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| ====Taken==== | | ====Taken==== |
| *'''Anointed Taken Incendior''': Large [[Taken]] [[Incendior]] pulsating with the power of the Abstract. The Magma Launcher launches a steady stream of [[Void]]fire which slowly burns targets while applying the ''Nullified'' debut, which makes the target's shields more vulnerable to damage. Can cast a ''Voidfire Incantation'', which marks an area on the map with a purple glow with Hive Glyphs marked in it, where a massive explosion of [[Void]] energy erupts, creating an area-of-denial and spews out [[Shadowbeast]]s and faster tracking Axion Darts with the ability to apply the ''Nullified'' debuff. The incantation subsides overtime. Utilizes a Voidfire Compression Blast as a melee, which launches a perpetually moving wave of Voidfire which can utterly destroy shields (can be disrupted by cover). | | *'''Anointed Taken Incendior''': |
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| *'''Anointed Taken Hydra''': Large [[Taken Hydra]] pulsating with the power of the Abstract. [[Solar]] [[Aeon Maul]]s can burn targets caught within the explosion's blast radius (direct hits have a longer burn time) and can send a swarm of ''Axion Darts''. Can summon [[Blight]] Spheres with the ability to make all enemies within the Sphere's aura immune while rapidly sundering an enemies health. The Sphere can be destroyed, but requires a lot of fire power, and those who were once inside the Blight will spawn an [[Acolyte's Eye]], a massive swarm of Axion Darts, or a resilient [[Shadow Thrall]] when killed. The Taken Hydra itself will have a rotational shield and a Temporal Shockwave ability which blinds enemies in a way similar to how a Darkness Bolt blinds. | | *'''Anointed Taken Hydra''': |
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| *'''Anointed Taken Marauder''': Large [[Taken]] [[Marauder]] pulsating with the power of the Abstract. Armed with an [[Arc]] [[Shrapnel Launcher]] that bears semi-explosive rounds and can ''Shock'' targets. Has the ability to cast a spell which provides all of their allies with invisibility, while spurring them into a melee frenzy. When made invisible, all Taken allies deal increased melee damage that can also disorient enemies. The spell can eventually wear off and end the Taken's melee frenzy. Much like a [[Taken Captain]], the Taken Marauder is capable of a Darkness Bolt. Melee takes time, but is fatal if it connects. | | *'''Anointed Taken Marauder''': |
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| ==Rewards== | | ==Rewards== |