Editing Finisher
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==Overview== | ==Overview== | ||
When enemies are low on health, they will start to glow yellow and have a yellow circle over their heads. If a player gets close to the enemy and presses the button they have bound to Finisher, they will close the distance to the enemy rapidly, and go through an animation that will show the player killing the enemy in an interesting way. During a Finisher animation, the enemy that is being attacked is completely immune to damage, while the player is not. [[Minor]] enemies become vulnerable at half health, [[Elite]] enemies at one third, and [[Major]] enemies | When enemies are low on health, they will start to glow yellow and have a yellow circle over their heads. If a player gets close to the enemy and presses the button they have bound to Finisher, they will close the distance to the enemy rapidly, and go through an animation that will show the player killing the enemy in an interesting way. During a Finisher animation, the enemy that is being attacked is completely immune to damage, while the player is not. [[Minor]] enemies become vulnerable at half health, [[Elite]] enemies at one third, and [[Major]] enemies at one sixth. [[Ultra]]s and [[Vehicle]]s cannot be finished. Barrier [[Champion]]s and [[Hive]] [[Knight]]s can make themselves temporarily immune to Finishers while using their defensive abilities. | ||
There are a number of [[Mods]] and [[Fragment (Class)|Fragment]]s that synergize with Finishers, as well as the [[Aeon Safe]], [[Aeon Soul]] and [[Aeon Swift]] [[Exotic]] [[Armor]]s. Some [[Bounties]] require the player to use Finishers on enemies. | There are a number of [[Mods]] and [[Fragment (Class)|Fragment]]s that synergize with Finishers, as well as the [[Aeon Safe]], [[Aeon Soul]] and [[Aeon Swift]] [[Exotic]] [[Armor]]s. Some [[Bounties]] require the player to use Finishers on enemies. | ||
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==Trivia== | ==Trivia== | ||
*Using your finisher in midair always plays the class' default animation | *Using your finisher in midair always plays the class' default animation. | ||
*There once existed a bug where if an enemy is killed right when a player starts a Finisher, the player is killed. | *There once existed a bug where if an enemy is killed right when a player starts a Finisher, the player is killed. | ||
**This was patched to now where if an enemy dies at the same time as someone tries to finish the enemy, the player will go through the animation anyways. | **This was patched to now where if an enemy dies at the same time as someone tries to finish the enemy, the player will go through the animation anyways. |