Editing Forum:Sentinel's Foundry

From Destinypedia, the Destiny wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 13: Line 13:
|player= 3 {{C|Minimum}}
|player= 3 {{C|Minimum}}
|light=  
|light=  
|place= [[Forum:Sentinel's Foundry (Location)|Sentinel's Foundry]], [[Ascendant Realm]]
|place= [[Forum:Sentinel's Foundry (Location)|Sentinel's Foundry (Location)]], [[Ascendant Realm]]
|objective= Explore the Failed Throne World and root out the [[Taken]]
|objective= Explore the Failed Throne World and root out the [[Taken]]
|factions=  
|factions=  
Line 31: Line 31:
Proceed through the portal to reach the next island. From there proceed further eventually you will encounter a Giant Taken Captain, once its dead proceed through the hallway with Taken along the sides there to harass you like the Sniper Alley in [[The Shattered Throne|Shattered Throne]]. When you reach the end, turn left. You'll enter a wide-open room with catwalks and a few pillars with platforms here and there. Your goal is to make it all the way to the left side. [[Taken Ogre]]s and obstacles will spawn on the platforms as you progress. Be careful and take out the Ogres as quickly as possible from a distance. Their eye blasts can easily knock you off the catwalks, which will kill you. Going through the barrier at the end of the room will progress the mission and you'll see that you are Slowed (not Stasis slowed). There will also be a never-ending swarm of [[Shadow Thrall]] spawning around the room. Go through the maze and avoid the Shadow Thrall or dispatch as much as you can. At the very end, a portal will be waiting with a plate in front of it that must be stood on for about 30 seconds to charge it.
Proceed through the portal to reach the next island. From there proceed further eventually you will encounter a Giant Taken Captain, once its dead proceed through the hallway with Taken along the sides there to harass you like the Sniper Alley in [[The Shattered Throne|Shattered Throne]]. When you reach the end, turn left. You'll enter a wide-open room with catwalks and a few pillars with platforms here and there. Your goal is to make it all the way to the left side. [[Taken Ogre]]s and obstacles will spawn on the platforms as you progress. Be careful and take out the Ogres as quickly as possible from a distance. Their eye blasts can easily knock you off the catwalks, which will kill you. Going through the barrier at the end of the room will progress the mission and you'll see that you are Slowed (not Stasis slowed). There will also be a never-ending swarm of [[Shadow Thrall]] spawning around the room. Go through the maze and avoid the Shadow Thrall or dispatch as much as you can. At the very end, a portal will be waiting with a plate in front of it that must be stood on for about 30 seconds to charge it.
===Blighted Spirekeeper===
===Blighted Spirekeeper===
After passing through the portal, the team will find themselves on a new island with a large door in front of them, when they enter the room; a [[Rally Banner]] Placement will be right in front of them, if they proceed past the room's entry threshold, the boss; [[Forum:Blighted Spirekeeper|Blighted Spirekeeper]] will spawn. It functions identical to [[Morgeth, the Spirekeeper]] except it has some mechanics as [[Vorgeth, the Boundless Hunger]]. See ''[[Forum:Blighted Spirekeeper|Blighted Spirekeeper]]'' for more information.
After passing through the portal, the team will find themselves on a new island with a large door in front of them, when they enter the room; a [[Rally Banner]] Placement will be right in front of them, if they proceed past the room's entry threshold, the boss; [[Forum:Blighted Spirekeeper|Blighted Spirekeeper]] will spawn. It functions identical to [[Morgeth, the Spirekeeper]] except it has some mechanics as [[Vorgeth, the Boundless Hunger]]. See {{main|Forum:Blighted Spirekeeper}} for more information.


===Final Boss===
===Final Boss===
====Submerged Ogre====
====Spirekeeper====
Submerged Ogre is one of the rotating final bosses of [[Forum:Sentinel's Foundry|Sentinel's Foundry]] Dungeon. After his vanguard has been slain, the Ogre will be found kneeling under a crystal, protected by an immunity shield. Destroying the crystal will call forth hordes of [[Taken]] of many types and ranks, and Submerged Ogre will rise up and start attacking while standing still. After most of the reinforcements have been slain, Submerged Ogre's shield will disappear and he will start moving in a straight line, looking and firing at the closest opponent and slamming those that come close. During this time, he will be vulnerable to damage, however his weak spot is not the eye, but the pulsating sacs on his back. Players should also be careful about the damaging pools of [[Blight]] on the ground that the Ogre will pass through. After he has reached his destination, or has been dealt enough damage, Submerged Ogre will raise his immunity shield again and summon more reinforcements including a [[Taken Incendior]]. After the basic troops have been slain, Submerged Ogre will drop his shield and start moving again, until he reaches another checkpoint. This will repeat until he is slain, at which point the activity will end.
???
====Taken Priest====
====Taken Priest====
If the Taken Priest or their Envoys are shot by a [[Guardian]], or one gets too close, the encounter will begin, where they will unleash their envoys and [[Taken Psion]] back-up. They will remain immune for most of the fight. To deal damage to them, Guardians must kill the envoys which will spawn a pool of Reclaimed Light, which will allow 3 rounds of damage. After the damage phase, the players should wait for the priest to conjure a Crystal in order to summon the envoys once more and prep for another damage phase. Be warned destroying the crystal will revive any dead envoys and summon another wave of Taken Psions.
???
 
====Consumed Prime====
====Consumed Prime====
The Consumed Prime initially appears surrounded by an invulnerable barrier and Taken reinforcements. The Consumed Prime's unique ability is to generate an immunity shield by creating [[Blight]]s. The Blights are not the miniature ones generated by other Chimera, but are instead the larger, more common spheres that generate a darkness-field shield, making them unable to be destroyed from afar and requiring players to enter inside the field to destroy them. As larger blights, they are much more durable and require more damage to destroy; fortunately, unlike regular shielded Blights, these Blights do not slowly damage or apply the '''Shadow Touched''' debuff to anyone within their field. These Blights can be found at fixed points of the arena and need to be destroyed in order to damage the Chimera, and can easily be found by following their projected line connecting the Blights and the Consumed Prime. From then on, the massive Taken will fight by firing its Eversion blasts and Seekers at all foes it sees, while summoning large amounts of reinforcements, mostly [[Taken Thrall]]s and [[Taken Hobgoblin]]s. Once it loses a third of its health, the Chimera will summon more reinforcements and more Blights, which will restore its shield. Destroying these Blights will allow the team to dispel the shield again. This will repeat another time for its last third of health, but the Chimera will also summon [[Hallowed Ogre]]s for its final stand. Banishing Consumed Prime will complete the activity.
???
 
====Commandant Knight (Master Mode)====
The Commandant Knight initially appears surrounded by an invulnerable barrier and Taken reinforcements. Destroying a nearby [[Blight]] reveals a spot where to plant a [[Balefire]], which will disperse the Knight's shield. From then on, the massive Taken will begin throwing attacks at all foes it sees, while summoning large amounts of reinforcements, mostly [[Taken Thrall]]s and [[Taken Psion]]s. Once it loses a third of its health, the Knight will summon more reinforcements, withdraw behind a Taken Barrier and summon another Blight, which will restore its shield. Destroying this Blight will allow the planting of another Balefire, and dispel the shield again. This will repeat another time for its last third of health, but the Knight will also summon [[Hallowed Ogre]]s for its final stand. Defeating the Knight will complete the activity.
 
==Unique Enemies==
==Unique Enemies==
*[[Hallowed Ogre]]
*[[Hallowed Ogre]]
Line 54: Line 49:
==Bosses==
==Bosses==
*The [[Forum:Foundry Keepers|Foundry Keepers]]
*The [[Forum:Foundry Keepers|Foundry Keepers]]
*[[Blighted Captain]]
*[[Forum:Blighted Spirekeeper|Blighted Spirekeeper]]
*[[Forum:Blighted Spirekeeper|Blighted Spirekeeper]]
===Rotating Final Boss===
===Rotating Final Boss===

Please note that all contributions to Destinypedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Destinypedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.

Templates used on this page: