Editing Farm

From Destinypedia, the Destiny wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 10: Line 10:
}}
}}
{{Article quote|A refugee camp set up during the [[Red War]] for [[Guardian]]s and [[Humanity|non Guardians]] alike, on the outskirts of the [[EDZ]].}}
{{Article quote|A refugee camp set up during the [[Red War]] for [[Guardian]]s and [[Humanity|non Guardians]] alike, on the outskirts of the [[EDZ]].}}
The '''Farm''', also known as the '''Guardian Camp''', was a [[Social|social space]] located in the [[European Dead Zone]] on [[Earth]]. It would later return as a private space during the [[Season of Defiance]].
The '''Farm''', also known as the '''Guardian Camp''', was a [[Social|social space]] located in the [[European Dead Zone]] on [[Earth]]. It would later return as a private space during Season of Defiance. This was one of the most known and easiest place to access


==Overview==
==Overview==
Line 17: Line 17:
After Ghaul was defeated and [[The Last City|the Last City]] was liberated, most of the Farm's vendors relocated to a [[Tower (Destiny 2)|new headquarters]]. The only vendors and services that remained were a postmaster, vaults, and [[Cryptarch]] [[Tyra Karn]].
After Ghaul was defeated and [[The Last City|the Last City]] was liberated, most of the Farm's vendors relocated to a [[Tower (Destiny 2)|new headquarters]]. The only vendors and services that remained were a postmaster, vaults, and [[Cryptarch]] [[Tyra Karn]].


Through the [[Fallen Transponder]], [[Mithrax]] would invite [[The Guardian|the Guardian]] to the Farm in order to begin the [[Zero Hour]] mission.
During Season of Defiance, the now destroyed Farm would play host to a holdout of civilians under the protection of [[Mara Sov]] and her [[Techeun]]s. It'd also serve as the main base of operations where [[The Coalition]] would plan and begin strikes against the [[Shadow Legion]] and their prison camps.
 
During the [[Invasion of Earth]], the now-destroyed Farm would play host to a holdout of civilians under the protection of [[Mara Sov]] and her [[Techeun]]s. It'd also serve as the main base of operations where [[The Coalition]] would plan and begin strikes against the [[Shadow Legion]] and their prison camps.


==Residents of the Farm==
==Residents of the Farm==
Line 117: Line 115:
*Guardians can temporarily unlock increased agility while at the Farm. Walking on the water wheel for a few seconds will grant the buffs "Wheel Boost" and "Sentry Ranks x2". Reaching the roof of the barn will likewise grant "Vertigo" and an additional 2 Sentry Ranks. After obtaining 4 Sentry Ranks, activating the fire pit near the lake to begins a Scouting Patrol, which will grant "Commander's Blessing" and start a brief jumping challenge. Passing through all of the columns of light as they appear across the Farm unlocks "Scouting Commander," a blue aura that allows rapid sprinting and very high jumping; the completion time will also be noted. Scouting Commander will last until the player leaves the Farm but can be re-obtained on subsequent visits.
*Guardians can temporarily unlock increased agility while at the Farm. Walking on the water wheel for a few seconds will grant the buffs "Wheel Boost" and "Sentry Ranks x2". Reaching the roof of the barn will likewise grant "Vertigo" and an additional 2 Sentry Ranks. After obtaining 4 Sentry Ranks, activating the fire pit near the lake to begins a Scouting Patrol, which will grant "Commander's Blessing" and start a brief jumping challenge. Passing through all of the columns of light as they appear across the Farm unlocks "Scouting Commander," a blue aura that allows rapid sprinting and very high jumping; the completion time will also be noted. Scouting Commander will last until the player leaves the Farm but can be re-obtained on subsequent visits.
*The drapes to the left behind Tyra Karn did not have collision and could be freely jumped through to find an empty and roughly textured shed.
*The drapes to the left behind Tyra Karn did not have collision and could be freely jumped through to find an empty and roughly textured shed.
*With the release of ''[[Beyond Light]]'', the Farm was removed and placed in the [[Destiny Content Vault]], but was later re-added with the [[Season of Defiance]], though the space was vaulted once again with the release of ''[[The Final Shape]]''.
*With the release of [[Beyond Light]], the Farm was removed and placed in the Destiny Content Vault. But was later re-added with Season of Defiance.


==Gallery==
==Gallery==

Please note that all contributions to Destinypedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Destinypedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.

This page is a member of 1 meta category: