Editing Forum:Adjudicator
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|mission= [[Forum:Expedition|Expedition]] | |mission= [[Forum:Expedition|Expedition]] | ||
|weapon(s)= {{icon|Arc}} [[Forum:Adjudicator Halberd|Adjudicator Halberd]] | |weapon(s)= {{icon|Arc}} [[Forum:Adjudicator Halberd|Adjudicator Halberd]] | ||
|abilities= High Durability <br> Strafe <br> Wing Shields <br> Chromatic Enragement <br> {{icon|Arc}} Inertia Laceration <br> {{icon|Arc}} Soulwrack Pinions <br> Burdening Clangor <br> {{icon|Arc}} Blinding Toll <br> {{icon| | |abilities= High Durability <br> Strafe <br> Wing Shields <br> Chromatic Enragement <br> {{icon|Arc}} Inertia Laceration <br> {{icon|Arc}} Soulwrack Pinions <br> Burdening Clangor <br> {{icon|Strand}} Severing Toll <br> {{icon|Arc}} Blinding Toll <br> {{icon|Solar}} Resonant Toll <br> {{icon|Void}} Psionic Entropy <br> {{icon|Arc}} Justiciar's Verdict <br> {{icon|Arc}} Goring Charge <br> {{icon|Arc}} Reeling Kick <br> {{icon|Arc}} Harrowing Execution <br> Rapid Movement {{c|Enraged}} | ||
}} | }} | ||
{{Quote|Perfect vessels. Agents of unrelenting, unprejudiced justice. My instruments. My tools. My rage. All will face judgement before the Final Shape. All shall pay their due of blood.|Voice of Tribunal}} | {{Quote|Perfect vessels. Agents of unrelenting, unprejudiced justice. My instruments. My tools. My rage. All will face judgement before the Final Shape. All shall pay their due of blood.|Voice of Tribunal}} | ||
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Adjudicators have two combat stances they will cycle through. First is its full melee stance, where it will hold its' Halberd at its waist, moving it into a striking position at its side while calmly and confidently striding towards their targets. Here, it is primarily concerned with entering melee with their adversaries. It will use its wide range of attacks to either eliminate or close the distance with their adversaries. It will mainly try to strike its opponents down with a cleave or stab with their Halberd (cleaves are mainly done when in the presence of multiple enemies). When an Adjudicator wants to close the distance as rapidly as possible, it will also try to run their enemies down with a {{icon|Arc}} Goring Charge attack, greatly wounding their targets, knocking them back and negating healing for around 5 seconds. If dealing with a bold adversary that remains in melee range, the Adjudicator will strike that foe with a {{icon|Arc}} Reeling Kick attack, which doesn't deal as much damage as its other attacks, but knocks back the attacker and briefly disorients them. After releasing a howl, it will begin relentlessly approaching their target, slowly but surely lifting their halberd higher and higher as they approach. Upon reaching their target, they will unleash their {{icon|Arc}} Justiciar's Verdict attack, brutally slamming the ground with their Halberd, dealing massive Arc damage, knocking them away considerably, as well as jolting, blinding and slowing the target. If a target continues to be evasive while the Adjudicator attempts its Justiciar's Verdict, they will simply unleash a barrage of Soulwrack Pinions while chasing them down. | Adjudicators have two combat stances they will cycle through. First is its full melee stance, where it will hold its' Halberd at its waist, moving it into a striking position at its side while calmly and confidently striding towards their targets. Here, it is primarily concerned with entering melee with their adversaries. It will use its wide range of attacks to either eliminate or close the distance with their adversaries. It will mainly try to strike its opponents down with a cleave or stab with their Halberd (cleaves are mainly done when in the presence of multiple enemies). When an Adjudicator wants to close the distance as rapidly as possible, it will also try to run their enemies down with a {{icon|Arc}} Goring Charge attack, greatly wounding their targets, knocking them back and negating healing for around 5 seconds. If dealing with a bold adversary that remains in melee range, the Adjudicator will strike that foe with a {{icon|Arc}} Reeling Kick attack, which doesn't deal as much damage as its other attacks, but knocks back the attacker and briefly disorients them. After releasing a howl, it will begin relentlessly approaching their target, slowly but surely lifting their halberd higher and higher as they approach. Upon reaching their target, they will unleash their {{icon|Arc}} Justiciar's Verdict attack, brutally slamming the ground with their Halberd, dealing massive Arc damage, knocking them away considerably, as well as jolting, blinding and slowing the target. If a target continues to be evasive while the Adjudicator attempts its Justiciar's Verdict, they will simply unleash a barrage of Soulwrack Pinions while chasing them down. | ||
However, if there are enemies out of range, it will aim the point of the Halberd towards their unreachable adversaries and unleash a powerful {{icon|Arc}} Inertia Laceration bolt at their adversaries | However, if there are enemies out of range, it will aim the point of the Halberd towards their unreachable adversaries and unleash a powerful {{icon|Arc}} Inertia Laceration bolt at their adversaries, dealing sheer damage and knocking their target back. Additionally, if there are multiple adversaries before it and it wishes to cut the number down, it will glow with psionic arc energy, loose some feathers on its wings and launch a barrage of light explosive {{icon|Arc}} Soulwrack Pinions that will untiringly and rapidly chase any exposed targets and bury themselves into their targets before exploding with high-voltaic blasts that will jolt players. | ||
While a ruthless melee unit, the Adjudicator isn't without a means to avoid damage from attacks whenever possible. It will mainly try to strafe attacks using their vestigial wings to propel them to the side as much as possible. Sometimes, however, when a massive amount of attacks begin to head their way, they will shroud themselves with their wings, negating all direct damage dealt to it. If enough damage is dealt to it's wings, it will visibly start glowing with a prismatic sheen before "enraging", becoming immune to all crowd-control abilities and enhancing all attacks with increased damage and providing all attacks with an additional mechanic: normal cleaves negate healing for three seconds, the Adjudicator will fire three {{icon|Arc}} Inertia Lacerations in quick succession, Goring Charge also slows, Reeling Kick also explodes with resonant energy and there are more Soulwrack Pinions in a burst. To end this enrage, damage must be allocated on the Adjudicator's glowing wing-caps. When the Adjudicator is near death (mostly around a third of their health), they will automatically enter their enrage state and will not fall out of the enrage, regardless of how many shots were placed into their wings. | While a ruthless melee unit, the Adjudicator isn't without a means to avoid damage from attacks whenever possible. It will mainly try to strafe attacks using their vestigial wings to propel them to the side as much as possible. Sometimes, however, when a massive amount of attacks begin to head their way, they will shroud themselves with their wings, negating all direct damage dealt to it. If enough damage is dealt to it's wings, it will visibly start glowing with a prismatic sheen before "enraging", becoming immune to all crowd-control abilities and enhancing all attacks with increased damage and providing all attacks with an additional mechanic: normal cleaves negate healing for three seconds, the Adjudicator will fire three {{icon|Arc}} Inertia Lacerations in quick succession, Goring Charge also slows, Reeling Kick also explodes with resonant energy and there are more Soulwrack Pinions in a burst. To end this enrage, damage must be allocated on the Adjudicator's glowing wing-caps. When the Adjudicator is near death (mostly around a third of their health), they will automatically enter their enrage state and will not fall out of the enrage, regardless of how many shots were placed into their wings. | ||
If in the presence of a bunch of allies, the Adjudicator will move into a "judgement stance", where it will extend their horns, plant the pole end of the halberd into the ground and unlock the bell contained in the blade-end of the weapon. It will cycle through | If in the presence of a bunch of allies, the Adjudicator will move into a "judgement stance", where it will extend their horns, plant the pole end of the halberd into the ground and unlock the bell contained in the blade-end of the weapon. It will cycle through four different abilities, each indicated by a glow around the horns and bell, as well as the toll of the bell. When the Adjudicator glows green and longly and hardly rings their bells twice, all players will be afflicted with {{icon|Strand}} Sever, reducing all damage done to the Adjudicator's allies. Glowing dark blue and raising the Halberd high with a somewhat harmonious roar, the Adjudicator will ring the bell continuously twenty times, afflicting the Guardians with burdening clangor and removing their ability to jump as long as the bell is ringing. Glowing cyan and tolling non-stop twelve times, the Adjudicator will blind all players exposed to the Adjudicator on the third toll onward. Glowing orange and tolling five times with a grinding sound coming from the bell as well, the Adjudicator will launch a swarm of {{icon|Solar}} Resonant drones at their adversaries, dealing considerable damage to and scorching their targets. Glowing purple and slamming the pole end of the halberd into the ground thrice before tolling a total of five times, the Adjudicator will afflict target players with {{icon|Void}} Psionic Entropy, damaging and launching them into the air multiple times. The Adjudicator will mainly remain in this stance as long as there are allies with it, but it will return to its attack stance if there are enemies too close to it or it lacks allies. | ||
To negate any psionic attack, players can either deal considerable damage to the head or simply shoot the bell on the halberd a fair few times without any damage directly done to the Adjudicator to cancel the attack. However, if the Adjudicator is interrupted, it will move into its enraged state. In addition to all other benefits it gains from their enraged state, they will also try to "grab" their target. The target of the grab will realize that they are being pursued by the glowing, fuming Arc energy emanating from their chevron eyes and horns. Upon closing in with the target, it will let the halberd fall into one hand and splay the other hand out with claws extended, poised to snatch the Guardian. In range, it will try to grab the Guardian with its hand while lifting itself upwards with its wings. If successfully grabbed, the Adjudicator will roar into the Guardian's face before slamming them into the ground, kicking the struggling Guardian back down into the ground before orienting the Halberd to cleave them. If the strike doesn't outright kill and disintegrate the Guardian, they will instead be considerably launched back in the direction of the cleave, negating healing for 5 seconds. If the grab is missed, it will remain in its enraged state irregardless and continue to attack the team. The Adjudicator will also attempt grabs when on its last legs. | To negate any psionic attack, players can either deal considerable damage to the head or simply shoot the bell on the halberd a fair few times without any damage directly done to the Adjudicator to cancel the attack. However, if the Adjudicator is interrupted, it will move into its enraged state. In addition to all other benefits it gains from their enraged state, they will also try to "grab" their target. The target of the grab will realize that they are being pursued by the glowing, fuming Arc energy emanating from their chevron eyes and horns. Upon closing in with the target, it will let the halberd fall into one hand and splay the other hand out with claws extended, poised to snatch the Guardian. In range, it will try to grab the Guardian with its hand while lifting itself upwards with its wings. If successfully grabbed, the Adjudicator will roar into the Guardian's face before slamming them into the ground, kicking the struggling Guardian back down into the ground before orienting the Halberd to cleave them. If the strike doesn't outright kill and disintegrate the Guardian, they will instead be considerably launched back in the direction of the cleave, negating healing for 5 seconds. If the grab is missed, it will remain in its enraged state irregardless and continue to attack the team. The Adjudicator will also attempt grabs when on its last legs. |