Editing Forum:Adjudicator
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==Gameplay== | ==Gameplay== | ||
Adjudicators have two combat stances they will cycle through. First is its full melee stance, where it will hold its' Halberd at its waist, moving it into a striking position at its side | Adjudicators have two combat stances they will cycle through. First is its full melee stance, where it will hold its' Halberd at its waist, moving it into a striking position at its side when chasing down their enemies. Here, it is primarily concerned with entering melee with their adversaries. It will use its wide range of attacks to either eliminate or close the distance with their adversaries. It will mainly try to strike its opponents down with a cleave or stab with their Halberd (cleaves are mainly done when in the presence of multiple enemies). When an Adjudicator wants to close the distance as rapidly as possible, it will also try to run their enemies down with a {{icon|Arc}} Goring Charge attack, greatly wounding their targets, knocking them back and negating healing for around 5 seconds. If dealing with a bold adversary that remains in melee range, the Adjudicator will strike that foe with a {{icon|Arc}} Reeling Kick attack, which doesn't deal as much damage as its other attacks, but knocks back the attacker and briefly disorients them. After releasing a howl, it will begin relentlessly approaching their target, slowly but surely lifting their halberd higher and higher as they approach. Upon reaching their target, they will unleash their {{icon|Arc}} Justiciar's Verdict attack, brutally slamming the ground with their Halberd, dealing massive Arc damage, knocking them away considerably, as well as jolting, blinding and slowing the target. If a target continues to be evasive while the Adjudicator attempts its Justiciar's Verdict, they will simply unleash a barrage of Soulwrack Pinions while chasing them down. | ||
However, if there are enemies out of range, it will aim the point of the Halberd towards their unreachable adversaries and unleash a powerful {{icon|Arc}} Inertia Laceration bolt at their adversaries. This attack, behaves much like a lightning bolt, where it will create a tracking path, swiftly and surely creating a series of Arc bolts seeking to connect to a target. Upon connection, the attack deals sheer damage and knocks them back. Additionally, if there are multiple adversaries before it and it wishes to cut the number down, it will glow with psionic arc energy, loose some feathers on its wings and launch a barrage of light explosive {{icon|Arc}} Soulwrack Pinions that will untiringly and rapidly chase any exposed targets and bury themselves into their targets before exploding with high-voltaic blasts that will jolt players. | However, if there are enemies out of range, it will aim the point of the Halberd towards their unreachable adversaries and unleash a powerful {{icon|Arc}} Inertia Laceration bolt at their adversaries. This attack, behaves much like a lightning bolt, where it will create a tracking path, swiftly and surely creating a series of Arc bolts seeking to connect to a target. Upon connection, the attack deals sheer damage and knocks them back. Additionally, if there are multiple adversaries before it and it wishes to cut the number down, it will glow with psionic arc energy, loose some feathers on its wings and launch a barrage of light explosive {{icon|Arc}} Soulwrack Pinions that will untiringly and rapidly chase any exposed targets and bury themselves into their targets before exploding with high-voltaic blasts that will jolt players. |