the damage phase, the players should wait for the priest to conjure a Crystal in order to summon the envoys once more and prep for another damage phase. Be warned destroying the crystal will revive any dead envoys and summon another wave of Taken Psions. | ||
====Consumed Prime==== | ====Consumed Prime==== | ||
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====Commandant Knight (Master Mode)==== | ====Commandant Knight (Master Mode)==== | ||
The Commandant Knight initially appears surrounded by an invulnerable barrier and Taken reinforcements. Destroying a nearby [[Blight]] reveals a spot where to plant a [[Balefire]], which will disperse the Knight's shield. From then on, the massive Taken will begin throwing attacks at all foes it sees, while summoning large amounts of reinforcements, mostly [[Taken Thrall]]s and [[Taken Psion]]s. Once it loses a third of its health, the Knight will summon more reinforcements, | The Commandant Knight initially appears surrounded by an invulnerable barrier and Taken reinforcements. Destroying a nearby [[Blight]] reveals a spot where to plant a [[Balefire]], which will disperse the Knight's shield. From then on, the massive Taken will begin throwing attacks at all foes it sees, while summoning large amounts of reinforcements, mostly [[Taken Thrall]]s and [[Taken Psion]]s. Once it loses a third of its health, the Knight will summon more reinforcements, withdrawn behind a Taken Barrier and summon another Blight, which will restore its shield. Destroying this Blight will allow the planting of another Balefire, and dispel the shield again. This will repeat another time for its last third of health, but the Knight will also summon [[Hallowed Ogre]]s for its final stand. Defeating the Knight will complete the activity. | ||
==Unique Enemies== | ==Unique Enemies== | ||
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==Bosses== | ==Bosses== | ||
*The [[Forum:Foundry Keepers|Foundry Keepers]] | *The [[Forum:Foundry Keepers|Foundry Keepers]] | ||
*[[Blighted Captain]] | |||
*[[Forum:Blighted Spirekeeper|Blighted Spirekeeper]] | *[[Forum:Blighted Spirekeeper|Blighted Spirekeeper]] | ||
===Rotating Final Boss=== | ===Rotating Final Boss=== |