Editing Forum:Primus Tho'urgh
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|mass= | |mass= | ||
|weapon= Modified [[Heavy Slug Thrower]] <br> Modified Missile Swarms <br> Cabal Magma Spigot <br> Cabal Greatblade | |weapon= Modified [[Heavy Slug Thrower]] <br> Modified Missile Swarms <br> Cabal Magma Spigot <br> Cabal Greatblade | ||
|ability= Force Barricade <br> Knockback Effect <br> Shocking Debuff <br> Blindness Effect <br> Paralysis Effect <br> Burning Debuff <br> Poison Debuff <br> Suppression Effect <br> Blackout Effect <br> Relapse Effect <br> Sundered Effect <br> Bleedout Effect <br> Redness Effect <br> Marked Debuff <br> Toxin Overdose <br> Turret Detonation <br> Cabal Flame Jets <br> | |ability= Force Barricade <br> Knockback Effect <br> Shocking Debuff <br> Blindness Effect <br> Paralysis Effect <br> Burning Debuff <br> Poison Debuff <br> Suppression Effect <br> Blackout Effect <br> Relapse Effect <br> Sundered Effect <br> Bleedout Effect <br> Redness Effect <br> Marked Debuff <br> Toxin Overdose <br> Turret Detonation <br> Cabal Flame Jets <br> High Durability <br> Berserker Rage <br> Mega Quake <br> Summon Cabal | ||
}} | }} | ||
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==Biography== | ==Biography== | ||
From what the Vanguard had intercepted in Cabal communications, Primus Tho'urgh is one of the Cabal Emperor's most trusted and most powerful commanders, leading the Stone Breaker legion but has heavy influence with the other legions. It is rumored that Tho'urgh has conquered more worlds than any other for his emperor using both tactical superiority and sheer brute force. Though he is rarely seen on the battlefield, his soldiers are fanatically loyal for no one has defeated him in single-combat or in any other form of engagement | From what the Vanguard had intercepted in Cabal communications, Primus Tho'urgh is one of the Cabal Emperor's most trusted and most powerful commanders, leading the Stone Breaker legion but has heavy influence with the other legions. It is rumored that Tho'urgh has conquered more worlds than any other for his emperor using both tactical superiority and sheer brute force. Though he is rarely seen on the battlefield, his soldiers are fanatically loyal for no one has defeated him in single-combat or in any other form of engagement. | ||
When the distress signal reached the Emperor during the final segment of the Taken War, | When the distress signal reached the Emperor during the final segment of the Taken War, Primus Tho'urgh and his forces were chosen to lead the counterattack and conquer the Solar System. When Primus Tho'urgh arrived and met with what was left with the Cabal forces in the system he was disgusted with the moral and the lack of leadership. Having heard of the Guardians who lead the counterattack that retook portions of Mars and killed his fellow Primus', he vows to destroy the Guardians and claim the system in the name of the Emperor. | ||
Setting up a command center in a newly revealed section of Freehold, Primus Tho'urgh | Setting up a command center in a newly revealed section of Freehold, Primus Tho'urgh completly drives the broken House of Wolves from Mars and actually attacks vital Vex territory, escalating the conflict in the exclusion zone. Regardless of these accomplishments that boosted Cabal moral, Primus Tho'urgh is not satisfied until he faces the Guardians personally. | ||
==Gameplay== | ==Gameplay== | ||
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===Force Barricade=== | ===Force Barricade=== | ||
Initially, Tho'urgh will be completely shielded from damage due to his Force Barricade, and he will unleash all his ranged attacks from inside. Anyone who gets too close to this barricade will be knocked back across the room and into greater dangers, namely a wall or other obstacles. Destroying this barrier will require a special buff that is acquired through a specific sequence of mechanics. First, there will be poison gas turrets that must be destroyed. Failing to do so will fill the room with a toxin overdose, killing the entire team. Destroying the turrets in the wrong order will cause a turret detonation that will instantly wipe the whole team. Each time a turret is destroyed, a [[Solar]] energy charge will drop. When these charges are picked up, Cabal reinforcements will appear, including an Overcharge Centurion, who be completely shielded from damage. The only way he can be damaged is by inserting the energy charges into their respective panels. Inserting a charge into the wrong panel will activate a flame jet, which will cause serious damage to anyone that steps on it | Initially, Tho'urgh will be completely shielded from damage due to his Force Barricade, and he will unleash all his ranged attacks from inside. Anyone who gets too close to this barricade will be knocked back across the room and into greater dangers, namely a wall or other obstacles. Destroying this barrier will require a special buff that is acquired through a specific sequence of mechanics. First, there will be poison gas turrets that must be destroyed. Failing to do so will fill the room with a toxin overdose, killing the entire team. Destroying the turrets in the wrong order will cause a turret detonation that will instantly wipe the whole team. Each time a turret is destroyed, a [[Solar]] energy charge will drop. When these charges are picked up, Cabal reinforcements will appear, including an Overcharge Centurion, who be completely shielded from damage. The only way he can be damaged is by inserting the energy charges into their respective panels. Inserting a charge into the wrong panel will activate a flame jet, which will cause serious damage to anyone that steps on it. When all the charges are inserted in their respective panels, the Overcharge Centurion is able to be killed, and he will drop a grenade relic upon death. This grenade is the only way to bring down Tho'urgh's barricade. The thrower gets the "Armor Breaker" buff instantly upon hitting the barricade, and there will be an aura around them that others can enter to gain full damage capability. The buff will last 40 seconds. | ||
=== | ===Damage Phase=== | ||
Tho'urgh will be vulnerable to damage, but he will activate his arm-mounted magma spigot and greatblade, and will begin to rush towards the [[Guardian]]s. He will also be resistant to damage from anyone not holding the aura. The aura holder must deal enough damage to Tho'urgh before he gets close enough so that the aura is shared by the whole team. Tho'urgh will be stunned for the remainder of this phase. | |||
===Mega Quake=== | ===Mega Quake=== | ||
When his health reaches 5%, Tho'urgh will activate his Force Barricade and stomp the ground with immense force, creating a giant avalanche of debris that will chase the Guardians out of the room and into a safety chamber. After the quake, Tho'urgh will break into the chamber, and all of his weapons will be active. He will continue his attack until killed on the spot. | When his health reaches 5%, Tho'urgh will activate his Force Barricade and stomp the ground with immense force, creating a giant avalanche of debris that will chase the Guardians out of the room and into a safety chamber. After the quake, Tho'urgh will break into the chamber, and all of his weapons will be active. He will continue his attack until killed on the spot. | ||