Editing Forum:Onslaught (Rework)

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===Bonus Objective Wave===
===Bonus Objective Wave===
On every 2nd, 5th, and 8th wave in a set, a bonus objective can be completed. They include collecting items dropped by combatants, destroying [[Pyramid Spike]]s, capturing a Pyramid zone, destroying [[Shadowrift]]s, or completing the wave within a time limit. If the bonus objective is completed, a Heavy ammo crate will spawn near the ADU.
On every 2nd, 5th, and 8th wave in a set, a bonus objective can be completed. They include collecting items dropped by combatants, destroying [[Pyramid Spike]]s, capturing a Pyramid zone, or completing the wave within a time limit. If the bonus objective is completed, a Heavy ammo crate will spawn near the ADU.


===Augment Wave===
===Augment Wave===
On every 3rd and 9th wave in a set, an augment wave begins. Demolitionists, Skybombers, their shielded variants, [[Splinter Mine]]s, or a [[Forum:Taken Tormentor|Taken Tormentor]] will be summoned. If a Skybomber is active in the battlefield, it will attack the ADU from a distance; if a Demolitionist is active, it will destroy defenses set up around the ADU; if their shielded variants are active, players must stand in a pool to remove their shield; or if a Splinter Mine is active, players will have a limited time to defuse the mines before it wipes the fireteam. Defeating these enemies will drop 2 ADU batteries instead of 1 ADU battery dropped by Saboteurs and Champions.
On every 3rd and 9th wave in a set, an augment wave begins. Demolitionists, Skybombers, their shielded variants, [[Splinter Mine]]s, or an Imprint of Nezarec will be summoned. If a Skybomber is active in the battlefield, it will attack the ADU from a distance; if a Demolitionist is active, it will destroy defenses set up around the ADU; if their shielded variants are active, players must stand in a pool to remove their shield; or if a Splinter Mine is active, players will have a limited time to defuse the mines before it wipes the fireteam. Defeating these enemies will drop 2 ADU batteries instead of 1 ADU battery dropped by Saboteurs and Champions.


===Rift Wave===
===Rift Wave===
On every 6th wave in a set, a portal to the Pyramid Ship will open, allowing players to take the fight to the Witness's forces. Players must defeat Sparkhoarders to charge a Spark that must be carried. Once a player picks up the Spark, they will have 1 minute to deliver it to a rift at the end of the room while avoiding the Riftwarden and its minions. Igniting the rift will defeat the Riftwarden and open an exit portal, completing the wave.
On every 6th wave in a set, a portal to the Pyramid Ship will open, allowing players to take the fight to the Witness’s forces. Players must defeat Sparkhoarders to charge a Spark that must be carried. Once a player picks up the Spark, they will have 1 minute to deliver it to a rift at the end of the room while avoiding the Riftwarden and its minions. Igniting the rift will defeat the Riftwarden and open an exit portal, completing the wave.


===Boss Wave===
===Boss Wave===
On every 10th wave in a set, another portal to the Pyramid Ship will open. Players will traverse a platforming section ending in a rally flag and Pyramid switches. The boss wave begins after shooting the Pyramid switches to open a door. While the boss wave is active, players can complete an optional objective that will help them defeat the boss faster. These objectives include igniting a rift, defeating shielded combatants by standing in a pool, or capturing zones that will allow [[Shaxx]] to deploy turrets at the zone's location. Defeating the boss will spawn a reward chest containing [[BRAVE Arsenal]] weapons and Tokens of Bravery that can be redeemed at the [[Hall of Champions]], and spawn an exit portal to begin the next set of waves unless the playlist version was selected, which will complete the activity after Wave 10. Completing Wave 50 will spawn an additional reward chest and complete the activity.
On every 10th wave in a set, another portal to the Pyramid Ship will open. Players will traverse a platforming section ending in a rally flag and Pyramid switches. The boss wave begins after shooting the Pyramid switches to open a door. While the boss wave is active, players can complete an optional objective that will help them defeat the boss faster. These objectives include igniting a rift, defeating shielded combatants by standing in a pool, or capturing zones that will allow [[Shaxx]] to deploy turrets at the zone's location. Defeating the boss will spawn a reward chest containing [[BRAVE Arsenal]] weapons and Tokens of Bravery that can be redeemed at the [[Hall of Champions]], and spawn an exit portal to begin the next set of waves unless the playlist version was selected, which will complete the activity after Wave 10. Completing Wave 50 will spawn an additional reward chest and complete the activity.
===Aspect Wave===
On every 15th wave in a set, a Sorrow Wave begins in which an [[Forum:Aspect of Shin'ra|Aspect of Shin'ra]] will appear on the battlefield and attempt to destroy the ADU. It appears as a Taken version of Shin'ra but wields a {{icon|Void}} Taken [[Boomer]]. The Aspect is heavily shielded and must be destroyed before it reaches the ADU, in which it will create a wipe mechanic, instantly destroying the ADU. Players must find [[Resonant Splinter]]s in order to destroy the shield and damage the Aspect. Once players destroy the Aspect, it will drop several ADU batteries and they must destroy any remaining reinforcements to complete the wave.


===Heat Wave===
===Heat Wave===
In rare instances after completing a boss wave, a bonus heat wave can be triggered, similar in nature to Ritual Anomalies from the [[Altars of Summoning (activity)|Altars of Summoning]] and the Lightning Round from [[Dares of Eternity]]. Players will acquire a buff called '''Shaxx's Mayhem''', which makes your abilities recharge at a faster rate. During the heat wave, multiple [[Tormentor]]s and Taken Tormentors will endlessly appear, and a 1 minute timer begins. The heat wave is over when the timer expires, and the players will be rewarded one Trophy of Bravery for each Tormentor slain.
In rare instances after completing a boss wave, a bonus heat wave can be triggered, similar in nature to Ritual Anomalies from the [[Altars of Summoning (activity)|Altars of Summoning]] and the Lightning Round from [[Dares of Eternity]]. Players will acquire a buff called '''Shaxx's Mayhem''', which makes your abilities recharge at a faster rate. During the heat wave, multiple [[Tormentor]]s will endlessly appear, and a 1 minute timer begins. The heat wave is over when the timer expires, and the players will be rewarded one Trophy of Bravery for each Tormentor slain.


==Unique Enemies==
==Unique Enemies==
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*[[Forum:Taken Marauder|Taken Marauder]]
*[[Forum:Taken Marauder|Taken Marauder]]
*[[Forum:Taken Psion Flayer|Taken Psion Flayer]]
*[[Forum:Taken Psion Flayer|Taken Psion Flayer]]
*[[Forum:Taken Tormentor|Taken Tormentor]]
*[[Forum:Taken Vanquisher|Taken Vanquisher]]
*[[Forum:Taken Vanquisher|Taken Vanquisher]]
*[[Unrelenting Servitor]]
*[[Unrelenting Servitor]]


==Bosses==
==Bosses==
*[[Forum:Aspect of Shin'ra|Aspect of Shin'ra]]
*[[Claw of the Witness]]
*[[Forum:Claw of Shin'ra|Claw of Shin'ra]]
*[[Fang of the Witness]]
*[[Forum:Blight of the Deep|Blight of the Deep]]
*[[Imprint of Nezarec]]
*[[Forum:Fang of the Witness|Fang of the Witness]]
*[[Lightslayer]]
*[[Forum:Lightslayer|Lightslayer]]


==Appearance==
==Appearance==
*''[[Destiny 2]]: [[Into the Light]]'' {{1st}}
*''[[Destiny 2]]: [[Into the Light]]'' {{1st}}

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