Editing Forum:House of Scorpions
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{{ | {{Faction infobox | ||
|image= | |image= | ||
| | |formed= | ||
| | |affiliation= [[Fallen]] | ||
|branch= Chemical Warfare Specialists | |||
|type= Noble House | |||
|role= Advanced Weaponry | |||
|size= Very Large | |||
|nicknames= | |||
|battles= [[Forum:Poison Chamber Walkthrough|Poison Chamber]] | |||
|commanders= [[Forum:Poison Chamber: Lorkxyn, Scorpion Kell|Lorkxyn, Scorpion Kell]] <br> [[Forum:Poison Chamber: Krelix Prime|Krelix Prime]] <br> [[Forum:Poison Chamber: Reklis, Scorpion Priest|Reklis, Scorpion Priest]] | |||
}} | }} | ||
'''House of Scorpions''' is a unique [[Fallen]] House that is distinguishable by their sickly orange cloaks and are known for stealing weapons and merging them with their own to make new superweapons, specifically chemical weapons. They have even mixed chemical weaponry with their endless supply of ether to create a deadly concoction that enhances their physical capabilities. | '''House of Scorpions''' is a unique [[Fallen]] House that is distinguishable by their sickly orange cloaks and are known for stealing weapons and merging them with their own to make new superweapons, specifically chemical weapons. They have even mixed chemical weaponry with their endless supply of ether to create a deadly concoction that enhances their physical capabilities. | ||
==History== | ==History== | ||
The House of Scorpions is an ancient yet infamous House among the Fallen, even before the | The House of Scorpions is an ancient yet infamous House among the Fallen, even before the Whirlwind. Members of the House are known for their cunning and treachery, so much that were able to avoid the eye of the House of Judgement, earning a festering hatred from the ancient scribes. After the Whirlwind, the House of Scorpions left their homeworld to find the Traveler and bring themselves to power over all Fallen Houses. In the meantime, they stole and raided from fellow houses to survive, even stealing a large Ketch from the House of Wolves, which the Scorpion Kells uses to this day. No matter what the other Fallen Houses could do they could not stop the Scorpions' efforts. For this and their constant thievery, the Scorpions are feared and hated amongst the Fallen and therefore very paranoid about their cargo and ships, becoming close to a ghost story to the Fallen. | ||
The House of Scorpions tended to avoid the Fallen's conflicts with the inhabitants of the | The House of Scorpions tended to avoid the Fallen's conflicts with the inhabitants of the Solar System, namely the Guardians of the Last City, who have killed so many Kell's, Archon's and Prime Servitors, and the Awoken of the Reef, who once subjugated an entire Fallen House. Because of this, they make sure the Scorpions are not noticed. Despite this, the Reek and the City have heard rumors of another Fallen House but could not find any source to prove them. The Scorpions like to call Guardians, God-Killers (for killing Prime Servitors), the Lightbourne, and House Destroyers. Despite these names the Scorpions' nobility has a begrudging respect for the Guardians for their power and "removing" so many rivals. In contrast, they call residents of the Reef Enslavers and have little to no respect for them, especially since they house a member of the House of Judgement, Variks. | ||
The Scorpions made themselves known when they attacked a shipment belonging to the | The Scorpions made themselves known when they attacked a shipment belonging to the Devil Splicers, which contained tampered experimental SIVA. With the new technology, they begun to experiment on it but corrupted it to new levels, gaining deadly new abilities. However, the Devil Splicers learned of their thievery and declared war on their blasphemy, driving them out into the open. Now exposed, the Scorpions cemented themselves on the farthest side of the Plaguelands, an area contaminated with toxic chemicals, where they continue to fight the Devil Splicers, the Hive and recently the Guardians for the first time. | ||
=== | ==Gameplay== | ||
The House of Scorpions rely heavily on poison damage, which its effects linger on, to kill their enemies. Each class in the command structure is similar to other Houses but they have a couple of new abilities. | The House of Scorpions rely heavily on poison damage, which its effects linger on, to kill their enemies. Each class in the command structure is similar to other Houses but they have a couple of new abilities. | ||
===Scorpion Shank=== | ===Scorpion Shank=== | ||
[[Shank]]s fire tracking poison bolts that stack the debuff they inflict up to five times. Equipped with a [[Solar]] shield and can fly as high as [[Pit Shank]]s. In addition, when shot down, the Shanks explode in a flammable toxic gas. | [[Shank]]s fire tracking poison bolts that stack the debuff they inflict up to five times. Equipped with a [[Solar]] shield and can fly as high as [[Pit Shank]]s. In addition, when shot down, the Shanks explode in a flammable toxic gas. | ||
===Scorpion Dreg=== | ===Scorpion Dreg=== | ||
[[Dreg]]s now have dual [[Shock Pistol]]s that fire poison bolts in bursts, each having a [[Shock Dagger]] attachment coated with toxins. They can also run significantly faster and jump more often as well as throw Decay Grenades | |||
[[Dreg]]s now have dual [[Shock Pistol]]s that fire poison bolts in bursts, each having a [[Shock Dagger]] attachment coated with toxins. They can also run significantly faster and jump more often as well as throw Decay Grenades. | |||
===Scorpion Vandal=== | ===Scorpion Vandal=== | ||
[[Vandal]]s are now able to throw [[Trip Mine]]s and [[Web Mine]]s; Web Mines now drain health unless the victim escapes. They can scale walls with incredible speed, remain in a berserker rage for a permanent state, and are armed with dual poison [[Shock Blade]]s. | [[Vandal]]s are now able to throw [[Trip Mine]]s and [[Web Mine]]s; Web Mines now drain health unless the victim escapes. They can scale walls with incredible speed, remain in a berserker rage for a permanent state, and are armed with dual poison [[Shock Blade]]s. | ||
===Scorpion Captain=== | ===Scorpion Captain=== | ||
[[Captain]]s are always equipped with dual [[Scorch Cannon]]s that have poisonous [[Shock Blade]] attachments. They are equipped with a [[Solar]] shield, can teleport further distances more frequently, and can emit a poison cloud around their bodies. | [[Captain]]s are always equipped with dual [[Scorch Cannon]]s that have poisonous [[Shock Blade]] attachments. They are equipped with a [[Solar]] shield, can teleport further distances more frequently, and can emit a poison cloud around their bodies. | ||
===Scorpion Servitor=== | ===Scorpion Servitor=== | ||
[[Servitor]]s are now equipped with a [[Void]] shield, can spew out Decay Grenades, teleport more frequently, and can drain half a Guardian's shield when faced up close. Their blasts now fire faster, have more velocity and range, can track targets, and poison enemies. The downside is that their physical movements is slower than a regular servitor. | [[Servitor]]s are now equipped with a [[Void]] shield, can spew out Decay Grenades, teleport more frequently, and can drain half a Guardian's shield when faced up close. Their blasts now fire faster, have more velocity and range, can track targets, and poison enemies. The downside is that their physical movements is slower than a regular servitor. | ||
===Scorpion Stalker=== | ===Scorpion Stalker=== | ||
Stalkers are a new weapon the Scorpions have made with their machinery and SIVA. It's appearance is vaguely similar to a Walker and fires concentrated Solar cannons. The Scorpions use the Stalkers for scouting and patrols. |