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[[File:Grimoire Factions.jpg|200px|right|Grimoire card for the three main City factions.]] | [[File:Grimoire Factions.jpg|200px|right|Grimoire card for the three main City factions.]] | ||
'''Factions''' are groups that [[Guardian]]s can join and earn [[Reputation]] with. Most factions are based within the [[Last City]]. Completing activities for a faction allows Guardians to increase their rank with them and earn rewards. On the other hand, there are some factions that cannot be joined because they have no Reputation stat, and furthermore | '''Factions''' are groups that [[Guardian]]s can join and earn [[Reputation]] with. Most factions are based within the [[Last City]], but some are found elsewhere, such as the [[Reef]]. Completing activities for a faction allows Guardians to increase their rank with them and earn rewards. On the other hand, there are some factions that cannot be joined because they have no Reputation stat, and furthermore, the enemy races have their own factions dedicated to their own goals. | ||
==Consensus factions== | ==Consensus factions== | ||
These three factions form the City's government, the [[Consensus]], and seek champions among the Guardians to represent them in the [[Crucible]]. Guardians may pledge themselves to a faction for a fee of 2500 [[Glimmer]] to support it and earn faction-specific rewards, such as [[ | These three factions form the City's government, the [[Consensus]], and seek champions among the Guardians to represent them in the [[Crucible]]. Guardians may pledge themselves to a faction for a fee of 2500 [[Glimmer]] to support it and earn faction-specific rewards, such as [[weapon]]s, [[armor]], [[emblem]]s, and [[shader]]s. Guardians can only change their allegiance once per week, and must pay the fee each time. Players continue to earn Vanguard or Crucible Reputation in addition to Reputation with their faction. | ||
If players earn Level 25 Reputation with a faction, they'll unlock a faction quest that rewards an [[Exotic]] class item that increases Reputation gains with that faction. | If players earn Level 25 Reputation with a faction, they'll unlock a faction quest that rewards an [[Exotic]] class item that increases Reputation gains with that faction. | ||
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|<small>'''Tower Rep'''</small><br>[[Executor Hideo]] | |<small>'''Tower Rep'''</small><br>[[Executor Hideo]] | ||
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|<small>'''Philosophy'''<br>''"The Traveler is not our only salvation. Another future lies out among the light of other stars."''<br>Dead Orbit is a survivalist faction that believes humanity's future lies not on [[Earth]] with the [[ | |<small>'''Philosophy'''<br>''"The Traveler is not our only salvation. Another future lies out among the light of other stars."''<br>Dead Orbit is a survivalist faction that believes humanity's future lies not on [[Earth]] with the [[Traveler]], but in a great diaspora throughout the universe. They hope that by colonizing as many worlds beyond the [[Solar System]] as possible, humanity will become too innumerable for another disaster like the [[Collapse]] to break it or an enemy like the [[Darkness]] to extinguish it. Dead Orbit members are currently assembling a fleet of starships to begin their interstellar journey.</small> | ||
|<small>'''Philosophy'''<br>''"There is no future but now. No truth but war."''<br>Future War Cult is a fatalist faction that believes conflict is the quintessential nature of the universe and the inescapable end-state of most, if not all possible realities. Known for their martial prowess as much as their secrecy and eccentricity, Cultists assert that another confrontation with the Darkness, the "coming war", is inevitable whether humanity makes its stand on Earth or attempts to flee elsewhere. In their opinion, preparing for that confrontation should be the sole, driving purpose of the Last City and the Guardians.</small> | |<small>'''Philosophy'''<br>''"There is no future but now. No truth but war."''<br>Future War Cult is a fatalist faction that believes conflict is the quintessential nature of the universe and the inescapable end-state of most, if not all possible realities. Known for their martial prowess as much as their secrecy and eccentricity, Cultists assert that another confrontation with the Darkness, the "coming war", is inevitable whether humanity makes its stand on Earth or attempts to flee elsewhere. In their opinion, preparing for that confrontation should be the sole, driving purpose of the Last City and the Guardians.</small> | ||
|<small>'''Philosophy'''<br>''"Hope will be born from the collective triumphs of the king in us all."''<br>New Monarchy is a monarchist faction that believes humanity should strive to restore the lost glory and order of the [[Golden Age]], and that the ideal way to achieve that is by uniting the Last City under a single, benevolent ruler invested with absolute authority. New Monarchists view the Consensus as a tenuous compromise that impedes the path to true progress. They patiently await the day when the Consensus voluntarily abolishes itself and a monarch is chosen by acclamation.</small> | |<small>'''Philosophy'''<br>''"Hope will be born from the collective triumphs of the king in us all."''<br>New Monarchy is a monarchist faction that believes humanity should strive to restore the lost glory and order of the [[Golden Age]], and that the ideal way to achieve that is by uniting the Last City under a single, benevolent ruler invested with absolute authority. New Monarchists view the [[Consensus]] as a tenuous compromise that impedes the path to true progress. They patiently await the day when the Consensus voluntarily abolishes itself and a monarch is chosen by acclamation.</small> | ||
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===Faction Rallies=== | ===Faction Rallies=== | ||
In [[Destiny 2]], the factions return to compete against one another in the [[Faction Rallies]] event, where one of the factions is declared the winner by receiving the most support from players across all available activities. They have been deprecated beginning in ''Forsaken''. | In [[Destiny 2]], the factions return to compete against one another in the [[Faction Rallies]] event, where one of the factions is declared the winner by receiving the most support from players across all available activities. They have been deprecated beginning in ''Forsaken''. | ||
==Guardian factions== | |||
These factions give Reputation to Guardians by default. | |||
*'''[[Vanguard]]'''—the default faction for all Guardians. The Vanguard advise Guardians on missions and see to the City's defense. Guardians earn Reputation with the Vanguard by completing [[Patrol]] missions, [[Story Mission]]s, [[Strike|Vanguard Ops]], and Vanguard bounties. | |||
*'''[[Crucible]]'''—the City's competitive arena. Guardians earn Reputation by competing and completing Crucible bounties, and [[Lord Shaxx]]'s weekly bounties. | |||
*'''[[Iron Banner]]'''—a special tournament in the Crucible. Guardians earn Reputation by winning matches and completing Iron Banner bounties. Formerly hosted by [[Lady Efrideet]] and currently overseen by [[Saladin Forge|Lord Saladin]]. | |||
*'''[[Cryptarch]]'''—any Guardian who brings [[engram]]s for decoding are rewarded for their discoveries. | |||
*'''[[Gunsmith]]'''—field test weapons for the Tower's gunsmith, and he'll reward you with a special delivery with one of the City's [[Weapon Foundry|Weapon Foundries]]. | |||
*'''[[Sparrow Racing League]]'''—complete and win [[Sparrow]] races to increase SRL Event Standing and earn better rewards. The [[Amanda Holliday|Tower Shipwright]] hosts the event. | |||
==Quest factions== | |||
These individuals seek the help of Guardians for their own agendas. | |||
*'''[[Eris Morn|Crota's Bane]]'''—Eris Morn is the sole representative of this faction, and is obsessed with stopping [[Crota, Son of Oryx|Crota]] and [[Oryx, the Taken King|his father Oryx]]. Completing her bounties will unlock items for sale exclusive to her. | |||
*'''[[Queen's Wrath (event)|Queen's Wrath]]'''—the Reef is hiring Guardians to eliminate dangerous members of the [[House of Wolves]] and the [[Taken]] that have escaped into the wild. The [[Petra Venj|Queen's Guard]] awards those who bring the Reef's enemies to justice. | |||
*'''[[House of Judgment]]'''—the Queen wants the [[Prison of Elders]] cleared of its prisoners, and has tasked Guardians with this duty in exchange for treasures. | |||
==Other factions== | ==Other factions== | ||
These factions are named, but cannot be joined by Guardians to date. | These factions are named, but cannot be joined by Guardians to date. | ||
*'''[[Cult of Osiris]]''' | *'''[[Cult of Osiris]]'''—a cult dedicated to the teachings of [[Osiris]]. Players can interact with its representative, [[Brother Vance]], but cannot earn Reputation with them. | ||
*'''[[Symmetry]]''' | *'''[[Symmetry]]'''—a minor faction that was founded on the teachings of [[Ulan-Tan]]. Barred from the Consensus for being too dangerous. | ||
*'''[[Concordat]]''' | *'''[[Concordat]]'''—a former Consensus member, ejected after its founder, [[Lysander]], was exiled. | ||
*'''[[ | *'''[[The Hidden]]''' - the Last City's spy network, led by the [[Warlock]] Vanguard [[Ikora Rey]]. | ||
*'''[[Seraphs]]''' - personal enforcers hired by [[Rasputin]] prior to his sacrifice. | |||
==Allied Factions== | |||
These factions have allied with the Vanguard and the Guardians of Earth in defiance against [[the Witness]], the commander of the [[Black Fleet]] and its pursuit of the [[Final Shape]]. | |||
*'''[[The Coalition]]''': | |||
**[[House of Light]] - an Eliksni house led by [[Mithrax, Kell of Light|Mithrax]], who believe in allying themselves with Humanity and worshipping the Traveler. | |||
**[[House of Spider]]—a Fallen crime syndicate formerly held up in the [[Tangled Shore]] lead by [[the Spider]]. | |||
**[[Imperial Cabal]] - The remnants of the Cabal Empire after the [[Fall of Torobatl|fall]] of [[Torobatl]] that still remain loyal to [[Empress Caiatl]]. | |||
***[[Iron War Beast]]s - a sublegion of Imperial Cabal led by [[Valus]] Saladin Forge. | |||
**[[Reef]] | |||
***[[Corsair]]s - [[Awoken]] soldiers that protect the Reef and the [[Dreaming City]], led by [[Paladin]]s. | |||
***[[Techeun]]s - Awoken mystics capable of interfacing with paracausal technology. | |||
***[[Royal Awoken Guard|Queensguard]] - Awoken soldiers that protect the Awoken Queen from harm. | |||
**[[Neomuna]] | |||
***[[Cloud Strider]]s - cybernetically enhanced warriors that protect the citizens of Neomuna and live a lifespan of 10 years before succumbing to the augmentations | |||
==Enemy factions== | |||
*[[Fallen]] Houses: | |||
**[[House of Devils]]—noble house located on [[Earth]], most commonly encountered by Guardians. | |||
***[[Devil Splicers]]—a radical sect of the Fallen [[Splicers]] belonging to the House of Devils. | |||
**[[House of Kings]]—secretive yet dangerous noble house on Earth rarely seen by Guardians, once led [[Craask, Kell of Kings|Craask]]. | |||
**[[House of Exile]]—a house of outcasts from the [[Battle of Twilight Gap]] located on the [[Moon]]. | |||
**[[House of Rain]]—a small now extinct house that plundered Mercury in the Dark Age. Its livery was taken up by House Dusk. | |||
**[[House of Stone]]—an extinct house destroyed in the [[Whirlwind]]. Was led by [[Chelchis, Kell of Stone|Chelchis]], a Fallen legend. | |||
**[[House of Scar]]—an extinct Fallen house after the events of the Whirlwind. | |||
**[[House of Winter]]—a large Fallen house on [[Venus]] looking to secure Vex technology. | |||
**[[House of Wolves]]—a Fallen house that was once loyal to [[Mara Sov]] but rebelled under the leadership of [[Skolas, Kell of Kells|Skolas]]. | |||
***[[Taniks' Crew]]—a rag-tag group of Fallen that work for the mercenary [[Taniks, the Scarred|Taniks]]. | |||
**[[House of Dusk]]—a mysterious Fallen house that emerges during the [[Red War]], engaging every other faction in the system. | |||
**[[Kell's Scourge]]—another Fallen crime syndicate full of anarchists that plundered the vaults and forges of the [[Black Armory]] lead by [[Siviks, Lost to None|Siviks]]. | |||
**[[House of Salvation]]—a massive Fallen house formed from Dusk, Wolves, Devils, and Scourge seeking the destruction of the Traveler and mastery of [[Stasis]]. Lead by [[Eramis, Kell of Darkness|Eramis]] and her Dark Council. | |||
**Old Crews—a group of houseless Fallen pirates that have existed since the [[Long Drift]]. Many have lairs throughout the [[Themis Cluster]]. | |||
*[[Scorn]]—a faction of ferocious undead Fallen that were raised through the use of [[Dark Ether]], predominantly found in the [[Tangled Shore]], the [[Dreaming City]], and [[Court of Savathûn|Savathûn's Throne World]]. | |||
*[[Hive]] Broods: | |||
**[[Hidden Swarm]]—the Hive's outermost line of defense on the Moon, most commonly encountered by Guardians. | |||
**[[Spawn of Crota]]—direct servants of Crota. | |||
**[[Blood of Oryx]]—direct servants of [[Oryx, the Taken King|Oryx]]. | |||
**[[The Silent Brood]]—wardens of [[The Sunless Cell]] on the [[Dreadnaught]]. | |||
**[[Venom of Oryx]]—elite saboteurs of the Taken King, seen only in [[The First Firewall]] [[Story]] mission. | |||
**[[Savathûn's Brood]]—servants of [[Savathûn, the Witch Queen|Savathûn]] formerly found on [[Titan (moon)|Titan]] before its disappearance. | |||
**[[Grasp of Nokris]]—servants of [[Nokris, Supplicant to Savathûn|Nokris]] and [[Xol, Will of the Thousands|Xol]] found in [[Hellas Basin]] on [[Mars]]. | |||
**[[Xivu Arath's Horde]]—servants of [[Xivu Arath, God of War|Xivu Arath]]. | |||
***[[Wrathborn]]—corrupted Fallen, Hive, and Cabal brainwashed to serve Xivu Arath via the [[Cryptolith]]s. | |||
**[[Lucent Brood]]—servants and [[Lightbearer]]s of Savathûn and [[Immaru]] found in her Throne World. | |||
*[[Vex]] Programmings: | |||
**[[Hezen Corrective]]—Vex units that seek out and attack the House of Winter on Venus. | |||
**[[Hezen Protective]]—protectors of important Vex sites such as [[The Citadel]] on Venus. | |||
**[[Virgo Prohibition]]—aggressive and relentless Vex units that test the Cabal's [[Exclusion Zone]]. | |||
**[[Sol Collective]]—the largest Vex programming, encountered on [[Nessus]], [[Io]], [[Mercury]] [[Europa]], [[Neptune]] and in the [[Vex Network]]. | |||
**[[Sol Divisive]]—protectors of the [[Black Garden]], aligned with the goals of the Witness. | |||
**[[Precursors]]—ancient yet futuristic Vex in the [[Vault of Glass (location)|Vault of Glass]] and the [[Infinite Forest]]. | |||
**[[Descendants]]—extremely old Vex from the future in the Vault of Glass and the Infinite Forest. | |||
**[[Proxy|Proxies]]—simulated entities created by the Infinite Forest to protect it. | |||
*[[Cabal]] Legions: | |||
**[[Sand Eaters]]—most commonly encountered infantry on Mars before the Red War. | |||
**[[Dust Giants]]—highly trained soldiers used to reinforce crumbling lines and fend off Vex offensives. | |||
**[[Siege Dancers]]—elite forward soldiers that take over newfound territory. | |||
**[[Ice Reapers]]—an elite [[Psion]] unit containing powerful [[Psion Flayer]]s. | |||
**[[Blind Legion]]—soldiers that seek out and defend Vex artifacts on Mars. | |||
**[[Broken Legion]]—a renegade detachment contained in the Prison of Elders. | |||
**[[Skyburners]]—celestial demolitions fleet; formerly a reserve fleet until the [[Taken War]]. | |||
**[[Red Legion]]—the most technologically advanced Cabal Legion, led by [[Dominus Ghaul]], who came to capture [[the Traveler]] during the Red War. | |||
***[[Blood Guard]]—elite Red Legion task force that guards its foremost commanders and operations. | |||
**[[Loyalists]]—the loyal followers of [[Emperor Calus]] who serve him aboard the [[Leviathan (ship)|Leviathan]]. | |||
**[[Cabal Deserters]]—various groups of Cabal forces who broke off from the main Cabal legions for individual reasons. | |||
***[[Psion Conclave]]—a rebel group led predominantly by Psions seeking retribution for [[Amtec]] [[Niruul, the Hollow Voice|and]] [[Ozletc, the Sky Piercer|her]] [[Tazaroc, the Sun Eater|sisters]], currently led by [[Yirix]]. | |||
**[[Shadow Legion]]—a Cabal legion that serves Calus after he became a Disciple of the Witness, and later remained loyal to the Witness. Armed with [[Pyramid]] technology such as [[Tech Pack]]s. Encountered on [[Neptune]] and invading [[Earth]] | |||
*[[Taken]]—the personal army of Oryx, composed of corrupted and enslaved members of other enemy races, now under the command of the Witness. Encountered throughout the Solar System. | |||
*[[Nightmare]]s—manifestations of past enemies created by the energy of [[the Lunar Pyramid]] that was once piloted by [[Nezarec, Final God of Pain|Nezarec]] for psychological and physical warfare. | |||
*[[Disciples of the Witness]]—powerful group of individuals that wield the Darkness and assist the Witness in its pursuit of the Final Shape. | |||
==List of appearances== | ==List of appearances== | ||
*''[[Destiny]]'' {{1st}} | *''[[Destiny]]'' {{1st}} | ||
*''[[Destiny 2]]'' | *''[[Destiny 2]]'' | ||
{{Guardian factions}} | {{Guardian factions}} | ||
{{Guardian orders}} | |||
{{Enemy factions}} | |||
[[Category:Activities]] | [[Category:Activities]] | ||
[[Category:Guardian factions]] | [[Category:Guardian factions|*]] |