Editing Forum:Redesigning the Leviathan Raid
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{{Quote|Grow fat from strength.|Mission description}} | {{Quote|Grow fat from strength.|Mission description}} | ||
After having run through the '''Leviathan''' [[Raid]] a couple of times myself and seeing people complete it on video ''several'' times, I can't help but feel that this raiding experience accumulates | After having run through the '''Leviathan''' [[Raid]] a couple of times myself and seeing people complete it on video ''several'' times, I can't help but feel that this raiding experience accumulates into an absolute mess. My main problem is that if all Raids are going to be like this from now on, then I feel that they would have lost all their tension. It's mechanically complex, but in all the wrong ways. It's boring when it should be exciting. Perhaps I'm cynical of the royal theme of this raid, aside from the environment, which looks fantastic, but that theme does not translate well into even a remotely fun or actually challenging experience. I'd rather take [[King's Fall]] over this, and that's saying a lot, because I actually kind of enjoyed King's Fall. It was ''very'' complex, granted, but the combat was hectic enough to provide an exciting pace: Totems, Warpriest, and Oryx were some personal highlights of mine. But I can't say the same about the Leviathan. Well, let's fix that. | ||
==Unique Enemies== | ==Unique Enemies== |