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{{New content|Destiny 2}}
{{Level infobox
{{Level infobox
|prev=[[Savathûn's Song (strike)|Savathûn's Song]] {{c|Strike}} <br> [[Liminality]] {{c|Rework}}
|prev=
|next=[[The Inverted Spire]]
|next=
|game= ''[[Destiny 2]]''
|game= ''[[Destiny 2]]''
|name= Exodus Crash
|name= Exodus Crash
|image=[[File:ExodusCrash.jpg|300px]]   
|image=[[file:Exodus Crash Thaviks.jpg|300px]]   
|player= 1-3
|player= 1-3
|races=[[Fallen]]<br>[[Vex]]
|factions=[[House of Dusk]] {{C|Original}}<br>[[Sol Collective]] {{C|Original}}<br>[[House of Salvation]] {{C|Rework}}<br>[[Nessian Schism]] {{C|Rework}}
|place= [[Arcadian Valley]], [[Nessus]]
|place= [[Arcadian Valley]], [[Nessus]]
|objective=Stop the [[House of Dusk]] from pillaging the Exodus Black and kill their [[Thaviks, the Depraved|leader]].
|objective=
}}
}}
{{Article quote|Purge the Fallen infestation of the Exodus Black.}}


'''Exodus Crash''' is a [[Strike]] in ''[[Destiny 2]]'' that takes place on [[Nessus]]. The [[fireteam]]'s objective is to track down and eliminate the [[Fallen]] that have holed up inside the [[Exodus Black]].
'''Exodus Crash''' is a [[Strike]] in ''[[Destiny 2]]'' that takes place on [[Nessus]]. The [[fireteam]]'s objective is to track down and eliminate the [[Fallen]] that have holed up inside the [[Exodus Black]].


==Objectives==
==Objectives==
===Original===
*Pass through the electrical fields  
*Pass through the electrical fields  
*Fight into the base  
*Fight into the base  
Line 31: Line 28:
*Kill Thaviks, the Depraved
*Kill Thaviks, the Depraved


===Rework===
==Enemies==
*Investigate Crash Site
*WANTED: [[Golden Age Looter]] ([[Fallen]] [[Shank]])
*Clear the Path
*BOSS: [[Thaviks, the Depraved]] ([[Fallen]] [[Marauder]])
*Overload Barrier
*Disable Barrier
*Defend Ghost
**Hack progress
***X%
*Defeat Lieutenant
*Defeat Disciple
*Advance Further
*Overload Generator
**Arc charges
***X of 2
*Disable Barriers
*Advance Forward
*Reach the Exodus Black's Aft
*Destroy Shanks
*Defeat Pykis, House Salvation
*Overload Stealth Systems


==Transcript==
==Transcript==
===Original===
'''(Mission Begins)'''


*'''[[Zavala]]:''' The [[Fallen]] have tracked us to [[Nessus]]. They have the [[Exodus Black]] on lockdown, and damaged [[Failsafe]]'s systems in their raid. Both are key assets to our endeavors here. Operation Piccolo has begun.
:'''Prodromus Down'''
 
'''[[Zavala]]''': The [[Fallen]] have tracked us to [[Nessus]]. They have the [[Exodus Black]] on lockdown, and damaged [[Failsafe]]'s systems in their raid. Both are key assets to our endeavors here. Operation Piccolo has begun.
 
'''Ghost''': Piccolo? really?
 
'''[[Cayde-6]]''': We don't have to call it that. We'll give it a better name. Later.
 
'''[[Failsafe]] (Cheery)''': I'm sorry to inconvenience you, Captain. Thank you. I have marked a trail of Arc pulses the Fallen have left behind.
 
:Track Fallen through Arc Pulses
::Pulses Analyzed
:::[0-100]%
::Pass through Arc Pulses so Ghost can use them to track the Fallen
 
:::::The players move off from their starting point towards the pulses. Not far from their start they encounter 3 [[Pike]]s which they can commandeer and use against the enemies in the area. In Version 1 these will be Fallen, with several [[Vandal]] snipers positioned through the area as well as more Pikes being piloted by the Fallen. Web Mines are also present.
 
:::100%
 
'''Ghost''': One more set of coordinates! Those Fallen can't be far.
 
:Track Fallen through Arc Pulses
::Pulses Analyzed
:::[0-100]%
::Pass through Arc Pulses so Ghost can use them to track the Fallen
 
:::::The players advance, following the pulses towards a cliff. The cliff is accessible by a mined bridge, or by a Vex gravity cannon which will launch the player to the back of the cliff immediately besides the Exodus Black rubble acting as Ghost Scan [https://www.destinypedia.com/File:NE_Prodromus_Down.PNG NE-PD-1]:
::::::'''Ghost''': "This antenna snapped off an escape shuttle... that didn't do a great job of escaping. No one made it out of the Exodus Black before it went down. There must be crashed shuttles all over Nessus."
 
:::100%
 
'''Ghost''': let's see... Okay, the Fallen went that-a-way!
 
:::::Progression along the cliff is blocked by an energy barrier controlled by the Fallen, led by [[Khirin, Blinding Captain]]
 
:Defeat the Fallen
::Lower the barrier blocking your progress by eliminating the Fallen warriors


*'''Ghost:''' Piccolo? Really?
:::::The players kill Khirin and the way clears


*'''[[Cayde-6]]:''' We don't have to call it that. We'll give it a better name. Later.
'''Failsafe (Cheery)''': Captain. May I speak with you in private?


*'''[[Failsafe]] (Cheerful):''' I'm sorry to inconvenience you, Captain. Thank you. I have marked a trail of Arc pulses the Fallen have left behind.
'''Cayde''': This sounds juicy. What's going on?


'''Track the Fallen through Arc Pulses'''
:Reach the Exodus Black's Aft
::Work your way through the Nessus labyrinth towards the Exodus Black's aft section


*'''Ghost''': One more set of coordinates! Those Fallen can't be far.
'''Failsafe (Cheery)''': Boop! '''(Depressed)''': Sorry Cap, I cut the line. There's a buzzing in my brain. I think the Fallen are ripping up my ship.
Pass through Arc Pulses so Ghost can use them to track the Fallen


*'''Ghost''': let's see... Okay, the Fallen went that-a-way!
:::::The player moves through the Vex structure, which in this version contains Vex units. The players clear the area and enter a larger courtyard the entrance of which is blocked by yet another barrier. At the rear is a large piece of Fallen equipment powering the device. The floor is covered by a conductive mesh.


*'''Failsafe (Cheery)''': Captain. May I speak with you in private?
:Analyze the Fallen Device
::Have Ghost take a look at the Fallen equipment


*'''Cayde:''' This sounds juicy. What's going on?
::Hack


*'''Failsafe (Cheerful):''' Boop!  
'''Ghost''': I'll be right back!


*'''Failsafe (Depressed):''' Sorry Cap, I cut the line. There's a buzzing in my brain. I think the Fallen are ripping up my ship.
:Defend Ghost
::Progress
:::[0-100]%
::Protect Ghost while he tries to lower the barrier


*'''Ghost:''' I'll be right back!
:::::The player must stay near the device while Ghost hacks it to lower the barrier, in order for this to advance. If the player gets to distant they will receive a reminder saying:


*'''Ghost:''' This webbing on the floor looks like some kind of [[Arc]] conductor.
:Return to Ghost
::


*'''Ghost:''' Ow. Ow! This really stings.
'''Ghost''': This webbing on the floor looks like some kind of [[Arc]] conductor.


*'''Ghost:''' Thanks! I'm never leaving your backpack again. Probably best to keep keep Arc energy away.
:::::Enemies spawn in and attack the players. These enemies may be Fallen or they may be Vex. In the case of the Fallen, modified [[Shank]]s called "Overcharge Shanks" will spawn in. These Shanks are modifications of the [[Exploder Shank]] and behave in the same way, approaching the player to detonate themselves in an explosion, except that the Overcharge Shank also constantly emits Arc energy, which will electrocute players nearby, slowing their movement, damaging them and preventing them from jumping away to safety as the Shank closes in and explodes.  


*'''Ghost:''' Barrier is down! My scan showed the Fallen used Arc energy from Exodus tech to control everything here - including the barriers.
:::::In the event of Vex enemy waves, the Overcharge Shanks will be replaced by [[Fanatic]]s


*'''Failsafe (Cheerful):''' Arc overloads Vex systems. They start leaking milk.
:::::The webbing around the device will also shock the player and Ghost when either the Overcharge Shank or Fanatic is near, extending the range of these proximal electrocution effects as the enemies close in on Ghost


*'''Ghost:''' Lovely.
'''Ghost''': Ow. Ow! This really stings.


*'''Ghost:''' Failsafe, we haven't seen any signs of Fallen tinkering with your ship.
:::::The player defends Ghost and drives the enemies back.


*'''Failsafe (Cheerful):''' they're still crawling around. They seem right at home.
'''Ghost''': Thanks! I'm never leaving your backpack again. Probably best to keep keep Arc energy away.


*'''Ghost:''' I've located another set of Arc pules. Don't worry, we'll find them.
:::50%


*'''Cayde:''' Hello? Everything okay?
:::::The various enemies are defeated and a consistent sequence occurs as Fallen arrive, led by two [[Ultra]] class "Jamming [[Servitor]]s", as well as large numbers of Overcharge Shanks


*'''Ghost:''' We're fine! Failsafe was just being fidgety.
:Destroy the Servitors
::Servitors Destroyed
:::[0-2] of 2
::A pair of Servitors are creating interference preventing Ghost from completing his hack.


*'''Failsafe (Cheerful):''' Cayde unit? Ghost? Kindly delete yourselves.
:::::The players defeat the Servitors. With the servitors defeated either the Fallen will continue to spawn or the fight will revert to the Vex variation, which will be reinforced by several Quantum [[Minotaur]]s and a [[Hydra]]


*'''Cayde:''' Failsafe, how you holding up, buddy?
:::100%


*'''Failsafe (Cheerful):''' I hid from the [[Vex]] for centuries! You blew my cover. Now the Fallen are inside my ship, tearing it apart! '''(Depressed)''': How do you think I'm doing?
:::::The enemies are defeated.


*'''Cayde:''' Uhhh, Ghost! How are you holding up buddy?
'''Ghost''': Barrier is down! My scan showed the Fallen used Arc energy from Exodus tech to control everything here - including the barriers.


*'''Failsafe (Cheery):''' Captain, Ghost. I want to thank you again for doing this. I'm sure the damage feels worse than it is.
'''Failsafe (Cheery)''': Arc overloads Vex systems. They start leaking milk.


*'''Ghost:''' Haha. Of course. Let's hurry. She's melting.
'''Ghost''': Lovely.


*'''Ghost:''' Lights are out. Where did they divert all the power to?
:Reach the Exodus Black's Aft
::Work your way through the Nessus labyrinth towards the Exodus Black's aft section


'''Thaviks, the Depraved is defeated.'''
:'''Exodus Black'''


*'''Ghost:''' Exodus Black is all clear. Failsafe, you feeling any better?
:::::The player exits [[Prodromus Down]] and heads towards [[Exodus Black]] which is full of more enemies. The Vex variant will see several Hydras and [[Cyclops]]es located throughout the area.


*'''Failsafe (Cheerful):''' Yes, thank you! As well as a ship AI can when her crew has died.
'''Ghost''': Failsafe, we haven't seen any signs of Fallen tinkering with your ship.


*'''Ghost:''' We'll always be here for you.
'''Failsafe (Cheery)''': they're still crawling around. They seem right at home.


*'''Cayde:''' And who's better than us? We're awesome.
'''Ghost''': I've located another set of Arc pules. Don't worry, we'll find them.


*'''Failsafe (Depressed):''' Yeah. Yeah, I guess so.


'''(Mission Ends)'''
:Track Fallen through Arc Pulses
===Rework===
::Pulses Analyzed
'''(Mission Begins)'''
:::[0-100]%
::Pass through Arc Pulses so Ghost can use them to track the Fallen


*'''Failsafe (Depressed):''' Captain! You're finally here.
:::100%


*'''Saint-14:''' Failsafe knew you would answer her distress call.
:Reach the Exodus Black's Aft
::Work your way through the Nessus labyrinth towards the Exodus Black's aft section


*'''Failsafe (Cheerful):''' The Captain enjoys dismantling Vex almost as much as you do, Saint-unit.
'''Cayde''': Hello? Everything okay?


*'''Saint-14:''' Hah! Are we rubbing you off on you, Failsafe?
'''Ghost''': We're fine! Failsafe was just being fidgety.


*'''Failsafe (Depressed):''' Not really. I've got plenty of motivation to destroy Vex.
'''Failsafe (Cheery)''': Cayde unit? Ghost? Kindly delete yourselves.


'''The Guardians ride Heavy Pikes towards the Crash Site. Upon arriving, they defeat forces of the House of Salvation led by a Brig before being ambushed by Compelled Vex. Receiving an Arc Charge from destroying a Elite Hydra, they deposit it into a machine to lower the barrier leading into the maze.'''
'''Cayde''': Failsafe, how you holding up, buddy?


*'''[[The Ghost|Ghost]]:''' Be careful when I'm gone!
'''Failsafe (Cheery)''': I hid from the [[Vex]] for centuries! You blew my cover. Now the Fallen are inside my ship, tearing it apart! '''(Depressed)''': How do you think I'm doing?


'''Arriving at the center of the maze, the Guardians destroys the Overcharge Shanks and summon their Ghost to hack into the Fallen's machine maintaining the barrier.'''
'''Cayde''': Uhhh, Ghost! How are you holding up buddy?


*'''Ghost:''' This machine-it's some kind of Arc energy siphon.
:'''Glade of Echoes'''


'''As the Ghost hacks into the machine's systems, the Guardians defend it from hordes of incoming Fallen, including a Warrior's Enforcer. With the system successfully hacked, the fireteam slay a Disciple of Kridis before continuing their journey into the maze. Eventually they arrive at the wreckage of the Exodus Black.'''
:::::The player reaches the aft of the ship, finding their progression blocked by a [[Walker]] and several [[Heavy Shank]]s. However, before reaching these some [[Heavy Pike]]s can be found to the left as the players approach the aft, allowing them to commandeer the Heavy Pikes and destroy the Walker and everything else surrounding the Exodus Black


*'''Failsafe (Cheerful):''' I detect barriers nearby. These Arc charges may serve a related function.
:Defeat the Fallen walker
::Eliminate the Walker guarding the Exodus Black


'''Defeating Elite Compelled Minotaurs, the fireteam retrieve Arc charges from their remains and deposit them into a generator to lower the Fallen shield around a Scorch Cannon. They shoot the cannon at another generator to disable the barriers, thus allowing them to advance forward to the Glade of Echoes. Destroying a Walker standing in their way, the Guardians delve into a dark cave towards the Exodus Black's Aft.'''
:::::The Walker is defeated and all the Heavy Pikes immediately despawn.  


*'''Ghost:''' Brrr… cold and dark in here.
:Explore the Exodus Black's Aft
::Enter and explore the Exodus Black crash site


*'''Saint-14:''' Perfect for an ambush. Stay on your guard.
:::::The players enter what remains of the aft section, which is partially on fire.


'''Traversing up the platforms, the Guardians eventually arrive into the Exodus Black's Aft. Shortly after destroying the Shanks within the room, they are ambushed by Fallen forces led by Pykis, House Salvation.'''
'''Failsafe (Cheery)''': Captain, Ghost. I want to thank you again for doing this. I'm sure the damage feels worse than it is.


*'''Ghost:''' What was that?
'''Ghost''': Haha. Of course. Let's hurry. She's melting.


'''As Pykis becomes severely wounded by the fireteam, it retreats and teleports way from the battle.'''
:'''EX-077 Command'''
:Restricted Zone


*'''Ghost:''' This steal field is vulnerable to Arc energy! Guardian, are you thinking what I'm thinking?
:::::The interior is total darkness as the player explores the area. Somewhere in the dark of the ship's interior is [https://www.destinypedia.com/File:NE_EX-077_Command.PNG NE-X77-1]:
::::::'''Ghost''': "This thing is still online. And it's connected to [[Fallen]] comms on [[Titan (moon)|Titan]]. And in the [[EDZ]]. But... those are the only places I'm seeing. Nothing on the [[Moon]], or [[Venus]], or [[Mars]]. Did the [[Red Legion]] wipe them out?"


'''With Vex forces joining the battle, the fireteam destroy Hydra to retrieve their Arc energy and deposit it into a generator to overload the security system. As Pykis re-emerges, the Guardians defeat the Captain, bringing an end to the House of Salvation's scouting mission on Nessus.'''
'''Ghost''': Lights are out. Where did they divert all the power to?


*'''Saint-14:''' Ah, that is better… Failsafe, you agree?
:::::The player manages to navigate their way up towards the boss fight area and enters it.


*'''Failsafe (Cheerful):''' Most lifeforms and AIs prefer silence to gunfire. Guardians are the notable exception.
:Clear the Area
::Kill the Shanks threatening your progress


*'''Saint-14:''' You know us to well.
:::::The arena is a shaped like a large ring with a smaller disc in the center of it, connected to the exterior ring by four bridges, which the player must remain on lest they fall to their death. Jumping between these will be limited during the fight by the shock effect from Overcharge Shanks. At 3 of the 4 sections of the external ring, where it is connected via a bridge more conductive mesh will cover the floor and thanks to electrical emitters connected to this mesh periodically conduct a charge when enemies are spawning in and the emitters are activated, or the Overcharge Shanks are near. These same 3 sections, to the right and back of the are which is slightly elevated, and the front, which has the lowest elevation, will also be sites for Fallen reinforcements to spawn in, and will not contain any decent cover. The exception to this is located to the left of the arena as viewed from entry, as this area has no electrical emitter plugged into its electrical mesh covering the floor to electrocute the player, and does not serve as a spawn point for any Fallen, and provides cover which may be hidden behind, crouched and fired over, or stood on top of which will negate the shock effect of Overcharge Shanks. So the other sections front, back and right are crap, the middle is a deathtrap and only the left is a good location, free of electrically traps, spawning points and provides ample cover. So go left.


'''(Mission Ends)'''
:::::The players clear the area of the Shanks, triggering the fight to begin as [[Thaviks, the Depraved]] spawns in.
 
:Defeat Thaviks, the Depraved
::Defeat Thaviks, and free the Exodus Black from the Fallen
 
:::::Thaviks is a giant [[Marauder]], capable of cloaking and is equipped with a [[Shrapnel Launcher]]. His main mechanic is to sneak up on the players invisibly and shoot them. When damaged he will vanish and summon reinforcements. It is as this phase that the sections of the external ring will have their emitters activate and the entire sections become electrically charged, and Fallen will spawn, including numerous Overcharge Shanks and Servitors. This pattern repeats until Thaviks' health is reduced to 33% and he will then switch to swords instead of the Shrapnel Launcher.
 
:::::The players kill Thaviks.
 
'''Ghost''': Exodus Black is all clear. Failsafe, you feeling any better?
 
'''Failsafe (Cheery)''': Yes, thank you! As well as a ship AI can when her crew has died.
 
'''Ghost''': We'll always be here for you.
 
'''Cayde''': And who's better than us? We're awesome.
 
'''Failsafe (Depressed)''': Yeah. Yeah, I guess so.
 
'''''{End Gameplay}'''''
 
'''''{End Mission}'''''


==Enemies==
==Enemies==
{{Col-begin}}
 
{{Col-2}}
===Fallen===
===Original===
;[[Fallen]] - [[House of Dusk]]
*[[Dreg]]
*[[Dreg]]
**[[Resilient Dreg]]
**[[Pike Dreg]]
*[[Vandal]]
*[[Vandal]]
**[[Resilient Vandal]]
*[[Wretch]]
*[[Marauder]]
*[[Marauder]]
*[[Captain]]
*[[Captain]]
**[[Resilient Captain]]
*[[Servitor]]
**[[Unyielding Servitor]]
*[[Shank]]
*[[Shank]]
**[[Overcharge Shank]]
**[[Overcharge Shank]]
*[[Heavy Shank]]
**[[Resilient Heavy Shank]]
*[[Walker]]


;[[Vex]] - [[Sol Collective]]
===Vex===
*[[Goblin]]
*[[Goblin]]
*[[Fanatic]]
*[[Fanatic]]


;Nightfall Champions
===Bosses===
*[[Barrier Servitor]]
*[[Overload Captain]]
 
====Bosses====
*[[Khirin, Blinding Captain]]
*[[Golden Age Looter]] {{C|WANTED}}
*[[Minotaur]] {{C|Ultra}}
*[[Thaviks, the Depraved]]
*[[Thaviks, the Depraved]]
====Vaulted enemies====
*[[Kendriks-7]]
*[[Kendriks-7]]
*[[Jamming Servitor]]
*[[Khirin, Blinding Captain]]
*[[Siege Minotaur]]
 
{{Col-2}}
===Rework===
{{expand-section}}
;[[Vex]] - [[Nessian Schism]]
*[[Compelled Fanatic]]
*[[Compelled Goblin]]
**[[Elite Compelled Goblin]]
*[[Compelled Hobgoblin]]
**[[Elite Compelled Hobgoblin]]
*[[Compelled Harpy]]
*[[Compelled Minotaur]]
**[[Elite Compelled Minotaur]]
*[[Compelled Wyvern]]
*[[Compelled Hydra]]
**[[Elite Compelled Hydra]]
*[[Elite Compelled Cyclops]]
 
;[[Fallen]] - [[House of Salvation]]
*[[Shank]]
**[[Duskfield Shank]]
**[[Overcharge Shank]]
**[[Tracer Shank]]
**[[Heavy Shank]]
*[[Dreg]]
**[[Pike Dreg]]
*[[Wretch]]
*[[Vandal]]
**[[Scorch Vandal, Gunner of Avarokk]]
*[[Marauder]]
*[[Captain]]
**[[Resilient Captain]]
*[[Defiled Servitor, House Salvation]] - [[Elite]]
*[[Brig]] - [[Major]]
*[[Walker]]
 
====Bosses====
*[[Warrior's Enforcer]]
*[[Disciple of Kridis]]
*[[Pykis, House Salvation]]
{{Col-end}}
 
==Gallery==
<gallery perrow=3>
Exodus Crash Thaviks.jpg
</gallery>


==Trivia==
==Trivia==
*Exodus Crash is the only Strike to have been removed from the [[Modifier|Heroic]] and [[Nightfall]] playlists.
*Exodus Crash is the only Strike that has been removed from the [[Heroic]] and [[Nightfall]] playlists.
**It was later added back after [[Forsaken]] with changes to [[Ghost]] scan speeds, and making [[Thaviks, the Depraved]] less mobile.
**It was later added back after [[Forsaken]] with changes to [[Ghost]] scan speeds, and making [[Thaviks, the Deprived]] less irritating a less mobile.
 
==List of appearances==
*''[[Destiny 2]]'' {{1st}}
**''[[Episode: Echoes]]'' {{Rw}}
 
==References==
<references/>
 
{{Strikes|D2}}


[[Category:Strikes]]
[[Category:Strikes]]
[[Category:Nessus]]

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