Editing Forum:Gall'usk, Elite Bombardier
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|ability= Blindness Effect <br> Displacement Debuff <br> Cabal Quake Attack <br> Burning Effect <br> Sundered Debuff <br> Psionic Shielding <br> Supercharged Slammer <br> Shocking Effect <br> Paralysis Debuff <br> Afterburn Blast <br> Disruption Slammer <br> Suppression Debuff <br> Summon [[Scorpius]] <br> Limited Flight <br> Midair Levitation <br> Strafe Thursters <br> High Durability <br> Rapid Movement <br> Summon Cabal | |ability= Blindness Effect <br> Displacement Debuff <br> Cabal Quake Attack <br> Burning Effect <br> Sundered Debuff <br> Psionic Shielding <br> Supercharged Slammer <br> Shocking Effect <br> Paralysis Debuff <br> Afterburn Blast <br> Disruption Slammer <br> Suppression Debuff <br> Summon [[Scorpius]] <br> Limited Flight <br> Midair Levitation <br> Strafe Thursters <br> High Durability <br> Rapid Movement <br> Summon Cabal | ||
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{{quote|Khraghul, my brother. Look at the destruction we have caused. Is it not beautiful? Out of all the military campaigns we've run, none has been more successful than this. We have effectively left entire worlds in ashes. Just think of all the success we could reap if we could finally bring our [[The Last City|greatest obstacle]] down on its knees for good. Only then will we have achieved our biggest goal, and then we could continue ravaging the system.|Gall'usk conferencing with his brother Khraghul| quote}} | |||
'''Gall'usk, Elite Bombardier''' is the weaponsmith and siege engineer of the [[Forum:Behemoths|Behemoths]] as well as the brother of [[Forum:Dominus Khraghul, the Almighty|Dominus Khraghul]]. | '''Gall'usk, Elite Bombardier''' is the weaponsmith and siege engineer of the [[Forum:Behemoths|Behemoths]] as well as the brother of [[Forum:Dominus Khraghul, the Almighty|Dominus Khraghul]]. | ||
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===Psionic Enhancements=== | ===Psionic Enhancements=== | ||
Occasionally, Gall'usk will gain elemental shielding from special [[Psion]] Pulsar units that were seen during the first half of the encounter. When psionically enhanced, Gall'usk will only be able to wield his Projection Swarmers, but will also gain the elemental shield respective to the Pulsar as well as new attacks. "Overcharge Pulsars" grant him an Arc shield and the ability to slam the ground with electric energy, covering the floor with high voltage electricity that will paralyze their targets and shock them to death; "Scorch Pulsars" grant him a Solar Shield and the ability to summon a Solar blast that can instantly kill any Guardian at any range due its large blast radius; "Disruptor Pulsars" grant him a Void shield and the ability to slam the ground with Void energy, covering the floor with a blanket that periodically suppresses Guardian abilities. Gall'usk's elemental shield can be destroyed while being powered by the Pulsar, but it will regenerate incredibly quickly, so it is recommended to kill the Pulsar first, as the shield will not regenerate when it is not supplied by the Pulsar. Additionally, whenever a Pulsar is killed, Gall'usk will have their respective shield and ability enhancements permanently in his moveset, and will use them randomly throughout battle. Otherwise, Gall'usk is permanently vulnerable to damage. | Occasionally, Gall'usk will gain elemental shielding from special [[Psion]] Pulsar units that were seen during the first half of the encounter. When psionically enhanced, Gall'usk will only be able to wield his Projection Swarmers, but will also gain the elemental shield respective to the Pulsar as well as new attacks. "Overcharge Pulsars" grant him an Arc shield and the ability to slam the ground with electric energy, covering the floor with high voltage electricity that will paralyze their targets and shock them to death; "Scorch Pulsars" grant him a Solar Shield and the ability to summon a Solar blast that can instantly kill any Guardian at any range due its large blast radius; "Disruptor Pulsars" grant him a Void shield and the ability to slam the ground with Void energy, covering the floor with a blanket that periodically suppresses Guardian abilities. Gall'usk's elemental shield can be destroyed while being powered by the Pulsar, but it will regenerate incredibly quickly, so it is recommended to kill the Pulsar first, as the shield will not regenerate when it is not supplied by the Pulsar. Additionally, whenever a Pulsar is killed, Gall'usk will have their respective shield and ability enhancements permanently in his moveset, and will use them randomly throughout battle. Otherwise, Gall'usk is permanently vulnerable to damage. | ||