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{{Quote|Brave the dark-tainted wastes of [[Pluto]] and plunder secrets from the fortified [[Pyramid]].|Activity Description}} | {{Quote|Brave the dark-tainted wastes of [[Pluto]] and plunder secrets from the fortified [[Pyramid]].|Activity Description}} | ||
'''Expedition''' is a new, free rogue- | '''Expedition''' is a new, free rogue-lite mode introduced following the release of [[The Final Shape]]. Following a mysterious signal to a hostile, fortified pyramid buried in the world's surface, players must fight through wave after wave of procedurally and increasingly difficult opposition to discover the intent behind the dark ship's call. | ||
==Description== | ==Description== | ||
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After interacting with the Overview Table in the center of the [[H.E.L.M.]] or by heading to the tab in the director, players are given a map overlooking the terrain of Pluto, showing rough terrain and the goal of the activity, the Pyramid itself. If an Expedition is refreshed or failed, players will also see different paths on the trail to the Pyramid, with one - the starting expedition of the activity - at the other end. Simply put, the objective of this mode is to reach the pyramid and defeat the raider inside or, perhaps, a mysterious observer. | After interacting with the Overview Table in the center of the [[H.E.L.M.]] or by heading to the tab in the director, players are given a map overlooking the terrain of Pluto, showing rough terrain and the goal of the activity, the Pyramid itself. If an Expedition is refreshed or failed, players will also see different paths on the trail to the Pyramid, with one - the starting expedition of the activity - at the other end. Simply put, the objective of this mode is to reach the pyramid and defeat the raider inside or, perhaps, a mysterious observer. | ||
Each mission on the path to the Pyramid is radically different from one another, each weaving pathway and seemingly connected trail completely different from another. One expedition might find players first traversing a dust-choked wasteland and then finding a BrayTech facility while another start might find them in the ruins of a colony ship then the bowels of a Vex-constructed temple. Also completely different is the enemy composition, modifiers, objectives within and Hexes that boost enemy performance in combat. Each Expedition is unique, | Each mission on the path to the Pyramid is radically different from one another, each weaving pathway and seemingly connected trail completely different from another. One expedition might find players first traversing a dust-choked wasteland and then finding a BrayTech facility while another start might find them in the ruins of a colony ship then the bowels of a Vex-constructed temple. Also completely different is the enemy composition, modifiers, objectives within and Hexes that boost enemy performance in combat. Each Expedition is unique, so players might have to change loadouts to better suit the new path. | ||
==Gameplay== | ==Gameplay== | ||
As a rogue- | As a rogue-lite mode, each Expedition is different and each path offers something new. Despite that, some mechanics don't change. For a start, each Expedition allows players to restart a checkpoint after wiping thrice or never depending on difficulty. Revive tokens are present and provide players few seconds to pick each other up before their fate is shared. Additionally, each expedition is Legendary, so enemies will always be a few power levels above the player and more players increases the difficulty drastically. Another common feature is extracting desired loot; each path offers meager rewards, ranging from enhancement cores or shards even to common loot with additional benefits to their name. All can be pulled with a successful Expedition plus a lot more, but a failure will cause the players to lose all they have collected on that expedition. So, players can approach a Ziggurat at the end of a path to safely extract it without losing it (however, only one item can be extracted and extraction comes at the cost of receiving Boons so choose wisely). Finally, some mechanics are shared between factions such as Incursions, Alliances or Hunting Parties, but those will be covered soon. Despite that, most of an Expedition will be completely random, so players are not to get comfortable with certain enemy placement or tactics. | ||
Each path has four objectives, each still completely different or, perhaps shares a similar goal with a twist. Objectives can be completed without a timer, but some may have wipe mechanics, so players must be prepared for anything. After three of these objectives, the final one will always involve killing a boss of some sort with different means of bringing them down. Usually, there is no change at the first path, save for harder difficulties, but bosses may come with an immune mechanic that requires effort to dispose of. Few will have a wipe mechanic and the few that do usually involves indirect neutralization, such as disabling a splinter mine or destroying a Hive crystal and most, if not all wipe mechanic attacks WILL have a one-time redemption factor that can remedy any possible mistake. | Each path has four objectives, each still completely different or, perhaps shares a similar goal with a twist. Objectives can be completed without a timer, but some may have wipe mechanics, so players must be prepared for anything. After three of these objectives, the final one will always involve killing a boss of some sort with different means of bringing them down. Usually, there is no change at the first path, save for harder difficulties, but bosses may come with an immune mechanic that requires effort to dispose of. Few will have a wipe mechanic and the few that do usually involves indirect neutralization, such as disabling a splinter mine or destroying a Hive crystal and most, if not all wipe mechanic attacks WILL have a one-time redemption factor that can remedy any possible mistake. | ||
===Keywords=== | ===Keywords=== | ||
A new feature all together, on the | A new feature all together, on the healthbar seen at the bottom of the screen, players will notice a space beneath the name of the boss. Whenever this boss receives a modification, a keyword will be visible to all players. Keywords are common buffs to a boss that players can see and possible adapt to or avoid when necessary instead of risking it when facing them. Bosses can either have one or three keywords, with Path bosses always having three keywords to them. Some keywords are as follows: | ||
*'''Burning Step''': A recurrent ability in Destiny 2, Burning Step allows the boss to create an AoE burning explosion anytime they use their slam attack. A key warning for all players to keep away and an ability that can be the bane of the bold and foolish. | *'''Burning Step''': A recurrent ability in Destiny 2, Burning Step allows the boss to create an AoE burning explosion anytime they use their slam attack. A key warning for all players to keep away and an ability that can be the bane of the bold and foolish. | ||
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*'''Grenadier''': The boss is capable of deploying a more powerful version of their faction specific grenades at their opponents. | *'''Grenadier''': The boss is capable of deploying a more powerful version of their faction specific grenades at their opponents. | ||
*''' | *'''Suppression''': The boss will unleash a concentrated attack that will Suppress player abilities for 10 seconds. | ||
*'''Healer''': Allies within the boss's aura slowly recover health over time. | *'''Healer''': Allies within the boss's aura slowly recover health over time. | ||
*'''Regenerator''': The boss will slowly begin to recover health when not engaged. | *'''Regenerator''': The boss will slowly begin to recover health when not engaged. | ||
*'''Psionic''': The boss, whether through experimentation, mutation or natural gift, is capable of unleashing considerable blasts of energy under players' feet. The boss is capable of the '' | *'''Psionic''': The boss, whether through experimentation, mutation or natural gift, is capable of unleashing considerable blasts of energy under players' feet. The boss is capable of the ''Nova Rupture'' attack. | ||
*'''Armored''': The boss is well-protected from attacks. Non-critical damage is reduced. | *'''Armored''': The boss is well-protected from attacks. Non-critical damage is reduced. | ||
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*'''Relentless''': [Nemeses Only] The boss will continuously chase down their Guardian adversaries until they or their target is dead. Usually a few second pause after they have spotted their opponents, dealt a gruesome melee blow or have eliminated one of their opponents. | *'''Relentless''': [Nemeses Only] The boss will continuously chase down their Guardian adversaries until they or their target is dead. Usually a few second pause after they have spotted their opponents, dealt a gruesome melee blow or have eliminated one of their opponents. | ||
*'''Soft Immunity''': [HVT/ | *'''Soft Immunity''': [HVT/Path Boss Only] The boss has soft health gates. Players can damage the boss over a certain threshold for a time before they acquire their immune shield. | ||
*'''Hard Immunity''': [HVT/ | *'''Hard Immunity''': [HVT/Path Boss Only] The boss has hard health gates. Once the damage threshold is reached, the Immunity shield will come right on. | ||
*'''Bomber''': [ | *'''Bomber''': [Path Boss Only] The boss can call down fire support to draw out or eliminate the enemy. This includes missile bombardments, Void Spikes, Temporal Distortions, Orbital Strikes, Spiteful Incantation or Dark Ether Concentration. | ||
*'''Shielded''': [ | *'''Shielded''': [Path Boss Only] The boss will defend itself with either powerful tech or magical wards. This includes Black Armory Shield Drones, Walls of Darkness, Rotating Shields, Psion Commanders, Shield Blights and Scorn Banners. | ||
*'''Protector''': [ | *'''Protector''': [Path Boss Only] Using tech or benign incantations, the boss will provide support for it's underlings. This includes Servitor Shielding, Ritual Circles, Vex Lenses, Portable Shield Devices, Vandal Dome Shields or Totem Shielding. | ||
*'''Disruptor''': [ | *'''Disruptor''': [Path Boss Only] The boss is capable of producing an inconvenient ability that disrupts the abilities of players. This includes Web Mines, Poison Clouds, Vex Seekers, Detain Bubbles, Shadow Touched and Tether. | ||
===Boons=== | ===Boons=== | ||
===Common Objectives=== | ===Common Objectives=== | ||
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*'''Hunting Parties''' <br> ''"A massive contingent of high threat hostiles are searching for you. They are among the best the enemy has to offer and are equipped with some of the best of their arsenal. They do not know your position, but are closing in as we speak. ENGAGEMENT IS NOT ADVISED."'' <br> For any faction, players have a chance to encounter a Hunting Party. Hunting Parties are extremely dangerous groups consisting only of [[Elite]] and [[Major]] enemies that follow a certain path on the field. Players are advised to avoid these groups as much as possible UNLESS they have received a considerable stack of boons from Ziggurats and/or are extremely confident in their builds. Players can detect Hunting Parties by distant chants that get closer as the Hunting Party does too and players can use terrain and Concealment places to avoid them or catch them completely unaware in an ambush. Be warned that Hunting Parties are noticeably more aggressive than their standard counterparts. | *'''Hunting Parties''' <br> ''"A massive contingent of high threat hostiles are searching for you. They are among the best the enemy has to offer and are equipped with some of the best of their arsenal. They do not know your position, but are closing in as we speak. ENGAGEMENT IS NOT ADVISED."'' <br> For any faction, players have a chance to encounter a Hunting Party. Hunting Parties are extremely dangerous groups consisting only of [[Elite]] and [[Major]] enemies that follow a certain path on the field. Players are advised to avoid these groups as much as possible UNLESS they have received a considerable stack of boons from Ziggurats and/or are extremely confident in their builds. Players can detect Hunting Parties by distant chants that get closer as the Hunting Party does too and players can use terrain and Concealment places to avoid them or catch them completely unaware in an ambush. Be warned that Hunting Parties are noticeably more aggressive than their standard counterparts. | ||
*'''Elite Ambush''' <br> ''"Hostile commandoes have located you and are closing in. Watch yourself and engage if necessary. Elimination might yield some insight on the area."'' <br> Sometimes, a Guardian(s) might face an Elite Ambush, an entourage which features some of the toughest enemies each faction has to offer, from [[Stasis]] [[Fallen]], [[Hive]] [[Guardian]]s, [[Wyvern]] squads, [[Red Legion]] elites, unique [[Taken]] models | *'''Elite Ambush''' <br> ''"Hostile commandoes have located you and are closing in. Watch yourself and engage if necessary. Elimination might yield some insight on the area."'' <br> Sometimes, a Guardian(s) might face an Elite Ambush, an entourage which features some of the toughest enemies each faction has to offer, from [[Stasis]] [[Fallen]], [[Hive]] [[Guardian]]s, [[Wyvern]] squads, [[Red Legion]] elites, unique [[Taken]] models and Baron-like [[Scorn]]. Noticeably more aggressive than normal and just as devastating, especially on Legendary difficulty, Elite Ambushes can yield more rewards upon the elimination of these units or can be avoided and, with time, can disappear. | ||
==Factions== | ==Factions== | ||
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====Nemeses==== | ====Nemeses==== | ||
====Hexes==== | ====Hexes==== | ||
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*'''Abomination Hunting''' <br> ''"Roars from this location can be heard from miles around, which means only one thing: the Hive are molding siege engines. End them before they are unleashed."'' <br> It is here where the Hive in this location have been creating all their horrendous monstrosities to aid them in battle. Whether involving destroying them directly, killing their creators first or even overcharging them with energy before they can deploy their rage, Abomination Hunting is another versatile objective with a plethora of ways to go about it. And it can involve anything from a seething horde of Cursed Thrall, Shriekers and, of course, Ogres. | *'''Abomination Hunting''' <br> ''"Roars from this location can be heard from miles around, which means only one thing: the Hive are molding siege engines. End them before they are unleashed."'' <br> It is here where the Hive in this location have been creating all their horrendous monstrosities to aid them in battle. Whether involving destroying them directly, killing their creators first or even overcharging them with energy before they can deploy their rage, Abomination Hunting is another versatile objective with a plethora of ways to go about it. And it can involve anything from a seething horde of Cursed Thrall, Shriekers and, of course, Ogres. | ||
*'''Totem Disarmament''' <br> | *'''Totem Disarmament''' <br> | ||
*'''Elemental Gathering''' <br> | *'''Elemental Gathering''' <br> | ||
====Special Enemies==== | ====Special Enemies==== | ||
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====Nemeses==== | ====Nemeses==== | ||
====Hexes==== | ====Hexes==== | ||
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===Vex=== | ===Vex=== | ||
====Faction Specific Objectives==== | ====Faction Specific Objectives==== | ||
====Special Enemies==== | ====Special Enemies==== | ||
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*'''Hex of the Conflux''' <br> ''"With the aid of their kindred from the Vault of Glass, time ebbs and flows around these Vex constructs. Aid might be found from other timestreams. Be careful."'' <br> Sometimes, a killed Vex unit will just get right back up as either a Precursor or Descendant. Precursors have more health and Descendants deal more damage. Players will notice this change when a killed Vex unit begins to vanish in an angular haze. | *'''Hex of the Conflux''' <br> ''"With the aid of their kindred from the Vault of Glass, time ebbs and flows around these Vex constructs. Aid might be found from other timestreams. Be careful."'' <br> Sometimes, a killed Vex unit will just get right back up as either a Precursor or Descendant. Precursors have more health and Descendants deal more damage. Players will notice this change when a killed Vex unit begins to vanish in an angular haze. | ||
*'''Hex of the Simulator''' <br> ''"Data salvaged from the slain overseer of the Infinite Forest has prepared these Vex for you and your allies. Shake up your tactics to throw them out of balance."'' <br> The more you use a weapon or ability, the less damage it does until it starts dealing no damage. Using other means of engagement will allow the debuffing Hex to slowly lose power over the last used attacks and powers until they are restored to full effectiveness. Be warned that using other abilities will also slowly apply the Hex to them. | *'''Hex of the Simulator''' <br> ''"Data salvaged from the slain overseer of the Infinite Forest has prepared these Vex for you and your allies. Shake up your tactics to throw them out of balance."'' <br> The more you use a weapon or ability, the less damage it does until it starts dealing no damage. Using other means of engagement will allow the debuffing Hex to slowly lose power over the last used attacks and powers until they are restored to full effectiveness. Be warned that using other abilities will also slowly apply the Hex to them. | ||
*'''Hex of the | *'''Hex of the Praetorian''' <br> ''"Darker hearts command the ability to wither away the very foundations they built at the clasp of their metal hands. Beware the disintegration fields in the area."'' <br> Random areas will be hit with a Dematerialization field, which will instant kill a player if they are within proximity of it. It takes a while to activate, so players should have enough time to get clear before it procs. | ||
===Cabal=== | ===Cabal=== | ||
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====Nemeses==== | ====Nemeses==== | ||
====Hexes==== | ====Hexes==== | ||
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*'''[[Forum:The Arbiter's Memory of Agony|The Arbiter's Memory of Agony]]''' | *'''[[Forum:The Arbiter's Memory of Agony|The Arbiter's Memory of Agony]]''' | ||
==Loot== | |||
*'''[[Forum:Unjust Clemency|Unjust Clemency]]''' (Story Completion) | *'''[[Forum:Unjust Clemency|Unjust Clemency]]''' (Story Completion) | ||
*Waste Nomad Armor (Path completions) | |||
*Legendary Armors (Path Completion) | |||
*Legendary Weapons (Path Completion) | |||
*Waste Nomad Armor | *Enhancement Cores (Path Completion) | ||
*Legendary Armors | *Enhancement Prisms (Path Completion (Rare)) | ||
*Legendary Weapons | *Triumphant Conviction Armor (Successful Expedition only) | ||
* | *Artifice Armor (Successful Expedition) | ||
* | *[[Forum:Restitution|Restitution]] (Scout Rifle (Successful Expedition)) | ||
*[[Forum:Restitution|Restitution]] (Scout Rifle) | *[[Forum:Acquittal|Acquittal]] (Hand Cannon (Successful Expedition)) | ||
*[[Forum:Acquittal|Acquittal]] (Hand Cannon) | *[[Forum:Liquidation|Liquidation]] (Submachine Gun (Successful Expedition)) | ||
*[[Forum:Liquidation|Liquidation]] (Submachine Gun) | *[[Forum:Indictment|Indictment]] (Combat Bow (Successful Expedition)) | ||
*[[Forum:Indictment|Indictment]] (Combat Bow) | *[[Forum:Probate|Probate]] (Fusion Rifle (Successful Expedition)) | ||
*[[Forum:Probate|Probate]] (Fusion Rifle) | *[[Forum:Exoneration|Exoneration]] (Glaive (Successful Expedition)) | ||
*[[Forum:Exoneration|Exoneration]] (Glaive) | *[[Forum:Extradition|Extradition]] (Sniper Rifle (Successful Expedition)) | ||
*[[Forum:Extradition|Extradition]] (Sniper Rifle) | *[[Forum:Arraignment|Arraignment]] (Sword (Successful Expedition) | ||
*[[Forum:Arraignment|Arraignment]] (Sword) | *[[Forum:Objection|Objection]] (Rocket Launcher (Successful Expedition)) | ||
*[[Forum:Objection|Objection]] (Rocket Launcher) | *[[Forum:Recusal|Recusal]] (Machine Gun (Successful Expedition)) | ||
*[[Forum:Recusal|Recusal]] (Machine Gun | *Exotic Engrams (Successful Expedition) | ||
*Ascendant Alloy (Successful Expedition) | |||
*Ascendant Shards (Successful Expedition) | |||
*Exotic Engrams | |||
* | |||
* | |||
===Triumphs=== | ===Triumphs=== | ||
==Special Missions== | ==Special Missions== |