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| {{Image}} | | {{Images}} |
| {{Stub}} | | {{Stub}} |
| {{Weapon infobox | | {{Weapon infobox |
| |image= [[File:Enigma's draw.jpg|350px]] | | |image= [[File:Enigma's draw.jpg]] |
| |manufacturer=[[Future War Cult]] | | |manufacturer=[[Future War Cult]] |
| |style= | | |style= |
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| |accuracy= | | |accuracy= |
| |impact=51 | | |impact=51 |
| |stability=39-66 | | |stability=48 |
| |handling=30-52 | | |handling=39 |
| |magazine=12-15 | | |magazine=12 |
| |feed= | | |feed= |
| |ammo=Primary | | |ammo=Primary |
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| |rate=260 RPM | | |rate=260 RPM |
| |damage=Kinetic | | |damage=Kinetic |
| |range=54-70 | | |range=54 |
| |service= | | |service= |
| |affiliation=[[Future War Cult]] | | |affiliation=[[Future War Cult]] |
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| ==Perks== | | ==Perks== |
| ===Intrinsic traits===
| | {{Expand-section}} |
| *'''Precision Frame''' - This weapon's recoil pattern is more predictably vertical.
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| ===Sight===
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| *'''Quickdot SAS''' - +5 stability, +15 handling, +5 Aim Asist
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| *'''Control SAS''' - +10 stability, +10 handling, +5 Aim Asist
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| *'''Shortsec SAS''' - +3 Range, +3 stability, +3 handling, +5 Aim Asist
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| *'''Tactic SAS''' - +5 Range, +5 Aim Asist
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| *'''Target SAS'''- +8 Range, -5 stability, -5 handling, +5 Aim Asist
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| *'''Farpoint SAS''' - +13 Range, -10 stability, -10 handling, +5 Aim Asist
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| ===Magazine===
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| *'''Appended Mag''' - +20 magazine
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| *'''High-Caliber Rounds''' - Shots from this weapon knock the target back farther, +5 range
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| *'''Armor-Piercing Rounds''' - Rounds cause extra damage to combatants' shields and overpenetrate targets, +5 range
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| *'''Ricochet Rounds''' - Rounds ricochet off hard surfaces, +5 range, + 10 stability
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| *'''Extended Mag''' - -20 reload, +30 magazine
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| *'''Alloy Mag''' - +10 reload (when magazine is empty)
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| *'''Flared Magwell''' - +5 stability, +15 reload
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| *'''Light Mag''' - +5 range, +10 reload speed
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| ===1st perk===
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| *'''Full Auto Trigger System''' - Holding down the trigger will fire this weapon at full auto
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| *'''Grave Robber''' - Kills partially refill magazine from reserves
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| *'''Triple Tap''' - Rapidly landing precision hits will return 1 round to the magazine
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| *'''Zen Moment''' - Causing damage with this weapon increases its stability
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| *'''Opening Shot''' - Improved accuracy and range on the opening shot of attack
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| ===2nd perk===
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| *'''Demolitionist''' - Kills with this weapon generate grenade energy. Activating your grenade ability reloads this weapon from reserves
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| *'''Rapid Hit''' - Rapid precision hits temporarily increase stability and reload speed
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| *'''Swashbuckler''' - This weapon gains increased damage from melee kills and kills with this weapon
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| *'''Rangefinder''' - Aiming this weapon increases its effective range and zoom magnification
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| *'''Elemental Capacitor''' - Increased stats based on the currently equipped subclass
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| **[[Solar]]: increases your reload speed. +45 reload speed
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| **[[Arc]]: increases handling. +45 handling
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| **[[Void]]: increases stability. +18 stability
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| **[[Stasis]]: moderately controls recoil and increases movement speed when aiming down sights. +10 recoil direction, -5% ads movement speed penalty
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| ==List of appearances== | | ==List of appearances== |