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|game = [[Destiny 2]]
|game = [[Destiny 2]]
|campaign = [[Episode: Echoes]]
|campaign = [[Episode: Echoes]]
|image = [[File:Encore.jpg|350px]]
|image =  
|player = 1-3
|player = 1-3
|light = 1945 <br> 2005 (legend)
|light = 1945 <br> 2005 (legend)
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{{Level infobox
{{Level infobox
|prev = Encore: Concerto
|prev = Encore: Concerto
|next = TBA
|next =  
|game = [[Destiny 2]]
|game = [[Destiny 2]]
|campaign = [[Episode: Echoes]]
|campaign = [[Episode: Echoes]]
|image = [[File:Encore.jpg|350px]]
|image =  
|player = 1-3
|player = 1-3
|light = 1945 <br> 2005 (legend)
|light = 1945 <br> 2005 (legend)
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==Walkthrough==
==Walkthrough==
===Initial Traversal===
===Initial Traversal===
Upon loading into the mission itself, you will want to go down the stairs and look over towards a slanted platform to the right. Go up the slanted platform until you reach the top, then look towards a sphere containing a ring of blue lights; jump down into the hole and continue until you reach the section where you go down a wall with a red light in the back of the room to the right. At this point, moving platforms will be present. When playing the Concerto or Coda variants, [[Harpy]] adds will also be present. Go up on the moving platforms until you reach a room with Vex pistons; head to the center one and ascend. Once they follow the tunnel, look for a hole with a purple light, then go through. There will now be a fork containing 2 different rooms. The left fork takes the players to a [[Ancillary Transit Nexus|room]] containing inactive [[Transfer Gate]]s where players can uncover secrets within the mission only if the NES007 specimen was completed from [[Failsafe]]. The straight fork will get players familiarized with the central mechanic of the Exotic mission: the manipulation of the Vex Module pickups.
Upon loading into the mission itself, you will want to go down the stairs and look over towards a slanted platform to the right. Go up the slanted platform until you reach the top, then look towards a sphere containing a ring of blue lights; jump down into the hole and continue until you reach the section where you go down a wall with a red light in the back of the room to the right. At this point, moving platforms will be present. When playing the Concerto variant, [[Harpy]] adds will also be present. Go up on the moving platforms until you reach a room with Vex pistons; head to the center one and ascend. Once they follow the tunnel, look for a hole with a purple light, then go through. There will now be a fork containing 2 different rooms. The left fork takes the players to a [[Ancillary Transit Nexus|room]] containing inactive [[Transfer Gate]]s where players can uncover secrets within the mission only if the NES007 specimen was completed from [[Failsafe]]. The straight fork will get players familiarized with the central mechanic of the Exotic mission: the manipulation of the Vex Module pickups.


===Manipulating the Pickups===
===Manipulating the Pickups===
When players take the fork straight ahead, they will see a bowl-shaped device used to deposit one of the Vex Module pickups. This pickup is called '''Vex Module//CONNECTION''' and can be identified by a green color with the icon of an arrow pointing up. The pickup will not be there on the bowl when they first enter the area, so they must turn right from here, go down the hallway, and kill adds until you see a room with 3 octahedrons glowing red when you first enter this room. At this point, an array of bowls will be scattered around the room, but only 1 of them contains the pickup that you need. Interact with the bowl to take the pickup from it and place it on other 3 other bowls. The pickup is used to create platforms when installed on a specific bowl until it is taken out. You will want to create platforms leading to a [[Conflux]] that needs to be interacted with to unseal a tunnel next to the 3 octahedrons. In the process of uncovering the final conflux below from where they entered the room, another pickup is introduced called '''Vex Module//PARTITION'''. This pickup can identified by a yellow color with the icon of blocks reminiscent of Tetris blocks and is used to remove solid walls in the area when installing it into its bowl. To obtain it, players must kill a [[Minotaur]] called [[PARTITION Module Bearer]]. After interacting with all 3 confluxes, the room will be unsealed. Go down the tunnel until you reach a dead end containing the Connection pickup needed to deposit into the bowl where they first saw it. Upon acquiring the Connection pickup, a deletion wall spawns, along with Vex adds and traps when playing the Concerto or Coda variants. Octahedrons will also spawn throughout the mission that can temporarily stun Vex units if the NES008 specimen quest was completed. After escaping, plant the pickup where you first used it to traverse the room as only 1 Vex Module pickup can held at a time per player, similar to the '''Operator''', '''Scanner''', and '''Suppressor''' pickup from [[Operation: Seraph's Shield]] and the [[Deep Stone Crypt (raid)|Deep Stone Crypt]] raid. Take the pickup out of the one where you entered the tunnel now blocked by a deletion wall, then take it to the bowl that you initially saw was requiring it.
When players take the fork straight ahead, they will see a bowl-shaped device used to deposit one of the Vex Module pickups. This pickup is called '''Vex Module//CONNECTION''' and can be identified by a green color with the icon of an arrow pointing up. The pickup will not be there on the bowl when they first enter the area, so they must turn right from here, go down the hallway, and kill adds until you see a room with 3 octahedrons glowing red when you first enter this room. At this point, an array of bowls will be scattered around the room, but only 1 of them contains the pickup that you need. Interact with the bowl to take the pickup from it and place it on other 3 other bowls. The pickup is used to create platforms when installed on a specific bowl until it is taken out. You will want to create platforms leading to a [[Conflux]] that needs to be interacted with to unseal a tunnel next to the 3 octahedrons. In the process of uncovering the final conflux below from where they entered the room, another pickup is introduced called '''Vex Module//PARTITION'''. This pickup can identified by a yellow color with the icon of blocks reminiscent of Tetris blocks and is used to remove solid walls in the area when installing it into its bowl. To obtain it, players must kill a [[Minotaur]] called [[PARTITION Module Bearer]]. After interacting with all 3 confluxes, the room will be unsealed. Go down the tunnel until you reach a dead end containing the Connection pickup needed to deposit into the bowl where they first saw it. Upon acquiring the Connection pickup, a deletion wall spawns, along with Vex adds and traps when playing the Concerto variant. Octahedrons will also spawn throughout the mission that can temporarily stun Vex units if the NES008 specimen quest was completed. After escaping, plant the pickup where you first used it to traverse the room as only 1 Vex Module pickup can held at a time per player, similar to the '''Operator''', '''Scanner''', and '''Suppressor''' pickup from [[Operation: Seraph's Shield]] and the [[Deep Stone Crypt (raid)|Deep Stone Crypt]] raid. Take the pickup out of the one where you entered the tunnel now blocked by a deletion wall, then take it to the bowl that you initially saw was requiring it.


===City Traversal===
===City Traversal===
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===Jungle Traversal===
===Jungle Traversal===
Traverse through the area, kill adds, and kill Independent Variables along the way. When they reach the area where they begin to see Golden Age buildings being erected, players will have another opportunity to extract Radiolite samples. After killing all of the Independent Variables and adds, go past the building towards a canyon separated by a chasm of [[Radiolaria]]. Kill the Hydra blocking the portal that will lead to a pyramid complex that has a portal leading into [[Ishtar Research Facility|the Conductor's lab]]. If the Coda variant is being played, the Colossus must also be killed to open the portal. After entering the lab, a pile of degaussed [[Exo]]minds will be littered in the floor and a conflux containing the second set of secrets will activate once the Ancillary Transit Nexus conflux has been activated after the NES007 specimen quest is completed. The portal containing Vex Countermands within the cavern will introduce players to the final pickup called '''Vex Module//DELETION'''. This pickup by can be identified by a red color with the icon of a lightning bolt. This pickup is used to bypass deletion walls when installed in a specific bowl and areas that linger past the deletion wall become kill zones for players when this pickup is taken out of the bowl. To acquire them, players must kill the [[DELETION Module Bearer]]. In the areas with the [[Hexahedric Mind]] secret boss and the radiolaria pods, players must kill the [[ACCESS Module Bearer]] to acquire the Access pickup. Now that players are in the lab area with a surgical table, go past it. In order to open the door leading to the final boss, you must scan one of the degaussed Exominds and wait for dialogue from the characters to be finished. If the Overture variant of the Exotic mission is being played for the first time, you will also acquire the NES007 specimen as well, but you will not to be able to acquire the quest for it until you have progressed far enough into the story where it requires the completion of that quest.
Traverse through the area, kill adds, and kill Independent Variables along the way. When they reach the area where they begin to see Golden Age buildings being erected, players will have another opportunity to extract Radiolite samples. After killing all of the Independent Variables and adds, go past the building towards a canyon separated by a chasm of [[Radiolaria]]. Kill the Hydra blocking the portal that will lead to a pyramid complex that has a portal leading into [[Ishtar Research Facility|the Conductor's lab]]. After entering the lab, a pile of degaussed [[Exo]]minds will be littered in the floor and a conflux containing the second set of secrets will activate once the Ancillary Transit Nexus conflux has been activated after the NES007 specimen quest is completed. The portal containing Vex Countermands within the cavern will introduce players to the final pickup called '''Vex Module//DELETION'''. This pickup by can be identified by a red color with the icon of a lightning bolt. This pickup is used to bypass deletion walls when installed in a specific bowl and areas that linger past the deletion wall become kill zones for players when this pickup is taken out of the bowl. To acquire them, players must kill the [[DELETION Module Bearer]]. In the areas with the [[Hexahedric Mind]] secret boss and the radiolaria pods, players must kill the [[ACCESS Module Bearer]] to acquire the Access pickup. Now that players are in the lab area with a surgical table, go past it. In order to open the door leading to the final boss, you must scan one of the degaussed Exominds and wait for dialogue from the characters to be finished. If the Overture variant of the Exotic mission is being played for the first time, you will also acquire the NES007 specimen as well, but you will not to be able to acquire the quest for it until you have progressed far enough into the story where it requires the completion of that quest.


===Confronting the Hydras===
===Confronting the Hydras===
After scanning the degaussed Exomind and waiting for dialogue to be finished, a door leading to a large chamber where you eventually fight the Hydra frames sent by the Conductor will open. A rally flag will appear in the area, and going past the rally flag begins the encounter where an Independent Variable carrying the Connection pickup spawns immediately. Kill it and acquire the pickup so it can then placed in the bowl at the center; if the Concerto or Coda variant is being played, 2 Root Module Restriction [[Cyclops]] will spawn upon acquiring the pickup to prevent you from placing it in the center bowl, so they must be killed first. After placing the pickup in the center bowl, interact with the conflux, then find which side the Cyclops is on. Whichever side the Cyclops spawns on is the same side where DPS against the Hydra bosses will begin, so kill the Independent Variable and take the Connection pickup to the side the Cyclops spawns at. Seekers and a Centurion will also spawn if the Coda variant is being played. Stand on the plate and kill adds until it reaches 100% and then shoot the exposed pyramid on the barrier to begin DPS until it reaches one half of its health. When it reaches that threshold, it will create deletion walls inside the chamber and spawn in Independent Variables carrying the Access pickup. Kill them and install them on the proper bowls. Rinse and repeat until the boss reaches one fourth of its health. It will flee to the center of the chamber and erect a barrier while barraging players with their weaponry. Shoot the exposed pyramid to begin the final round of DPS until it is killed. Players will earn the [[Choir of One]] when it’s completed for the first time with guaranteed Deepsight Resonance and eventually its catalysts when the quests from Banshee-44 were acquired.
After scanning the degaussed Exomind and waiting for dialogue to be finished, a door leading to a large chamber where you eventually fight the Hydra frames sent by the Conductor will open. A rally flag will appear in the area, and going past the rally flag begins the encounter where an Independent Variable carrying the Connection pickup spawns immediately. Kill it and acquire the pickup so it can then placed in the bowl at the center; if the Concerto variant is being played, 2 Root Module Restriction [[Cyclops]] will spawn upon acquiring the pickup to prevent you from placing it in the center bowl, so they must be killed first. After placing the pickup in the center bowl, interact with the conflux, then find which side the Cyclops is on. Whichever side the Cyclops spawns on is the same side where DPS against the Hydra bosses will begin, so kill the Independent Variable and take the Connection pickup to the side the Cyclops spawns at. Stand on the plate and kill adds until it reaches 100% and then shoot the exposed pyramid on the barrier to begin DPS until it reaches one half of its health. When it reaches that threshold, it will create deletion walls inside the chamber and spawn in Independent Variables carrying the Access pickup. Kill them and install them on the proper bowls. Rinse and repeat until the boss reaches one fourth of its health. It will flee to the center of the chamber and erect a barrier while barraging players with their weaponry. Shoot the exposed pyramid to begin the final round of DPS until it is killed. Players will earn the [[Choir of One]] when it’s completed for the first time with guaranteed Deepsight Resonance and eventually its catalysts when the quests from Banshee-44 were acquired.
 
===Time Trial Challenge===
This challenge is only accessible if the Coda variant is being played on Expert difficulty. After loading into the mission, instead of going up on the slanted platform, drop down and look for a waterfall where the first Vex Countermand was found. Players should see a wall marked with a worm glyph. To remove the wall, one player must have [[Whisper of the Worm]] equipped. Once that happens, go into the cave and jump through the portal at the end of it. Players will be returned to where they started in the mission, but now a 35 minute timer will begin to count down. Complete the mission within the time limit, and you will complete the triumph to earn the ''’Transient Whisperer''' emblem.


==Objectives==
==Objectives==
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==Enemies==
==Enemies==
;[[Vex]] - [[Nessian Schism]]
;[[Vex]] - [[Compelled Collective]]
*[[Choral Goblin]]
*[[Choral Goblin]]
**[[Uplifted Choral Goblin]]
**[[Uplifted Choral Goblin]]

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