Editing Forum:Armada of Dakiliss

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*Crew Marauder - Marauder specialists selected from the most ambitious, cunning, yet useful Vandals to serve as a special-ops unit sent anywhere necessary. These Marauders will do anything to inconvenience their enemies or make easy targets of them, so they are armed with [[Trip Mine]]s and [[Web Mine]]s, which they either place or throw to deny their enemies an area for cover or anything useful to them. [[Shrapnel Launcher]]s are silenced and can be fired from farther away with a tighter spread and fires rounds at an accelerated rate. Their cloaking shimmers less than other invisibility tech.
*Crew Marauder - Marauder specialists selected from the most ambitious, cunning, yet useful Vandals to serve as a special-ops unit sent anywhere necessary. These Marauders will do anything to inconvenience their enemies or make easy targets of them, so they are armed with [[Trip Mine]]s and [[Web Mine]]s, which they either place or throw to deny their enemies an area for cover or anything useful to them. [[Shrapnel Launcher]]s are silenced and can be fired from farther away with a tighter spread and fires rounds at an accelerated rate. Their cloaking shimmers less than other invisibility tech.
*Crew Captain - Captain specialists chosen to serve as field commanders and labor taskmasters. These Captains are armed with a collapsed [[Security Turret]] which they place in an important area when they, others, or their important environment is under threat by any infiltrators. [[Absorption shield]]s are more resilient, teleportation goes a longer distance, and [[Scorch Cannon|any]] [[Shock Cannon|Elemental]] [[Null Cannon|Cannon]] can be used by them. [[Molten Welder]]s fire faster, rounds travel faster and explosions are more volatile.
*Crew Captain - Captain specialists chosen to serve as field commanders and labor taskmasters. These Captains are armed with a collapsed [[Security Turret]] which they place in an important area when they, others, or their important environment is under threat by any infiltrators. [[Absorption shield]]s are more resilient, teleportation goes a longer distance, and [[Scorch Cannon|any]] [[Shock Cannon|Elemental]] [[Null Cannon|Cannon]] can be used by them. [[Molten Welder]]s fire faster, rounds travel faster and explosions are more volatile.
**Exovehicular Captain - Captains equipped with an EVA suit to serve in ship-to-ship combat. They are armed with thrusterpacks to maneuver through the vacuum of space and a Shield Drone Overshield to act as a primary shield from gunfire with an [[Absorption shield]] as a secondary means of protection.
**Exovehicular Captain -
**[[Forum:Ketch Enforcer|Ketch Enforcer]]
**[[Forum:Ketch Enforcer|Ketch Enforcer]]
===Automata===
===Automata===
*Crew Shank - Modified Shanks utilized as automated repair drones to fit through smaller spaces and eliminate anything threatening it and maintenance. These automated drones can boost the power of their thrusters to swiftly dash away, through, or towards harm. Shock Turret fires faster.
*Crew Shank -
**Hull Repair Shank - Shanks designed for extravehicular maintenance and are used for defense against boarders. Thrusters allow swift movement through the vacuum of space and the Turret now fires tracking solar projectiles.
**Hull Repair Shank -
*Crew Exploder Shank - Modified Shanks utilized in Torch-and-Burn and Scorched Earth Operations. These swift drones are fitted with a [[Web Mine]] payload which activates when the Shank detonates. The Web Field also weakens targets for their allies.
*Crew Exploder Shank -
*Crew Tracer Shank - Modified Shanks utilized by Marauder units and other Special-Operations among the Jackals. The [[Wire Rifle]] now fires rounds loaded with a paralytic agent which briefly slows targets and weakens their damage. Can briefly go invisible to search for another perch when threatened.
*Crew Tracer Shank -
*Crew Heavy Shank - Modified Heavy Shanks usually seen as a central processor for [[Shank]]s and other Automata while doubling as a security proxy. These Shanks can place a stationary barrier which can protect allies and, inadvertently, enemies. Though these barriers can be destroyed, additional barriers can be produced. The Rotary Turrets fire faster and enhanced thrusters add increased mobility.
*Crew Heavy Shank-
**Exovehicular Monitor - Heavy Shanks designed for zero-gravity environments used to coordinate nearby Shanks and act as a Sentinel against invaders. Heavily modified thrusters allow swift movement in the vacuum and fires a [[Solar]] Trace Beam rather than a [[Void]] projectile volley.
**Exovehicular Monitor -
*Crew Servitor - Servitor designed and programmed to supply enough [[Ether]] to maintain the crew(s) and act as copilots when necessary. The Ether shield ability is rarer, but it also boosts ally damage and rejuvenates any allies' health lost. Fires either a volley of Eye Blasts or a single powerful Blast which continues on the ground and even tracks enemies; this blast can bypass cover.
*Crew Servitor -


==Trivia==
==Trivia==

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