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|name= Neon Wraiths
|name= Neon Wraiths
|objectives= Heavy-duty excavation and weapons development
|objectives= Heavy-duty excavation and weapons development
|commander(s)= [[Forum:Dominus Xaruun|Dominus Xaruun]] <br> [[Forum:Primus Trau'ugahn|Primus Trau'ugahn]] <br> [[Forum:Primus Pro'utaul|Primus Pro'utaul]] <br> [[Forum:Valus Karnask|Valus Karnask]] <br> [[Forum:Val Loskar|Val Loskar]] <br> [[Forum:Bracus Paraquos, the Entrusted|Bracus Paraquos, the Entrusted]] <br> [[Forum:Bracus Tu'ulc|Bracus Tu'ulc]] <br> [[Forum:Aquillifer Wraxaur|Aquillifer Wraxaur]] <br> [[Forum:Commander Kolus, the Opulent|Commander Kolus, the Opulent]]
|Commander(s)= [[Forum:Dominus Xaruun|Dominus Xaruun]] <br> [[Forum:Primus Trau'ugahn|Primus Trau’ugahn]] <br> [[Forum:Primus Pro'utaul|Primus Pro’utaul]] <br> [[Forum:Valus Karnask|Valus Karnask]] <br> [[Forum:Val Loskar|Val Loskar]] <br> [[Forum:Bracus Paraquos, the Entrusted|Bracus Paraquos, the Entrusted]] <br> [[Forum:Bracus Tu'ulc|Bracus Tu'ulc]] <br> [[Forum:Aquillifer Wraxaur|Aquillifer Wraxaur]] <br> [[Forum:Commander Kolus, the Opulent|Commander Kolus, the Opulent]]
|keep(s)= [[Forum:The Tartarus|The Tartarus]] <br> [[Forum:Fleetbase Artemis|Fleetbase Artemis]] <br> [[Forum: The Indomitable|The Indomitable]] <br> [[Forum:Firebase Specter|Firebase Specter]] <br> [[Forum:Pit of Lore|Pit of Lore]]
|Keep(s)= [[Forum:The Tartarus|The Tartarus]] <br> [[Forum:Fleetbase Artemis|Fleetbase Artemis]] <br> [[Forum: The Indomitable|The Indomitable]] <br> [[Forum:Firebase Specter|Firebase Specter]] <br> [[Forum:Pit of Lore|Pit of Lore]]
|deployed= [[Forum:Cyclades Macula|Cyclades Macula]], [[Europa]] <br> [[Forum:The Indomitable|The Indomitable, Europa Orbit]] <br> [[Arcadian Valley]], [[Nessus]] <br> [[European Dead Zone]], [[Earth]] <br> [[Echo Mesa]], [[Io]]
|deployed= [[Forum:Cyclades Macula|Cyclades Macula]], [[Europa]] <br> [[Forum:The Indomitable|The Indomitable, Europa Orbit]] <br> [[Arcadian Valley]], [[Nessus]] <br> [[European Dead Zone]], [[Earth]] <br> [[Echo Mesa]], [[Io]]
}}
}}


The '''Neon Wraiths''' are a small, powerful [[Cabal]] legion created as a means to study enemy tech and develop weapons to counter them. After the death of [[Val Ca'uor|Ca'uor]], the presiding commander, Xaruun, decided to exploit what's left of the Red Legion's leadership and became [[Dominus]] of the Cabal. Sometime later, the Neon Wraiths purchased [[Forum:Bloodbound|The Bloodbound]] to keep the [[Unidentified Vex collective|Vex]] and [[Forum:The Pestilent|Hive]] back while they plot and develop weapons.
The '''Neon Wraiths''' are a small, powerful [[Cabal]] legion created as a means to study enemy tech and develop weapons to counter them. After the death of [[Val Ca'uor|Ca'uor]], the presiding commander, Xaruun, decided to exploit what’s left of the Red Legion’s leadership and became [[Dominus]] of the Cabal. Sometime later, the Neon Wraiths purchased [[Forum:Bloodbound|The Bloodbound]] to keep the [[Unidentified Vex collective|Vex]] and [[Forum:The Pestilent|Hive]] back while they plot and develop weapons.


==Notable Members==
==Notable Members==
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*'''Tesserarius'''—A Cabal combatant with the ability to place down a device that creates an aura that heals Cabal allies. Device can be destroyed or will expire.
*'''Tesserarius'''—A Cabal combatant with the ability to place down a device that creates an aura that heals Cabal allies. Device can be destroyed or will expire.


**'''Wraith Tesserarius'''—Larger Tesserarius that now places the healing device now armed with a "Bubble Shield". Bubble Shield works similarly to a [[Ward of Dawn]].  
**'''Wraith Tesserarius'''—Larger Tesserarius that now places the healing device now armed with a “Bubble Shield”. Bubble Shield works similarly to a [[Ward of Dawn]].  


*'''Barbarian'''—[[Gladiator]] variant that hones a pair of claws that double as shields. Faster than Gladiators, but less armored.
*'''Barbarian'''—[[Gladiator]] variant that hones a pair of claws that double as shields. Faster than Gladiators, but less armored.


**'''Wraith Barbarian'''—Larger Barbarian who can charge at an opponent to knock them back. Getting hit by this attack will cause a target to be disoriented.
**'''Wraith Barbarian'''—Larger Barbarian who can charge at an opponent to knock them back. Getting hit by this attack will cause a target to be disoriented, where the Guardian's view will shake and swirl.


*'''Wraith Gladiator'''—Larger Gladiator who can throw Cleavers and place traps. Traps will lock a target in place and slowly damages them until target is killed or if the trap is broken.
*'''Wraith Gladiator'''—Larger Gladiator who can throw Cleavers and place traps. Traps will lock a target in place and slowly damages them until target is killed or if the trap is broken.
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*'''Praetorian'''—Mid-sized Cabal armed with the ''Aquilla Staff''. Extreme aggressive and nimble, they are the fastest of the Cabal. They can deflect bullets and dodge attacks. They come in 3 forms.
*'''Praetorian'''—Mid-sized Cabal armed with the ''Aquilla Staff''. Extreme aggressive and nimble, they are the fastest of the Cabal. They can deflect bullets and dodge attacks. They come in 3 forms.


**'''Leo Praetorian'''—Praetorian which utilizes [[Solar]] attacks. Staff burns a target and it's heavy attack will leave behind a pool of flame. Can cast a Solar Net on a target, trapping them in place and slowly damaging them. Net dissipates when target is killed or if the Net is destroyed.
**'''Leo Praetorian'''—Praetorian which utilizes [[Solar]] attacks. Staff burns a target and it’s heavy attack will leave behind a pool of flame. Can cast a Solar Net on a target, trapping them in place and slowly damaging them. Net dissipates when target is killed or if the Net is destroyed.


**'''Taurus Praetorian'''—Praetorian which utilizes [[Arc]] attacks. Staff shocks a target and it's heavy attack sends a wave of Arc energy. Can place down a Banner for Troops to rally at. Banner increases enemy damage and health. The Banner can be destroyed or dissipate if left alone for long enough.
**'''Taurus Praetorian'''—Praetorian which utilizes [[Arc]] attacks. Staff shocks a target and it’s heavy attack sends a wave of Arc energy. Can place down a Banner for Troops to rally at. Banner increases enemy damage and health. The Banner can be destroyed or dissipate if left alone for long enough.


**'''Lupus Praetorian'''—Praetorian which utilizes [[Void]] attacks. Staff slows targets and it's heavy attack flings shrapnel in different directions. Can throw a Smoke Bomb to cloak itself and it's allies. Although attacking reveals the attacker's location, melee damage is 500% stronger.
**'''Lupus Praetorian'''—Praetorian which utilizes [[Void]] attacks. Staff slows targets and it’s heavy attack flings shrapnel in different directions. Can throw a Smoke Bomb to cloak itself and it’s allies. Although attacking reveals the attacker’s location, melee damage is 500% stronger.


*'''Vilicus'''—Psions with more armor, utilizes any psionic ability, and can carry heavier weapons such as [[Cabal Magma Launcher|Magma Launchers]] and Excavation Rifles.
*'''Vilicus'''—Psions with more armor, utilizes any psionic ability, and can carry heavier weapons such as [[Cabal Magma Launcher|Magma Launchers]] and Excavation Rifles.
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**'''Wraith Vilicus'''—Larger Vilicus armed with a Missile Launcher which rapidly fires Solar Missiles. More vulnerable when firing.
**'''Wraith Vilicus'''—Larger Vilicus armed with a Missile Launcher which rapidly fires Solar Missiles. More vulnerable when firing.


*'''Magus'''—Psion variant with more armor, and comes with a shield that matches their element type. Doesn't use weapons, but does use more powerful psionic abilities. Comes in 3 variants.
*'''Magus'''—Psion variant with more armor, and comes with a shield that matches their element type. Doesn’t use weapons, but does use more powerful psionic abilities. Comes in 3 variants.


**'''Ignis Magus'''—Magus covered in [[Solar]] energy that flings lethal fireballs at a slow rate of fire. Also can shoot a stream of flame from their palms. Both attacks burn the target, quickly sundering their health.
**'''Ignis Magus'''—Magus covered in [[Solar]] energy that flings lethal fireballs at a slow rate of fire. Also can shoot a stream of flame from their palms. Both attacks burn the target, quickly sundering their health.


**'''Voltus Magus'''—Magus coursing with [[Arc]] energy that fires a lightning bolt that branches out to other targets if present. If the bolt is targeted, the target suffers the blindness and slowness debuff.
**'''Voltus Magus'''—Magus coursing with [[Arc]] energy that fires a lightning bolt that branches out to other targets if present. If the bolt is targeted, the target suffers the blindness debuff and slows targets.


**'''Quasar Magus'''—Magus pulsating with [[Void]] energy that fires fast and powerful bolts similar to that of a [[Shrieker]] (D1). Can also summon large balls that work similarly to that of a [[Taken Centurion]] which can knock back enemies and disorient them.
**'''Quasar Magus'''—Magus pulsating with [[Void]] energy that fires fast and powerful bolts similar to that of a [[Shrieker]] (D1). Can also summon large balls that work similarly to that of a [[Taken Centurion]] which can knock back enemies and disorient them.
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**'''Wraith Cornicen'''—Larger Cornicen who can shield allies. Can summon a Psion Flayer. Now has access to all psionic powers.
**'''Wraith Cornicen'''—Larger Cornicen who can shield allies. Can summon a Psion Flayer. Now has access to all psionic powers.


*'''Aestus'''—More resilient [[Incendior]]s that carry Magma Throwers, pack Incendiary Grenades, and fire Solar missiles. Magma Malfunction is more volatile and burns for longer.  
*'''Aestus'''—More resilient [[Incendior]]s that carry Magma Throwers, pack Incendiary Grenades, and fire Solar missiles.


**'''Wraith Aestus'''—Larger Aestus which fires Missiles that tunnel underground and chases a target. Missile will surface if near the target. If quick enough, the Missile can be shot before exploding.
**'''Wraith Aestus'''—Larger Aestus which fires Missiles that tunnel underground and chases a target. Missile will surface if near the target. If quick enough, the Missile can be shot before exploding.
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*'''Wraith Colossus'''—Larger Colossus that can stomp the ground in which opponents will be flung into the air. Those who were just outside the stomping area will get the "Tremor" debuff, grounding them temporarily. Fling area is within 5 meters and Tremor is within 15 meters.
*'''Wraith Colossus'''—Larger Colossus that can stomp the ground in which opponents will be flung into the air. Those who were just outside the stomping area will get the "Tremor" debuff, grounding them temporarily. Fling area is within 5 meters and Tremor is within 15 meters.


*'''Decanus'''—A [[Colossus]] variant that carries a Flechette Launcher and fires [[Void]] Missles that, upon impact with the ground, becomes mines. Mines deal high damage and disorients targets. The Missiles can be destroyed.
*'''Decanus'''—A [[Colossus]] variant that carries a Flechette Launcher and fires [[Void]] Missles that, upon impact with the ground, becomes mines that can be shot.


**'''Wraith Decanus'''—Larger Decanus which carries a large arsenal of weaponry. Can deploy Turrets, deploy Roller Mines and carries a rapidly-firing Missile Launcher. Carries a countermeasure to explosive weaponry. Countermeasure quarters the damage of explosives.
**'''Wraith Decanus'''—Larger Decanus which carries a large arsenal of weaponry. Can deploy Turrets, deploy Roller Mines and carries a rapidly-firing Missile Launcher. Carries a countermeasure to explosive weaponry. Countermeasure quarters the damage of explosives.
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*'''Umbran Missile'''—Void missiles that turn into mines upon impact with a surface. Fired only by a Decanus.
*'''Umbran Missile'''—Void missiles that turn into mines upon impact with a surface. Fired only by a Decanus.


*'''Light-weight Slug Launcher'''—Arc sniper that's more powerful than a [[Cabal Headhunter]] yet has a slower rate of fire. Users act more as a means to pin targets in a particular position.
*'''Light-weight Slug Launcher'''—Arc sniper that’s more powerful than a [[Cabal Headhunter]] yet has a slower rate of fire. Users act more as a means to pin targets in a particular position.


*'''Slug Repeater'''—Solar weapon that fires a fast, powerful, 10-round burst of slugs. Used only by Argonites.
*'''Slug Repeater'''—Solar weapon that fires a fast, powerful, 10-round burst of slugs. Used only by Argonites.
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*'''Neon Goliath'''—[[Goliath Tank]]s that carry [[Projection Rifle]]s rather than [[Slug Rifle]]s and fires Umbran Missles.
*'''Neon Goliath'''—[[Goliath Tank]]s that carry [[Projection Rifle]]s rather than [[Slug Rifle]]s and fires Umbran Missles.


*'''Wraith Goliath'''—Goliath Tank that carries 2 Cannons, has Heavy Slug Throwers on the front, Slug Rifles on the back, fires Solar Missiles that leave a pool of flame upon impact, owns an anti-explosive countermeasure, has a ramming targe, and can deploy Scorpio Turrets. It's weak spots are on it's 6 engines.
*'''Wraith Goliath'''—Goliath Tank that carries 2 Cannons, has Heavy Slug Throwers on the front, Slug Rifles on the back, fires Solar Missiles that leave a pool of flame upon impact, owns an anti-explosive countermeasure, has a ramming targe, and can deploy Scorpio Turrets. It’s weak spots are on it's 6 engines.


*'''Anti-Air Goliath'''—Goliath Tanks whos turret is replaced with a turret that fires semi-explosive slugs at a target. Less resilient compared to other Goliaths.
*'''Anti-Air Goliath'''—Goliath Tanks whos turret is replaced with a turret that fires semi-explosive slugs at a target. Less resilient compared to other Goliaths.


*'''Juggernaut'''—Largest ground "troop" of the Neon Wraiths. The Juggernaut is a bipedal, heavily armored and armed mech piloted by Cabal Legionaries. Weak points are determined by the type of Juggernaut. There are 6 variants.
*'''Juggernaut'''—Largest ground “troop” of the Neon Wraiths. The Juggernaut is a bipedal, heavily armored and armed mech piloted by Cabal Legionaries. Weak points are determined by the type of Juggernaut. There are 6 variants.


**'''Welder Juggernaut'''—Juggernaut variant that carries a Flamethrower. Has the ability to charge an opponent and, if hit, knocks them back and burns them. They send out a heat wave if the enemy attempts to close in. Weak point is located on specific vents on their Flame pack.
**'''Welder Juggernaut'''—Juggernaut variant that carries a Flamethrower. Has the ability to charge an opponent and, if hit, knocks them back and burns them. They send out a heat wave if the enemy attempts to close in. Weak point is located on specific vents on their Flame pack.
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**'''Mortar Juggernaut'''—Juggernaut variant that carries a Projection Rifle. Carries a back-mounted Mortar that fires arcing explosives at their opponents rather precisely. If an enemy is nearby, they will grab an explosive mortar from their pack and throws it to the ground. Enemies, Guardians in particular, will, more often than not, be killed in the explosion, and the Juggernaut will take 15% of its health. Weak points are located on its aforementioned mortar rounds.
**'''Mortar Juggernaut'''—Juggernaut variant that carries a Projection Rifle. Carries a back-mounted Mortar that fires arcing explosives at their opponents rather precisely. If an enemy is nearby, they will grab an explosive mortar from their pack and throws it to the ground. Enemies, Guardians in particular, will, more often than not, be killed in the explosion, and the Juggernaut will take 15% of its health. Weak points are located on its aforementioned mortar rounds.


**'''Pulse Juggernaut'''—Juggernaut variant that carries any type of common weapon. Much like a Cornicen, they utilize psionic abilities, although more powerful. Arc ability sends a splitting wave that blind and knocks back opponents. Void ability shields allies with a temporary immunity shield. Solar ability summons thermal vents that burns and launch opponents in the air. If an enemy is near, they will gather psionic energy and slam the ground. Arc disorients, Void slows, and Solar burns. Weak point is located on it's psionic amplifiers on it's pack.
**'''Pulse Juggernaut'''—Juggernaut variant that carries any type of common weapon. Much like a Cornicen, they utilize psionic abilities, although more powerful. Arc ability sends a splitting wave that blind and knocks back opponents. Void ability shields allies with a temporary immunity shield. Solar ability summons thermal vents that burns and launch opponents in the air. If an enemy is near, they will gather psionic energy and slam the ground. Arc disorients, Void slows, and Solar burns. Weak point is located on it’s psionic amplifiers on it’s pack.


**'''Splicer Juggernaut'''—Juggernaut variant that now carries weapons from other races. Fallen variant summons Cabal-modified [[Shank]]s, Hive variant summons a longer, taller wall of darkness, and Vex variant packs a rotating shield. For close-quarters, Fallen emits a static wave, Hive "sheds" Solar energy, and Vex fires off a purge wave. Fallen weak point is located on the ramshackle Shank foundry, Hive is on the individual sigils, and Vex is on the Hydra corpse hanging on it's back.
**'''Splicer Juggernaut'''—Juggernaut variant that now carries weapons from other races. Fallen variant summons Cabal-modified [[Shank]]s, Hive variant summons a longer, taller wall of darkness, and Vex variant packs a rotating shield. For close-quarters, Fallen emits a static wave, Hive “sheds” Solar energy, and Vex fires off a purge wave. Fallen weak point is located on the ramshackle Shank foundry, Hive is on the individual sigils, and Vex is on the Hydra corpse hanging on it’s back.


**'''Veteran Juggernaut'''—[[Ultra]] Juggernaut variant that carries two different weapons rather than one. Specializes in 2 of the other fields mentioned and uses the abilities mutually. Regardless of type, they always carry a missile launcher and use a quake ability that grounds anyone in the arena. Weak spots depend on what variants make up the Veteran.
**'''Veteran Juggernaut'''—[[Ultra]] Juggernaut variant that carries two different weapons rather than one. Specializes in 2 of the other fields mentioned and uses the abilities mutually. Regardless of type, they always carry a missile launcher and use a quake ability that grounds anyone in the arena. Weak spots depend on what variants make up the Veteran.
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*'''Neon Scorpio'''—More resilient Scorpius turrets that have more weapon capabilities. Can be deployed by a [[Major]] Optio.
*'''Neon Scorpio'''—More resilient Scorpius turrets that have more weapon capabilities. Can be deployed by a [[Major]] Optio.


*'''Projection Scorpio'''—Fires a [[Projection Rifle]] instead of a Slug Rifle.
*'''Projection Scorpio'''—Fires a Projection Rifle instead of a Slug Rifle.


*'''Razorback Scorpio'''—Scorpio variant now armed with a missile launcher.
*'''Razorback Scorpio'''—Scorpio variant now armed with a missile launcher.
*'''Sniper Scorpio'''—Scorpio variant armed with a [[Cabal Headhunter]] rather than a Slug Rifle. Slugs travel faster and are more fatal.


*'''Wraith Scorpio'''—Larger Scorpio variant armed with a frontal shield, packs a Solar Shield, armed with a missile launcher, and explodes upon death. Can move extremely slowly to either find a new position or flank an opponent. Can be deployed by a Wraith Optio.
*'''Wraith Scorpio'''—Larger Scorpio variant armed with a frontal shield, packs a Solar Shield, armed with a missile launcher, and explodes upon death. Can move extremely slowly to either find a new position or flank an opponent. Can be deployed by a Wraith Optio.

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