Editing Forum:Primus Ral'un, Enforcer
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|ability= Volcanic Blockade <br> Burning Effect <br> [[Arc]] Shield Bash <br> Blindness Effect <br> Feedback Sphere <br> [[Void]] Shield Dome <br> Slowness Effect <br> Giga Axion Dart <br> Poison Gas Vents <br> Cabal Flame Jets <br> EMP Shockwaves <br> Bombard Turrets <br> Limited Flight <br> Strafe Thrusters <br> High Durability <br> Rapid Movement <br> Summon Cabal | |ability= Volcanic Blockade <br> Burning Effect <br> [[Arc]] Shield Bash <br> Blindness Effect <br> Feedback Sphere <br> [[Void]] Shield Dome <br> Slowness Effect <br> Giga Axion Dart <br> Poison Gas Vents <br> Cabal Flame Jets <br> EMP Shockwaves <br> Bombard Turrets <br> Limited Flight <br> Strafe Thrusters <br> High Durability <br> Rapid Movement <br> Summon Cabal | ||
}} | }} | ||
'''Primus Ral'un, Enforcer''' is the frontline warden of the [[Forum:Behemoths|Behemoths]] as well as one of [[Forum:Dominus Khraghul | {{quote|Khraghul, my dearest friend. Our experiments have been going well, thanks to you. I must say, your idea to extract untold power from sabotaged enemy technology is ingenious! Now, there is but one task left for us: we must initiate Operation Desecration!| Ral'un initiating the "Operation Desecration" campaign|quote}} | ||
'''Primus Ral'un, Enforcer''' is the frontline warden of the [[Forum:Behemoths|Behemoths]] as well as one of [[Forum:Dominus Khraghul|Dominus Khraghul]]'s closest friends and entrusted lieutenants. | |||
==Gameplay== | ==Gameplay== | ||
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===Environmental Hazards=== | ===Environmental Hazards=== | ||
Throughout the fight, Ral'un will put up his shield dome, call for reinforcements, fire his Giga Axion Darts, and activate some environmental hazards around the stage. Among them are poison gas vents, flame jets, Arc webs, and bombarding laser turrets. Poison gas will rise from the bottom floor to inflict a poison effect on the entire arena; Cabal flame jets will periodically switch on and off at both levels and will burn anyone stuck on them; Arc webs will deploy from EMP chargers on the walls and pulse with electric energy, shocking and paralyzing anyone within its radius; laser turrets will lock on to their targets with a laser pointer and fire a supercharged energy beam once it locks on, killing its target in one shot. Guardians then must kill "Empowered Pulsars" to gain resistance to the hazards. For every Pulsar killed, one Guardian at random will gain 3 stacks of the "Resistance" buff. These stacks will decrease over time, and in order to be immune, 30 stacks must be reached. Pulsars will keep spawning until everyone has achieved 30 stacks, at which point they may safely approach Ral'un and blast his dome with energy from the buff, thus opening him up for a damage phase. This process repeats until he is killed. | Throughout the fight, Ral'un will put up his shield dome, call for reinforcements, fire his Giga Axion Darts, and activate some environmental hazards around the stage. Among them are poison gas vents, flame jets, Arc webs, and bombarding laser turrets. Poison gas will rise from the bottom floor to inflict a poison effect on the entire arena; Cabal flame jets will periodically switch on and off at both levels and will burn anyone stuck on them; Arc webs will deploy from EMP chargers on the walls and pulse with electric energy, shocking and paralyzing anyone within its radius; laser turrets will lock on to their targets with a laser pointer and fire a supercharged energy beam once it locks on, killing its target in one shot. Guardians then must kill "Empowered Pulsars" to gain resistance to the hazards. For every Pulsar killed, one Guardian at random will gain 3 stacks of the "Resistance" buff. These stacks will decrease over time, and in order to be immune, 30 stacks must be reached. Pulsars will keep spawning until everyone has achieved 30 stacks, at which point they may safely approach Ral'un and blast his dome with energy from the buff, thus opening him up for a damage phase. This process repeats until he is killed. | ||