Editing Forum:Lightbearer Hive (Reworked)
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For class abilities, all three variants of Lightbearer Knight can summon a barricade that they can shoot through and hide behind from enemy fire. Lightbearer Wizards can deploy a rift onto the ground which either heals any Hive who stand in it, or increases their damage output. Lightbearer Acolytes can dodge to either the left or right to evade incoming projectiles. | For class abilities, all three variants of Lightbearer Knight can summon a barricade that they can shoot through and hide behind from enemy fire. Lightbearer Wizards can deploy a rift onto the ground which either heals any Hive who stand in it, or increases their damage output. Lightbearer Acolytes can dodge to either the left or right to evade incoming projectiles. | ||
When their Super is | When their Super is charged, their eyes will light up with the color of their element. They take reduced damage for as long as their Super is active, and their attacks can deal high elemental damage, potentially even killing a Guardian in a single hit. Some subclass variants can even have multiple Supers they can cast, one or the other. | ||
Whenever a Lightbearer Hive is killed, their Ghost will appear over the spot where they have died. The Ghost must be destroyed with a [[Finisher]] in order to permanently defeat the Hive, or after 10 seconds, the enemy will respawn at full health and will have to be beaten again. Additionally, if the Lightbearer itself has received damage and is left alone for too long, it will begin to gradually regenerate health. | Whenever a Lightbearer Hive is killed, their Ghost will appear over the spot where they have died. The Ghost must be destroyed with a [[Finisher]] in order to permanently defeat the Hive, or after 10 seconds, the enemy will respawn at full health and will have to be beaten again. Additionally, if the Lightbearer itself has received damage and is left alone for too long, it will begin to gradually regenerate health. |