Editing Forum:Lightbearer Hive (Reworked)
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'''Lightbearer Acolytes''' | '''Lightbearer Acolytes''' | ||
* '''Gunslinger Acolyte''' - These Acolytes will rarely attempt to get close, preferring to hang back and fire upon foes with their Splinter. They will throw Swarm Grenades, which upon impact will split into multiple drones which seek out enemies. They can also throw out a fan of flaming knives, which cause the Burning effect onto players if hit by them. When entering their Super, they swap out their Splinter for a [[Golden Gun]] that resembles a scope-less [[Soulfire Rifle]]. The gun can unleash three charged shots before the Super times out. Each shot is incredibly powerful and can instantly kill a player in a single hit, so it is best to run for cover. Alternatively, they can also cast Blade Barrage, leaping into the air and summoning a large array of blazing knives around them, before launching them all at the player in a quick explosive barrage. | * '''Gunslinger Acolyte''' - These Acolytes will rarely attempt to get close, preferring to hang back and fire upon foes with their Splinter. They will throw Swarm Grenades, which upon impact will split into multiple drones which seek out enemies. They can also throw out a fan of flaming knives, which cause the Burning effect onto players if hit by them. When entering their Super, they swap out their Splinter for a [[Golden Gun]] that resembles a scope-less [[Soulfire Rifle]] made of Solar light. The gun can unleash three charged shots before the Super times out. Each shot is incredibly powerful and can instantly kill a player in a single hit, so it is best to run for cover. Alternatively, they can also cast Blade Barrage, leaping into the air and summoning a large array of blazing knives around them, before launching them all at the player in a quick explosive barrage. | ||
* '''Arcstrider Acolyte''' - These variants are a tad more aggressive, staying at closer ranges while hammering targets with Boomers, and may attempt to cross into melee so they can hit players with a special Arc melee which temporarily disorients them. They throw Skip Grenades, which behave similarly to Swarm Grenades only they deal Arc damage. They will also frequently attempt to evade attacks more than the other Acolyte types. Upon casting their Super, they will summon an [[Arc Staff]] and gain increased movement speed, attempting to aggressively push into melee range in order to slash at them, or slam their staff into the ground for a powerful shockwave attack. In the face of incoming projectiles, they can twirl their staff in front of them in order to deflect the attack back at their foes. | * '''Arcstrider Acolyte''' - These variants are a tad more aggressive, staying at closer ranges while hammering targets with Boomers, and may attempt to cross into melee so they can hit players with a special Arc melee which temporarily disorients them. They throw Skip Grenades, which behave similarly to Swarm Grenades only they deal Arc damage. They will also frequently attempt to evade attacks more than the other Acolyte types. Upon casting their Super, they will summon an [[Arc Staff]] and gain increased movement speed, attempting to aggressively push into melee range in order to slash at them, or slam their staff into the ground for a powerful shockwave attack. In the face of incoming projectiles, they can twirl their staff in front of them in order to deflect the attack back at their foes. | ||
* '''Nightstalker Acolyte''' - Will hang back on ranged to pick off foes with their Soulfire Rifle. They can throw Spike Grenades, which attach onto a surface and emit a damaging torrent of Void light. They are also equipped with smoke bombs for two different purposes; to throw at the enemy to temporarily disorient and poison them, or to throw down at their own feet, which makes them invisible until sufficiently damaged or when they attempt a melee attack. Upon casting [[Shadowshot]], they will leap into the air and fire a Void tether which slows down and weakens enemies who are caught in it, in addition to suppressing their abilities, including their jump ability. The tether can be destroyed with concentrated fire. An alternative Super instead has them summon a pair of Spectral Blades while simultaneously making them invisible, and they will attempt to close the distance to slash at the enemy. The cloak will lower when they have taken enough damage or after a melee attack, and can eventually reestablish itself as the Super is still active. | * '''Nightstalker Acolyte''' - Will hang back on ranged to pick off foes with their Soulfire Rifle. They can throw Spike Grenades, which attach onto a surface and emit a damaging torrent of Void light. They are also equipped with smoke bombs for two different purposes; to throw at the enemy to temporarily disorient and poison them, or to throw down at their own feet, which makes them invisible until sufficiently damaged or when they attempt a melee attack. Upon casting [[Shadowshot]], they will leap into the air and fire a Void tether which slows down and weakens enemies who are caught in it, in addition to suppressing their abilities, including their jump ability. The tether can be destroyed with concentrated fire. An alternative Super instead has them summon a pair of Spectral Blades while simultaneously making them invisible, and they will attempt to close the distance to slash at the enemy. The cloak will lower when they have taken enough damage or after a melee attack, and can eventually reestablish itself as the Super is still active. |