Editing Forum:Crystalline Flayer
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==Gameplay== | ==Gameplay== | ||
Crystalline Flayers are powerful [[Attendant]]s that ascended into [[Psion Flayer]]s before they were reshaped by [[The Witness]]. | Crystalline Flayers are powerful [[Attendant]]s that ascended into [[Psion Flayer]]s before they were reshaped by [[The Witness]]. | ||
They remain in the open for most of their fight sending out 3 waves at once that spawn Duskfields at | They remain in the open for most of their fight sending out 3 waves at once that spawn Duskfields at thier end points. They can melee a target with an additional knock-back ability to counter any melee-based attacker. On occasion instead of sending out multiple Duskfield Waves they will charge up and cast thier Psionic Powers to conjure a volley of highly volatile Stasis Seekers that travel along the ground like multiple [[Coldsnap Grenade]]s which can decimate a [[Guardian]]'s health and ''Freeze'' them. Due to their high damage output, this attack should be avoided; so the [[Fireteam]] should put distance between the Flayer and themselves when this attack is cast as the Seekers have a short range they can go before disspate. Once a third of their health is lost, they will call for [[Shadow Legion]] [[Psion Commander]]s to come to their aid, shielding them from all fire as well as calling for more resilient backup. The shield must be destroyed by eliminating the [[Shadow Legion]] [[Psion Commander]]s in the area in a similar fashion to how a [[Councilor]] is supposed to be killed. Once all Commanders are killed, the Flayer will be open to damage once again. | ||