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{{Quote|War may be a cruel teacher but also an effective one. War has taught me much. War has made me strong. With what war has given me, I will break those who have disgraced our command.|Primus Tho'urgh}} | {{Quote|War may be a cruel teacher but also an effective one. War has taught me much. War has made me strong. With what war has given me, I will break those who have disgraced our command.|Primus Tho'urgh}} | ||
{{Boss infobox | {{Boss infobox | ||
|name= Primus Tho'urgh, God of War | |name= Primus Tho'urgh, God of War | ||
|image= | |image= | ||
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|height= | |height= | ||
|mass= | |mass= | ||
|weapon= Modified [[Heavy Slug Thrower]] <br> Modified Missile Swarms <br> | |weapon= Modified [[Heavy Slug Thrower]] <br> Modified Missile Swarms <br> Built-in Flamethrower <br> Arm-Mounted Greatblade <br> Tactical Nuke | ||
|ability= Force | |ability= Force Shield <br> High Durability <br> Cabal Flame Jets <br> Poison Gas Vents <br> Ultra Quake <br> "Restriction" Debuff <br> Fallout Shelter Lockout <br> Overkill | ||
}} | }} | ||
'''Primus Tho'urgh''' is an extremely high-ranking Cabal commander, and the | '''Primus Tho'urgh''' is an extremely high-ranking Cabal commander who will be the main antagonist of a Cabal expansion idea, and will be the final boss of a raid. | ||
==Biography== | ==Biography== | ||
From what the Vanguard had intercepted in Cabal communications, Primus Tho'urgh is one of the Cabal Emperor's most trusted and most powerful commanders, leading the Stone Breaker legion but has heavy influence with the other legions. It is rumored that Tho'urgh has conquered more worlds than any other for his emperor using both tactical superiority and | From what the Vanguard had intercepted in Cabal communications, Primus Tho'urgh is one of the Cabal Emperor's most trusted and most powerful commanders, leading the Stone Breaker legion but has heavy influence with the other legions. It is rumored that Tho'urgh has conquered more worlds than any other for his emperor using both tactical superiority and seer brute force. Though he is rarely seen on the battlefield, his soldiers are fanatically loyal for no one has defeated him in single-combat or in any other form of engagement. | ||
When the distress signal reached the Emperor during the final segment of the Taken War, | When the distress signal reached the Emperor during the final segment of the Taken War, Primus Tho'urgh and his forces were chosen to lead the counterattack and conquer the Solar System. When Primus Tho'urgh arrived and met with what was left with the Cabal forces in the system he was disgusted with the moral and the lack of leadership. Having heard of the Guardians who lead the counterattack that retook portions of Mars and killed his fellow Primus', he vows to destroy the Guardians and claim the system in the name of the Emperor. | ||
Setting up a command center in a newly revealed section of Freehold, Primus Tho'urgh | Setting up a command center in a newly revealed section of Freehold, Primus Tho'urgh completly drives the broken House of Wolves from Mars and actually attacks vital Vex territory, escalating the conflict in the exclusion zone. Regardless of these accomplishments that boosted Cabal moral, Primus Tho'urgh is not satisfied until he faces the Guardians personally. | ||
==Gameplay== | ==Gameplay== | ||
Primus Tho'urgh is not only of a very high-rank, he is also the most powerful Cabal soldier to date, the equivalent to being a god of war. This is proven through his numerous gameplay mechanics. | Primus Tho'urgh is not only of a very high-rank, he is also the most powerful Cabal soldier to date, the equivalent to being a god of war. This is proven through his numerous gameplay mechanics. | ||
===Modified Heavy Slug Thrower=== | ===Modified Heavy Slug Thrower=== | ||
Primus Tho'urgh's Heavy Slug Thrower has much more accuracy and a higher fire rate than that of [[Valus Ta'aurc]]'s. | |||
Primus Tho'urgh's Heavy Slug Thrower has much more accuracy and a higher fire rate than that of [[Valus Ta'aurc]]'s. Can also fire bullets of each element with different effects: Arc causes the "Shocking" debuff as well as blindness and paralysis, all of which lasts for five seconds; Solar bullets explode and cause a "Burning" debuff that can stack up to five times, lasting ten seconds; Void bullets inflict poison as well as suppress Guardian abilities and cause blackout, all of which lasts for ten seconds. Primus Tho'urgh will switch targets of he scores a hit. | |||
===Modified Missile Swarms=== | ===Modified Missile Swarms=== | ||
Twelve missiles are launched into the air and then stop in midair to find targets and seek them out. Each individual missile take a few seconds to lock on to a target, but once it finally locks on, it travels toward them at an almost-hitscan velocity. Upon detonation, it will leave the victim's health at a critical state and will both disable recovery and increase damage taken, both of which last for ten seconds simultaneously. | Twelve missiles are launched into the air and then stop in midair to find targets and seek them out. Each individual missile take a few seconds to lock on to a target, but once it finally locks on, it travels toward them at an almost-hitscan velocity. Upon detonation, it will leave the victim's health at a critical state and will both disable recovery and increase damage taken, both of which last for ten seconds simultaneously. | ||
=== | ===Built-in Flamethrower=== | ||
Whenever a Guardian steps into medium range, Primus Tho'urgh will use a flamethrower built-in from his arm. It has a range of 50 feet and deals rapid ticks of damage if caught within this range. If the target successfully escapes, then they will be inflicted with the "Burning" debuff for three seconds. Primus Tho'urgh cannot be interrupted during this attack, even if someone steps into melee range. | Whenever a Guardian steps into medium range, Primus Tho'urgh will use a flamethrower built-in from his arm. It has a range of 50 feet and deals rapid ticks of damage if caught within this range. If the target successfully escapes, then they will be inflicted with the "Burning" debuff for three seconds. Primus Tho'urgh cannot be interrupted during this attack, even if someone steps into melee range. | ||
=== | ===Arm-Mounted Greatblade=== | ||
Instead of stomping the ground via "Quake", Primus Tho'urgh instead has an arm-mounted blade, which is on the same arm as his flamethrower that he uses to hack his enemies to pieces. This is not an outright instant kill, but it will still deal respectable damage, and will make the target bleed if it hits directly. The player's field of view will get increasingly red as the debuff goes on, obscuring their vision. This will also mark you and temporary disable recovery after the debuff has gone away, making it easier for reinforcements to finish you off while you hide in cover. | Instead of stomping the ground via "Quake", Primus Tho'urgh instead has an arm-mounted blade, which is on the same arm as his flamethrower that he uses to hack his enemies to pieces. This is not an outright instant kill, but it will still deal respectable damage, and will make the target bleed if it hits directly. The player's field of view will get increasingly red as the debuff goes on, obscuring their vision. This will also mark you and temporary disable recovery after the debuff has gone away, making it easier for reinforcements to finish you off while you hide in cover. | ||
===Force | ===Force Shield/Restriction=== | ||
Whenever there isn't a damage phase, Primus Tho'urgh will activate an invincible force shield that protects him from all incoming damage and pushes back anyone who steps too close. However, he will be unable to shoot through it. To shut down this barrier, a special Centurion, named Val Rl'oug, must be killed. However, after the shield has been shut down, Primus Tho'urgh will inflict all players with a debuff that prevents players from reloading or aiming with their weapons. To get rid of this debuff, everyone has to run up to him and land three melee attacks on him. He can then be stunlocked, thus beginning the damage phase. | |||
===Fallout Shelters=== | |||
Whenever the damage phase ends, Primus Tho'ourgh will then activate one of his "enrage" abilities. The first time around, he will activate the Cabal flame jets and have them create massive lines of fire; next, he will activate the poison gas vents; then he will activate a massive quake by stomping the ground; and finally, he will deploy a tactical nuke. This can be countered by having the entire team hiding in a fallout shelter. However, if you don't run to the correct shelter, your team will wipe. he will activate his force shield to prevent his own death. | |||
=== | ===Overkill=== | ||
When at low health, Primus Tho'urgh will activate all of his enrage abilities simultaneously. Without any fallout shelters, the only option is to run into another room as the arena collapses. But he isn't done yet. He will have activated his force shield in time to make one last stand. You have thirty seconds to prepare yourself as he breaks down the wall and makes a last ditch effort to kill you. Fortunately, he won't activate any of his enrage abilities anymore. He will simply resort to his weaponry and can then be killed on the spot. | |||