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{{Weapon infobox | {{Weapon infobox | ||
|image= [[File:DY1 Fatebringer.png|350px]] | |image=[[File:DY1 Fatebringer.png|350px]] | ||
|class=[[ | |manufacturer= | ||
|type=[[Hand Cannon]] | |style= | ||
|level= | |class= [[Legendary]] | ||
|type= [[Hand Cannon]] | |||
|level= 40 | |||
|accuracy= | |||
|impact= 81 | |impact= 81 | ||
|stability= | |range= 40 | ||
|stability= 38 | |||
|reload= 39 | |||
|equip speed= 36 | |||
|magazine=12 | |magazine=12 | ||
| | |feed=Barrel | ||
|ammo= | |||
|mode=Semi-Automatic | |||
|ammo= | |||
|mode= | |||
|rate= 140 RPM | |rate= 140 RPM | ||
|damage= | |damage= [[Arc]] | ||
|range= | |range= | ||
| | |service= [[Guardian]]s | ||
|affiliation= | |||
}} | }} | ||
{{quote|Delivering the inevitable, one pull at a time.|In-game description}} | |||
{{ | |||
'''Fatebringer''' is a [[Legendary]] [[Year 1]] [[Hand Cannon]] that deals [[Arc]] damage and is rewarded from the [[Templar]] Boss phase in the [[Vault of Glass]] [[Raid]] on hard mode as a rare drop. Players in [[Year 3]] of [[Destiny]] can get a very similar weapon (if rolled correctly) known as the [[Imago Loop]] from the [[Strike Hoard]] in [[The Undying Mind (strike)|The Undying Mind]] [[Strike]]. In Destiny 2 Year 2, a new [[Hand cannon]] called [[Nation of Beasts]] was introduced as a reward from the [[Morgeth, the Spirekeeper]] encounter in the [[Last Wish]] [[Raid]], with similar perks to the iconic gun. In Destiny 2 Year 4, with the return of the Vault of Glass [[raid]] from Destiny 1, Fatebringer is officially back, albeit with some adjustments, such as the addition of random perks, and lack of the intrinsic perk "Oracle Disruptor" as well as one fewer perk slot. Both the lack of a 3rd perk slot and the removal of the Oracle Disruptor perk are in line with the rest of the weapons from [[Vault of Glass (Raid)]]. | |||
==Perks (Destiny 1)== | ==Perks (Destiny 1)== | ||
===Intrinsic=== | ===Intrinsic=== | ||
*'''Oracle Disruptor''': This weapon deals bonus damage to [[Oracle]]s in the [[ | *'''Oracle Disruptor''': This weapon deals bonus damage to [[Oracle]]s in the [[Vault of Glass]] | ||
===1st column=== | ===1st column=== | ||
*'''Steadyhand IS''': Stable sight, optimized for excellent recoil control. | *'''Steadyhand IS''': Stable sight, optimized for excellent recoil control. | ||
*'''Sureshot IS''': Snapshot sight, excellent handling, superb target acquisition. | *'''Sureshot IS''': Snapshot sight, excellent handling, superb target acquisition. | ||
*'''Quickdraw IS''': Agile sight, lightning-fast handling. | *'''Quickdraw IS''': Agile sight, lightning-fast handling. | ||
===2nd column=== | ===2nd column=== | ||
*'''Firefly''': Precision kills with this weapon cause the target to explode. | *'''Firefly''': Precision kills with this weapon cause the target to explode. | ||
===3rd column=== | ===3rd column=== | ||
*'''Field Scout''': Increased ammo carry capacity. | *'''Field Scout''': Increased ammo carry capacity. | ||
*'''Single Point Sling''': Switch weapons faster, move more quickly while aiming. | *'''Single Point Sling''': Switch weapons faster, move more quickly while aiming. | ||
*'''Explosive Rounds''': Volatile payload explodes on impact, dealing a portion of the weapon's damage in an area. | *'''Explosive Rounds''': Volatile payload explodes on impact, dealing a portion of the weapon's damage in an area. | ||
===4th column=== | ===4th column=== | ||
*'''Outlaw''': Precision kills with this weapon dramatically increase reload speed. | *'''Outlaw''': Precision kills with this weapon dramatically increase reload speed. | ||
==Perks ( | ==Perks (Destiny2)== | ||
===Barrel=== | ===Barrel=== | ||
*'''Full Bore''' - +15 range, -10 stability, -5 handling | *'''Full Bore''' - +15 range, -10 stability, -5 handling | ||
*'''Hammer-forged rifling''' - +10 range | *'''Hammer-forged rifling''' - +10 range | ||
*'''Arrowhead brake''' - +10 handling, +30 recoil control | *'''Arrowhead brake''' - +10 handling, +30 recoil control | ||
*'''Chambered compensator''' - +10 stability, -5 handling, +10 recoil | *'''Chambered compensator'''' - +10 stability, -5 handling, +10 recoil | ||
*'''Corkscrew rifling''' - +5 range, +5 stability, +5 handling | *'''Corkscrew rifling''' - +5 range, +5 stability, +5 handling | ||
*'''Extended barrel ''' - +10 range, -10 handling, +10 recoil | *'''Extended barrel ''' - +10 range, -10 handling, +10 recoil | ||
*'''Fluted barrel''' - +5 stability, +15 handling | *'''Fluted barrel''' - +5 stability, +15 handling | ||
*'''Polygonal rifling''' - +10 | *'''Polygonal rifling''' - +10 stabilty | ||
*'''Smallbore''' - +7 range, +7 stability | *'''Smallbore''' - +7 range, +7 stability | ||
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*'''Appended mag''' - +20 magazine | *'''Appended mag''' - +20 magazine | ||
*'''Extended mag''' - -20 reload, +30 magazine | *'''Extended mag''' - -20 reload, +30 magazine | ||
*'''steady rounds''' - -5 range, +15 | *'''steady rounds''' - -5 range, +15 stabiliyy | ||
*'''Alloy mag''' - +10 reload (when magazine is empty) | *'''Alloy mag''' - +10 reload (when magazine is empty) | ||
*'''Flared magwell''' - +5 stability, +15 reload | *'''Flared magwell''' - +5 stability, +15 reload | ||
===1st perk column==== | |||
===1st perk column=== | |||
*'''Rewind rounds''' - When weapon is empty, magazine refills from reserves based on number of hits (must hit last shot of the magazine to proc). | *'''Rewind rounds''' - When weapon is empty, magazine refills from reserves based on number of hits (must hit last shot of the magazine to proc). | ||
*'''Explosive Payload''' - Projectiles create an Area-of-effect detonation on impact. | *'''Explosive Payload''' - Projectiles create an Area-of-effect detonation on impact. | ||
*'''Killing Wind''' - Final blows grant increased | *'''Killing Wind''' - Final blows grant increased molbility, range, and handling for a short duration. | ||
*'''Tunnel vision''' - Reloading after defeating a target greatly increasers target | *'''Tunnel vision''' - Reloading after defeating a target greatly increasers target caquisition and aim0down-sight speed for a short duration. | ||
*'''Osmosis''' - Using your grenade ability changes this weapon's damage type to match your subclass | *'''Osmosis''' - Using your grenade ability changes this weapon's damage type to match your subclass util the weapon is stowed. | ||
*'''Thresh''' - Killing combatants generates a small amount of [[Super]] energy. | *'''Thresh''' - Killing combatants generates a small amount of [[Super]] energy. | ||
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*''' Kill Clip''' - Reloading after a kill grants bonus damage for 3 seconds. | *''' Kill Clip''' - Reloading after a kill grants bonus damage for 3 seconds. | ||
*'''Opening shot''' - Improved accuracy and range on first shot fired while aiming down sights. | *'''Opening shot''' - Improved accuracy and range on first shot fired while aiming down sights. | ||
*'''Adrenaline Junkie | *'''Adrenaline Junkie - Grenade final blows grantbonus damage and handling for a moderate duration. | ||
==List of appearances== | ==List of appearances== | ||
*''[[Destiny]]'' {{1st}} | *''[[Destiny]]'' {{1st}} | ||
**''[[Rise of Iron]]'' | **''[[Rise of Iron]]'' | ||
*''[[Destiny 2]]'' | *''[[Destiny 2]]'' | ||
*'''[[Season of the Splicer]] | |||
{{Primaries}} | |||
[[Category:Hand cannons]] | |||
[[Category:Hand | |||
[[Category:Legendary weapons]] | [[Category:Legendary weapons]] | ||
[[Category:Year | [[Category:Year One weapons]] |