Editing Forum:Asylum of Screams
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There are 6 difficulties to choose from: | There are 6 difficulties to choose from: | ||
*'''Normal''': | *'''Normal''': | ||
{{Article | {{Article Quote|Laugh and laugh at even the biggest of Dark Champions! Risk is exponentially low, but so is the reward.}} | ||
*'''Hard''': | *'''Hard''': | ||
{{Article | {{Article Quote|The Darkness comes strong, but with enough Light, you may triumph. Your reward will provide you with enough.}} | ||
*'''Heroic''': | *'''Heroic''': | ||
{{Article | {{Article Quote|The Darkness is ready to snuff your Light and it's army ready to stamp on your corpse, though chances of survival are only depended on your skill.}} | ||
*'''Midnight''': | *'''Midnight''': | ||
{{Article | {{Article Quote|The Darkness will swallow you whole and your Light forever lost from the warm embrace of the Traveler. You WILL not live once.}} | ||
*'''Eclipse''': | *'''Eclipse''': | ||
{{Article | {{Article Quote|Your ties to the Light have been shattered and the denizens of this realm are ravenous for your Light. May the Traveler have mercy upon your soul...}} | ||
====Catalyst Mode==== | ====Catalyst Mode==== | ||
{{Article | {{Article Quote|Use this ancient tool to make your adventure... ,or perhaps, break. Reward chances are determined by your set difficulty.}} | ||
The Catalyst is claimed after a successful run of the Asylum of Screams, which provides the [[Fireteam]] leader to determine the power level and modifiers of the run, which will define the quality and power of the loot of the realm. While there's the power level to determine the strength and resilience of the enemies, the modifiers can turn a run to a living hell or a cakewalk by the leader. Many of the modifiers include: | The Catalyst is claimed after a successful run of the Asylum of Screams, which provides the [[Fireteam]] leader to determine the power level and modifiers of the run, which will define the quality and power of the loot of the realm. While there's the power level to determine the strength and resilience of the enemies, the modifiers can turn a run to a living hell or a cakewalk by the leader. Many of the modifiers include: | ||
*Fresh Troops | *Fresh Troops |