Editing Forum:Lightbearer Hive (Reworked)
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{{Quote|Yeah I did a rework of the Lightbearer Hive 'cuz why not, seemed cool|[[User:Vothriks, the Lost]]}} | {{Quote|Yeah I did a rework of the Lightbearer Hive 'cuz why not, seemed cool|[[User:Vothriks, the Lost]]}} | ||
{{Hive | {{Hive Sect infobox | ||
|image= [[File:WQLucent4.jpg|350px]] | |image= [[File:WQLucent4.jpg|350px]] | ||
|name= Lightborn Hive | |name= Lightborn Hive | ||
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The Lightbearer Hive have all of the abilities of their human counterparts, including class abilities, melee abilities, grenades, and the ability to cast [[Super]]s. Each of the main [[Hive]] morphs mirror one of the three Guardian classes: [[Knight]]s are [[Titan (class)|Titans]], [[Warlock]]s for [[Wizard]]s, and [[Acolyte]]s represent [[Hunter]]s. The three types are further divided into sub-classes for the elements of [[Solar]], [[Arc]] and [[Void]]. | The Lightbearer Hive have all of the abilities of their human counterparts, including class abilities, melee abilities, grenades, and the ability to cast [[Super]]s. Each of the main [[Hive]] morphs mirror one of the three Guardian classes: [[Knight]]s are [[Titan (class)|Titans]], [[Warlock]]s for [[Wizard]]s, and [[Acolyte]]s represent [[Hunter]]s. The three types are further divided into sub-classes for the elements of [[Solar]], [[Arc]] and [[Void]]. | ||
For class abilities, all three variants of Lightbearer Knight can summon a barricade that they can shoot through and hide behind from enemy fire. Lightbearer Wizards can deploy a rift onto the ground which either heals any Hive who stand in it, or increases their damage output. Lightbearer Acolytes can | For class abilities, all three variants of Lightbearer Knight can summon a barricade that they can shoot through and hide behind from enemy fire. Lightbearer Wizards can deploy a rift onto the ground which either heals any Hive who stand in it, or increases their damage output. Lightbearer Acolytes can dash to either the left or right to evade incoming projectiles, in a similar vein to the dodge ability of Hunters. | ||
When their Super is fully charged, their eyes will light up with the color of their element and they are able to cast it at any time. They take reduced damage for as long as their Super is active, and their attacks can deal high elemental damage, potentially even killing a Guardian in a single hit. Several subclass variants can even have multiple Supers they can use, either one or the other. | When their Super is fully charged, their eyes will light up with the color of their element and they are able to cast it at any time. They take reduced damage for as long as their Super is active, and their attacks can deal high elemental damage, potentially even killing a Guardian in a single hit. Several subclass variants can even have multiple Supers they can use, either one or the other. |