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| | | {{Images}} |
| {{stub}} | | {{stub}} |
| {{Weapon infobox | | {{Weapon infobox |
| |image=[[File:Far-Future.jpg|350px]] | | |image= |
| |manufacturer= | | |manufacturer= |
| |style= | | |style= |
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| ==Perks== | | ==Perks== |
| | | {{Expand-section}} |
| ===Intrinsic traits===
| | *'''Adaptive Frame:''' A well-rounded grip, reliable and sturdy. |
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| *'''Adaptive Frame''' - A well rounded grip, reliable and sturdy. | |
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| ===Barrels===
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| *'''Smallbore''' - +7 stability, +7 range
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| *'''Polygonal rifling''' - +10 stability
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| *''' Hammer-forged rifling''' - +10 range
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| *'''Full bore''' - -10 stability, +15 range, -5 handling
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| *'''Fluted Barrel''' - +5 stability, +15 handling
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| *'''Extended barrel''' - -10 handling, +10 range, +10 recoil
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| *'''Corkscrew rifling''' - +5 stability, +5 range, +5 handling
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| *'''Chambered compensator''' - +10 stability, +10 recoil, -5 handling
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| *'''Arrowhead brake''' +30 recoil, +10 handling
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| ===Magazine upgrade===
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| *'''Flared magwell''' - +15 reload, +5 stability
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| *'''Alloy magazine''' - +.85 reload(when mag is empty)
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| *'''Steady rounds''' - +15 stability, -5 range, +7 airborne
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| *'''Extended mag''' - +1 magazine, -20 reload, +10 airborne
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| *'''Tactical mag''' - +10 reload, +5 stability
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| *'''Appended mag''' - +1 magazine
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| *'''Accurized rounds''' - +10 range
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| ===1st perk slot===
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| *'''Lead from gold''' - Collecting heavy ammo grants ammo to this weapon.
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| *'''Auto-loading holster''' - This weapon is automatically reloaded after holstered after a short duration.
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| *'''Slideshot''' - Sliding partially reloads weapon and grants increased rang and stability.
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| *'''Moving target''' - Increased movement speed and target acquisition while moving and aiming down sights.
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| *'''Quickdraw''' - This weapon can be drawn unbelievably fast.
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| *'''Surplus''' - Increased handling, reload speed, and stability for each charged ability.
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| ===2nd perk slot===
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| *'''Frenzy''' - Being in combat for an extended time increases damage, handling, and reload speed until leaving combat.
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| *'''Opening shot''' -Improved accuracy and range on first shot of attack.
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| *'''Multikill clip''' - Reloading increases damage based on number of kills before reload.
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| *'''Thresh''' - Killing enemies grants a small amount of super energy.
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| *'''Demolitionist''' - Kills generate grenade energy. Using your grenade reloads this weapon.
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| *'''Wellspring''' - Kills generate ability energy. Energy is divided between uncharged abilities.
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| ==Lore== | | ==Lore== |
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| [[Category:Sniper Rifles]] | | [[Category:Sniper Rifles]] |
| [[Category:Weapon lore]] | | [[Category:Weapon lore]] |
| [[Category:Cabal]]
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