Editing Forum:House of Scorpions

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{{Forumheader|Fan Fiction}}
{{Forumheader|General Discussion}}
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{{Quote|The stench of decay and rot roils from the very bowels of this House. The only thing which sets them apart from the Hive is they brave the light of day.|Description}}
 
{{Fallen House infobox
{{Faction infobox
|image=
|image=
|name= House of Scorpions
|formed=
|nobility= [[Forum:Reklis, Scorpion Priest|Reklis, Scorpion Priest]] <br> [[Forum:Lorkxyn, Scorpion Kell|Lorkxyn, Scorpion Kell]]
|affiliation= [[Fallen]]
|servitors= [[Forum:Krelix Prime|Krelix Prime]]
|branch= Chemical Warfare Specialists
|lair= [[Forum:Poison Chamber|Poison Chamber]]
|type= Noble House
|encountered=
|role= Advanced Weaponry
|size= Very Large
|nicknames=
|battles= [[Forum:Poison Chamber Walkthrough|Poison Chamber]]
|commanders= [[Forum:Poison Chamber: Lorkxyn, Scorpion Kell|Lorkxyn, Scorpion Kell]] <br> [[Forum:Poison Chamber: Krelix Prime|Krelix Prime]] <br> [[Forum:Poison Chamber: Reklis, Scorpion Priest|Reklis, Scorpion Priest]]
}}
}}
'''House of Scorpions''' is a unique [[Fallen]] House that is distinguishable by their sickly orange cloaks and are known for stealing weapons and merging them with their own to make new superweapons, specifically chemical weapons. They have even mixed chemical weaponry with their endless supply of ether to create a deadly concoction that enhances their physical capabilities.
'''House of Scorpions''' is a unique [[Fallen]] House that is distinguishable by their sickly orange cloaks and are known for stealing weapons and merging them with their own to make new superweapons, specifically chemical weapons. They have even mixed chemical weaponry with their endless supply of ether to create a deadly concoction that enhances their physical capabilities.


==History==
==History==
The House of Scorpions is an ancient yet infamous House among the Fallen, even before the [[Whirlwind]] that destroyed Fallen civilization. Members of the House are known for their cunning and treachery, so much that they were able to avoid the eye of the [[House of Judgement]], earning a festering hatred from the ancient scribes. After the Whirlwind, the House of Scorpions left their homeworld to find the Traveler and bring themselves to power over all Fallen Houses. In the meantime, they stole and raided from fellow houses to survive, even stealing a large [[Ketch]] from the [[House of Wolves]], which the Scorpion Kells use to this day. No matter what the other Fallen Houses could do they could not stop the Scorpions' efforts. For this and their constant thievery, the Scorpions are feared and hated amongst the Fallen and therefore very paranoid about their cargo and ships, becoming close to a ghost story to the Fallen.
The House of Scorpions is an ancient yet infamous House among the Fallen, even before the Whirlwind. Members of the House are known for their cunning and treachery, so much that were able to avoid the eye of the House of Judgement, earning a festering hatred from the ancient scribes. After the Whirlwind, the House of Scorpions left their homeworld to find the Traveler and bring themselves to power over all Fallen Houses. In the meantime, they stole and raided from fellow houses to survive, even stealing a large Ketch from the House of Wolves, which the Scorpion Kells uses to this day. No matter what the other Fallen Houses could do they could not stop the Scorpions' efforts. For this and their constant thievery, the Scorpions are feared and hated amongst the Fallen and therefore very paranoid about their cargo and ships, becoming close to a ghost story to the Fallen.


The House of Scorpions tended to avoid the Fallen's conflicts with the inhabitants of the [[Solar System]], namely the [[Guardians]] of the [[Last City]] who have killed so many Kells, Archons and Prime Servitors; and the [[Awoken]] of the [[Reef]] who once subjugated an entire Fallen House. Knowing how powerful and dangerous their enemies are and aware they are not prepared to engage them, they make sure the Scorpions are not noticed until the time is right. Despite this, the Reef and the City have heard rumors of another Fallen House but could not find any source to prove them. The Scorpions like to call Guardians God-Killers (for killing Prime Servitors), commonly the Lightbourne, and House Destroyers. Despite these names the Scorpions' nobility has a begrudging respect for the Guardians due to their power and "removing" so many rivals. In contrast, they call residents of the Reef Enslavers and have little to no respect for them, especially since they house a member of the House of Judgement, [[Variks, the Loyal]].
The House of Scorpions tended to avoid the Fallen's conflicts with the inhabitants of the Solar System, namely the Guardians of the Last City, who have killed so many Kell's, Archon's and Prime Servitors, and the Awoken of the Reef, who once subjugated an entire Fallen House. Because of this, they make sure the Scorpions are not noticed. Despite this, the Reek and the City have heard rumors of another Fallen House but could not find any source to prove them. The Scorpions like to call Guardians, God-Killers (for killing Prime Servitors), the Lightbourne, and House Destroyers. Despite these names the Scorpions' nobility has a begrudging respect for the Guardians for their power and "removing" so many rivals. In contrast, they call residents of the Reef Enslavers and have little to no respect for them, especially since they house a member of the House of Judgement, Variks.


The Scorpions made themselves known when they attacked a shipment belonging to the [[Devil Splicers]], which contained tampered experimental [[SIVA]]. With the new technology, they begun to experiment on it but only corrupted it to new levels, gaining deadly new abilities with their chemical weapons. However, the Devil Splicers learned of their thievery and declared war on their blasphemy, driving them out into the open. Now exposed, the Scorpions cemented themselves on the farthest side of the [[Plaguelands]], an area contaminated with toxic chemicals, where they continue to fight the Devil Splicers, the [[Hive]] and recently the Guardians for the first time.
The Scorpions made themselves known when they attacked a shipment belonging to the Devil Splicers, which contained tampered experimental SIVA. With the new technology, they begun to experiment on it but corrupted it to new levels, gaining deadly new abilities. However, the Devil Splicers learned of their thievery and declared war on their blasphemy, driving them out into the open. Now exposed, the Scorpions cemented themselves on the farthest side of the Plaguelands, an area contaminated with toxic chemicals, where they continue to fight the Devil Splicers, the Hive and recently the Guardians for the first time.


===Season of the Vipers===
==Gameplay==
After the death of their Kell, Lorkxyn, the House of Scorpions were finally broken. But were never seen again before the [[Red War]]. Most assume that they had joined the [[House of Dusk]]. However there was some evidence of another House, known as the [[Forum:The Indenture|House of Arthropods]], whom had some tech and weapons from the Scorpions, even some of their members, but that was the only thing mentioned of them until the events of the [[Forum:Season of the Vipers|Season of the Vipers]], where remnants of the House joined the crew of [[Forum:Kalrix, the Unwavering Claw|Kalrix]], a former [[House of Winter]] noble. Kalrix would take control over the disheveled [[Forum:House of Vipers|House of Vipers]] which included Scorpion remnants and had reissued some of their chemical weaponry and taken their Stalker units as their [[Forum:Noxious Stalker, House Vipers|own]].


==Gameplay==
{{Quote|I thought the Devils and Wolves were horrible. The Scorpions are like a plague given life.| An unknown Warlock.}}
The House of Scorpions rely heavily on poison damage, which its effects linger on, to kill their enemies. Each class in the command structure is similar to other Houses but they have a couple of new abilities.
The House of Scorpions rely heavily on poison damage, which its effects linger on, to kill their enemies. Each class in the command structure is similar to other Houses but they have a couple of new abilities.


===Scorpion Shank===
===Scorpion Shank===
[[Shank]]s fire tracking poison bolts that stack the debuff they inflict up to five times. Equipped with a [[Solar]] shield and can fly as high as [[Pit Shank]]s. In addition, when shot down, the Shanks explode in a flammable toxic gas.  
[[Shank]]s fire tracking poison bolts that stack the debuff they inflict up to five times. Equipped with a [[Solar]] shield and can fly as high as [[Pit Shank]]s. In addition, when shot down, the Shanks explode in a flammable toxic gas.  


===Scorpion Dreg===
===Scorpion Dreg===
[[Dreg]]s now have dual [[Shock Pistol]]s that fire poison bolts in bursts, each having a [[Shock Dagger]] attachment coated with toxins. They can also run significantly faster and jump more often as well as throw Decay Grenades. Similar to the Devil Splicer Dregs, if killed by a critical hit, then a deathseeker orb will erupt from their neck and home in on a nearby Guardian. The orb is slightly weaker compared to the Devil Splicers but its littered with chemicals and if it hits its target then the victim will slowly lose their health.
 
[[Dreg]]s now have dual [[Shock Pistol]]s that fire poison bolts in bursts, each having a [[Shock Dagger]] attachment coated with toxins. They can also run significantly faster and jump more often as well as throw Decay Grenades.


===Scorpion Vandal===
===Scorpion Vandal===
[[Vandal]]s are now able to throw [[Trip Mine]]s and [[Web Mine]]s; Web Mines now drain health unless the victim escapes. They can scale walls with incredible speed, remain in a berserker rage for a permanent state, and are armed with dual poison [[Shock Blade]]s.
[[Vandal]]s are now able to throw [[Trip Mine]]s and [[Web Mine]]s; Web Mines now drain health unless the victim escapes. They can scale walls with incredible speed, remain in a berserker rage for a permanent state, and are armed with dual poison [[Shock Blade]]s.


===Scorpion Captain===
===Scorpion Captain===
[[Captain]]s are always equipped with dual [[Scorch Cannon]]s that have poisonous [[Shock Blade]] attachments. They are equipped with a [[Solar]] shield, can teleport further distances more frequently, and can emit a poison cloud around their bodies.
[[Captain]]s are always equipped with dual [[Scorch Cannon]]s that have poisonous [[Shock Blade]] attachments. They are equipped with a [[Solar]] shield, can teleport further distances more frequently, and can emit a poison cloud around their bodies.


===Scorpion Servitor===
===Scorpion Servitor===
[[Servitor]]s are now equipped with a [[Void]] shield, can spew out Decay Grenades, teleport more frequently, and can drain half a Guardian's shield when faced up close. Their blasts now fire faster, have more velocity and range, can track targets, and poison enemies. The downside is that their physical movements is slower than a regular servitor.
[[Servitor]]s are now equipped with a [[Void]] shield, can spew out Decay Grenades, teleport more frequently, and can drain half a Guardian's shield when faced up close. Their blasts now fire faster, have more velocity and range, can track targets, and poison enemies. The downside is that their physical movements is slower than a regular servitor.


===Scorpion Stalker===
===Scorpion Stalker===
Stalkers are a new weapon the Scorpions have made with their machinery and SIVA. It's appearance is vaguely similar to a Walker, albeit smaller, less armored and fires concentrated Solar cannons, similar to a Vandal's Wire Rifle. The Scorpions use the Stalkers for scouting and patrols, often paired with a set of Shanks for support.
===Scorpion Walker===
Scorpion Walkers are not that different from the generic standard found among other Fallen Houses; keeping its Shank deployer and Solar Cannon. However, with the recent weapons and chemicals the Scorpions have made some twisted modifications. Instead of an Arc-repeating machine gun, the Scorpion Walker fires Solar grenades at a high rate to keep enemies from taking cover. In addition, when the Walker is damaged it constantly releases a noxious gas that obscures one's vision and if close enough, will slow down enemies and drain their health.


[[Category:Fallen fan fiction]]
Stalkers are a new weapon the Scorpions have made with their machinery and SIVA. It's appearance is vaguely similar to a Walker and fires concentrated Solar cannons. The Scorpions use the Stalkers for scouting and patrols.

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