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[[File:Destiny-ElementalDamageTypesChart.jpg|right|400px]] | |||
'''Elemental damage''' is a modifier that exists on certain attacks and weapons. Elemental damage is one of the manifestations of [[Light]] and [[Darkness]], and can be used to a player's advantage to make their attacks more effective. It comes into play for both [[Guardian]]s and enemies. | '''Elemental damage''' is a modifier that exists on certain attacks and weapons. Elemental damage is one of the manifestations of [[Light]] and [[Darkness]], and can be used to a player's advantage to make their attacks more effective. It comes into play for both [[Guardian]]s and enemies. | ||
==Elemental | ==Elemental Types== | ||
{{Quote| | {{Quote|A spark can give life...or take it.|Grimoire Arc text.}} | ||
{{Quote| | {{Quote|Sometimes the only answer is to burn it all away.|Grimoire Solar text.}} | ||
{{Quote| | {{Quote|It's fitting, then, that we have weaponized the unknown.|Grimoire Void text.}} | ||
{{Quote| | {{Quote|Darkness resides within, beckoning you. This is a truth we cannot hide from, so we must embrace it.|[[The Stranger]]}} | ||
There are five types of damage types: | |||
There are | *'''Kinetic'''—White—the default damage type on most weapons. Will cause basic damage to any enemy. | ||
*'''Kinetic''' | *'''[[Solar]]'''—Orange—causes Solar damage. | ||
*'''[[Solar]]''' | *'''[[Arc]]'''—Blue—causes Arc damage. | ||
*'''[[Arc]]''' | *'''[[Void]]'''—Purple—causes Void damage.<ref name = "Alpha"/> | ||
*'''[[Void]]''' | *'''[[Stasis]]'''—Indigo—causes Stasis damage. | ||
*'''[[Stasis]]''' | |||
==Weapons== | ==Weapons== | ||
Weapons can be infused with elemental damage; by default, most weapons only do kinetic damage, but some may come with modifiers. The modifier is indicated not only on the weapon's stats but also in the weapon menu on the HUD. At the [[common]] level, only [[Fusion Rifle]]s deal elemental damage, but at higher levels nearly all special and heavy weapons deal elemental damage. | Weapons can be infused with elemental damage; by default, most weapons only do kinetic damage, but some may come with modifiers. The modifier is indicated not only on the weapon's stats but also in the weapon menu on the HUD. At the [[common]] level, only [[Fusion Rifle]]s deal elemental damage, but at higher levels nearly all special and heavy weapons deal elemental damage. Only a handful of primary weapons deal elemental damage, and most of those weapons are typically acquired in [[Raid]]s.<ref name = "Alpha"/> | ||
The damage type on most weapons is random, though some weapons such as [[Exotic]]s or [[Legendary]] Raid weapons have a set damage type. | The damage type on most weapons is random, though some weapons such as [[Exotic]]s or [[Legendary]] Raid weapons have a set damage type. | ||
In [[Destiny 2]], all Energy | In [[Destiny 2]], all Energy and Power weapons have an elemental damage type, while all Kinetic weapons exclusively deal Kinetic damage (with the exception of [[Cryosthesia 77K, Fractethyst and Vulpecula]], which also deals [[Stasis]] damage). Weapon perk Osmosis on a kinetic weapon turns weapon damage into same as your subclass from a grenade is used until weapon swapped. | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! [[Weapon]] Class !! | ! [[Weapon]] Class !! Solar !! Arc !! Void !! Stasis !! Kinetic | ||
|- | |- | ||
| [[ | | [[Auto Rifle]] || [[Abyss Defiant]], [[Hard Light]]†, [[Tommy's Matchbook]] || [[Necrochasm]], [[Zhalo Supercell]], [[Hard Light]]† || [[Atheon's Epilogue]], [[Hard Light]]† || || [[Sweet Business]], [[Monte Carlo]], [[Cerberus+1]], [[Suros Regime]] | ||
|- | |- | ||
| [[ | | [[Submachine Gun]] || [[Tarrabah]] || [[Riskrunner]] || [[The Recluse]] || || [[The Huckleberry]] | ||
|- | |- | ||
| [[ | | [[Pulse Rifle]] || [[Outlast]] || [[Oversoul Edict]], [[Praedyth's Timepiece]] || [[Graviton Lance]] || || [[No Time to Explain]], [[Bad Juju]], [[Outbreak Perfected]], [[Vigilance Wing]], [[Blast Furnace]] | ||
|- | |- | ||
| [[ | | [[Scout Rifle]] || [[Vision of Confluence]], [[Conspirator]], [[Oxygen SR3]], [[Skyburner's Oath]], [[Polaris Lance]] || [[Fang of Ir Yût]], [[Symmetry (weapon)|Symmetry]], [[Eternal Blazon]] || [[Royal Chase]] || || [[Jade Rabbit]], [[MIDA Multi-Tool]], [[Randy's Throwing Knife]], [[Dead Man's Tale]] | ||
|- | |- | ||
| [[ | | [[Hand Cannon]] || [[Sunshot]], [[Eriana's Vow]] ||[[Fatebringer]] || [[Word of Crota]] || [[Vulpecula]] || [[Midnight Coup]], [[Sturm]], [[The Last Word]], [[Thorn]], [[Lumina]], [[Rose]], [[Ace of Spades]], [[Crimson]], [[Malfeasance]], [[D.F.A.]], [[Hawkmoon]] | ||
|- | |- | ||
| [[ | | [[Sniper Rifle]] || [[Black Hammer]], [[Ice Breaker]], [[Black Spindle]], [[Borealis]]†, [[Whisper of the Worm]], [[Far Future]] || [[Patience and Time]], [[Hereafter]], [[Borealis]]†, [[D.A.R.C.I.]], [[Cloudstrike]], [[Adored]] || [[Eye of Sol]], [[Praedyth's Revenge]], [[Borealis]]† || || [[Izanagi's Burden]] | ||
|- | |- | ||
| | | [[Bow]] || [[Hush]], [[Ticuu's Divination]] || [[Trinity Ghoul]] || [[Le Monarque]], [[Leviathan's Breath]], [[Imperial Needle]] || || [[Wish-Ender]] | ||
|- | |- | ||
| | | [[Fusion Rifle]] || [[Murmur]] †, [[Praetorian Foil]], [[Pocket Infinity]], [[Vex Mythoclast]], [[Sleeper Simulant]] (D1), [[One Thousand Voices]], [[Jötunn]], [[Merciless]] || [[Murmur]] †, [[Light of the Abyss]], [[Plan C]], [[Queenbreakers' Bow]], [[Loaded Question]] || [[Telesto]], [[Null Composure]] || || [[Bastion]] | ||
|- | |- | ||
| [[ | | [[Shotgun]] || [[Invective]], [[Lord of Wolves]], [[The Chaperone]] (D1), [[Felwinter's Lie]], [[Duality]] || [[Astral Horizon]], [[Found Verdict]], [[The 4th Horseman]], [[Legend of Acrius]] || [[Swordbreaker]], [[Tractor Cannon]], [[Python]] || [[Fractethyst]] || [[The Chaperone]] (D2), [[Perfect Paradox]], [[Riiswalker]] | ||
|- | |- | ||
|[[ | | [[Sidearm]] || [[Drang]], [[Devil's Ruin]] || [[Dreg's Promise]], [[Trespasser]], [[Vestian Dynasty]] || || [[Cryosthesia 77K]] || [[Rat King]], [[Traveler's Chosen (Exotic)]] | ||
|- | |- | ||
| [[ | | [[Machine Gun]] || [[Super Good Advice]], [[Nemesis Star]], [[Abbadon]], [[Xenophage]], [[Edgewise]], [[Heir Apparent]] || [[Song of Ir Yût]], [[Thunderlord]], [[21% Delirium]], [[THE SWARM]] || [[Corrective Measure]], [[Nova Mortis]], [[Hammerhead]], [[Shattered Cipher]] || || | ||
|- | |- | ||
| | |[[ Rocket Launcher]] || [[Hezen Vengeance]], [[Hunger of Crota]], [[Gjallarhorn]], [[Dragon's Breath]], [[Two-Tailed Fox]]‡, [[Eyes of Tomorrow]], [[Code Duello]] || [[The Wardcliff Coil]], [[The Hothead]] (D2) || [[Tomorrow's Answer]], [[Truth]], [[Deathbringer]], [[Two-Tailed Fox]] || || | ||
|- | |- | ||
| | | [[Sword]] || [[Sol Edge]], [[Solar Infinite Edge]], [[Raze-Lighter]], [[The Young Wolf's Howl]], [[The Lament]] || [[Arc Edge]], [[Arc Infinite Edge]], [[Bolt-Caster]], [[Worldline Zero]], [[Temptation's Hook]] || [[Dreadfang]], [[Void Edge]], [[Void Infinite Edge]], [[Dark-Drinker]], [[Quickfang]], [[Goldtusk]], [[Black Talon]], [[Falling Guillotine]] || || | ||
|- | |- | ||
| [[ | | [[Grenade Launcher]] || [[Love and Death]] || [[The Prospector]], [[Anarchy]] || [[The Colony]], [[Fighting Lion]] || [[Salvation's Grip]] || [[Witherhoard]] | ||
|- | |- | ||
| [[ | | [[Linear Fusion Rifle]] || [[Sleeper Simulant]] (D2), [[Man o' War]], [[Komodo-4FR]] || [[Tarantula]], [[The Queenbreaker]] || [[Crooked Fang-4FR]], [[Lorentz Driver]] || [[Reed’s Regret]] || [[Arbalest]] | ||
|- | |- | ||
| [[ | | [[Trace rifle]] || [[Prometheus Lens]] || [[Coldheart]], [[Divinity]] || [[Wavesplitter]], [[Ruinous Effigy]] || [[Ager's Scepter]] || | ||
|} | |} | ||
† [[Murmur]] is capable of switching between Arc and Solar damage whereas [[Hard Light]] and [[Borealis]] can switch between Arc, Solar, and Void | |||
‡ [[Two-Tailed Fox]] fires a Solar Rocket and a Void Rocket, but its in-game element is void. | |||
==Subclass | ==Subclass Elements in Destiny== | ||
Each [[Guardian]] [[subclass]] focuses on one type of elemental damage. This extends to melee attacks, grenades, and [[Super]]s. | Each [[Guardian]] [[subclass]] focuses on one type of elemental damage. This extends to melee attacks, grenades, and [[Super]]s. | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Class !! | ! Class !! Solar !! Arc !! Void | ||
|- | |- | ||
| [[Hunter]] || [[Gunslinger]] || [[Bladedancer]] || [[Nightstalker]] | | [[Hunter]] || [[Gunslinger]] || [[Bladedancer]] || [[Nightstalker]] | ||
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|} | |} | ||
==Subclass | ==Subclass Elements in Destiny 2== | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Class !! | ! Class !! Solar !! Arc !! Void !! Stasis | ||
|- | |- | ||
| [[Hunter]] || [[Gunslinger]] || [[Arcstrider]] || [[Nightstalker]] || [[Revenant]] | | [[Hunter]] || [[Gunslinger]] || [[Arcstrider]] || [[Nightstalker]] || [[Revenant]]<ref name="BLsubclasses">[https://twitter.com/DestinyTheGame/status/1299070563328036865 '''Twitter''': ''@DestinyTheGame''] (''"Command a new source of power. Are you ready to wield Stasis?"'')</ref> | ||
|- | |- | ||
| [[Titan (class)|Titan]] || [[Sunbreaker]] || [[Striker]] || [[Sentinel]] || [[Behemoth]] | | [[Titan (class)|Titan]] || [[Sunbreaker]] || [[Striker]] || [[Sentinel]] || [[Behemoth]]<ref name="BLsubclasses"/> | ||
|- | |- | ||
| [[Warlock]] || [[Dawnblade]] || [[Stormcaller]] || [[Voidwalker]] || [[Shadebinder]] | | [[Warlock]] || [[Dawnblade]] || [[Stormcaller]] || [[Voidwalker]] || [[Shadebinder]]<ref name="BLsubclasses"/> | ||
|} | |} | ||
==Enemies== | ==Enemies== | ||
Elemental damage will do bonus damage against certain types of enemies. The most obvious way to tell if an enemy is weak to a certain damage type is to see what color shield they have; for example, [[Fallen]] [[Captain]]s with blue [[Absorption shield]]s are weak to Arc attacks. Every race has at least one type of enemy shielded by default but will also have another type of enemy that's shielded whenever the Epic modifier is active (or during certain [[public event]]s). <ref name = "Alpha">'''Bungie (2014-6-12)''', ''Destiny: Alpha PlayStation 4, Activision Blizzard.''</ref> | |||
In addition to the below list, [[Nightmare Hunts]] will also frequently spawn large groups of enemies (typically the lowest class associated with the Nightmare's original race, which normally should not be able to be shielded) with Solar shields that are unusually resistant to even matching elemental damage. Nightmare Breaker mods, obtained from the gamemode, are required to effectively penetrate these shields. | |||
{| class="wikitable" | |||
|- | |||
! Race !! Solar Shield !! Arc Shield !! Void Shield | |||
|- | |||
| Fallen || [[Shank]]¥, [[Scorch Captain]], [[Brutal Shank, Kell's Scourge]]† || [[Captain]], [[Shock Captain]], [[Brutal Shank, Kell's Scourge]]† || [[Servitor]]¥ (Only in [[Destiny 2]]), [[Null Captain]], [[Brutal Shank, Kell's Scourge]]† | |||
|- | |||
| Hive || [[Wizard]] || [[Knight]]¥ (Anointed variant in [[Destiny]]), [[Omnigul]] || [[Savathûn's Handmaiden]] | |||
|- | |||
| Vex || [[Hobgoblin]]¥ || Harpy Zealot, [[Harpy]]¥ || [[Minotaur]] | |||
|- | |||
| Cabal || [[Centurion]]|| [[Bloodguard Legionary]], [[Colossus]]¥ || [[Blood Guard Incendior]], [[Psion]]¥, [[Incendior]]¥ | |||
|- | |||
| Taken || [[Taken Captain]], [[Taken Knight]]¥ || [[Taken Centurion]] || [[Taken Wizard]], [[Taken Acolyte]]¥ | |||
|- | |||
| Scorn|| [[Chieftain]]† || [[Chieftain]]† || [[Chieftain]]†, [[Raider]]¥ | |||
|- | |||
| Bosses || [[Kolar, Psion Flayer]], [[Valus Trau'ug]]† , [[Protheon, Modular Mind]]† || [[Omnigul, Will of Crota]], [[Vatch, Psion Flayer]], [[Valus Trau'ug]]† , [[Protheon, Modular Mind]]† || [[Numoc, Psion Flayer]], [[Valus Trau'ug]]† , [[Protheon, Modular Mind]]† | |||
|} | |||
† Indicates enemies that alternate between different shield types. | |||
¥ Indicates that the enemy gains shields in high difficulty activities or in otherwise special circumstances. | |||
Enemy weapons and abilities typically have their own elemental damage types as well. Normally this doesn't come into play unless players are playing a mission with damage modifiers on. For example, a [[Nightfall]] mission with a 300% boost to Arc damage applies to both Guardians ''and'' enemies, so enemies that do Arc damage are especially dangerous. Note that [[Taken]] versions of enemies will do a different type of elemental damage than the original base enemy. | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Race !! | ! Race !! Solar weapon !! Arc weapon !! Void weapon !! Stasis weapon !! Kinetic Weapon | ||
|- | |- | ||
| | | Fallen || [[Shrapnel Launcher]], [[Fallen Walker]]'s main cannon, [[Molten Welder]], [[Scorch Cannon]], [[Exploder Shank]] explosion || [[Shock Pistol]], [[Shock Rifle]], [[Wire Rifle]], [[Shock Grenade]], [[Shock Dagger]], [[Shock Blade]], [[Pike]], [[Skiff]], Fallen Walker's secondary armaments, [[Arc Spear]], Melee ([[Wretch]] only) || [[Servitor]]'s blasts || || Melee | ||
|- | |- | ||
| | | Hive || [[Acolyte Grenade]], [[Splinter]] || [[Boomer]], [[Thrall]]'s melee attack, [[Cursed Thrall]] explosion, [[Wizard]]'s darkness blast || [[Shredder]], [[Ogre]]'s Eye Beam attack, [[Shrieker]], [[Tombship]] || [[Stasis Boomer]]|| | ||
|- | |- | ||
| | | Vex || [[Slap Rifle]], [[Line Rifle]], [[Hobgoblin]]'s Shield, [[Hydra]] explosion || [[Hydra]]'s Shield, [[Fanatic]] explosion, [[Radiolaria]] pools || [[Torch Hammer]], [[Slap Grenade]], [[Goblin]]'s melee attack, [[Aeon Maul]], [[Cyclops]], [[Vex Laser Rifle]] || || [[Temporal Shockwave]] | ||
|- | |- | ||
| [[ | | Cabal || [[Slug Rifle]], [[Projection Rifle]], [[Heavy Slug Thrower]], [[Cabal Headhunter]], [[Cabal Severus]], [[Cabal Magma Launcher]], [[Cabal warship]] Missile Fire, [[Harvester]] Missile Fire, [[Interceptor]], [[Goliath Tank]], [[Energy Shield]], [[Cabal Melee]] ([[Legionary]]) || [[Psion]] Psychic Melee, Psionic Blast, [[Thresher]] Missile Fire, [[Cabal Slug Launcher]], [[Cabal Slug Shotgun]] || [[Psion]] Void Melee, Void Orb Blast, [[Cabal Bronto Cannon]], Cabal Melee ([[Centurion]]) || || Melee ([[Incendior]]), Cabal Claws Melee ([[War Beast]]) | ||
|- | |- | ||
| [[Splicers]] | | Splicers || [[Devil Splicers|Devil Splicer]] [[SIVA]]-infused weapons, [[SIVA Charge]], [[Splicer Walker]] weapons (except Shock Grenades) || [[Shock Cannon]] || [[Null Cannon]], [[Wretched Gaze]] || || | ||
|- | |- | ||
| | | Taken || [[Taken Acolyte]] melee attack, [[Shadow Thrall]] melee attack, [[Taken Wizard]] Necromantic Gaze, [[Taken Knight]] Flame Bolts, Torch Hammer, Wire Rifle, Taken Incendior Magma Flame || Shredder, [[Acolyte's Eye]], Shrapnel Launcher, Slug Rifle, Projection Rifle, [[Taken Ogre]] Eye Blast, [[Taken Phalanx]] Shield Blast, [[Taken Captain]] Darkness Bolt || Boomer, Line Rifle, [[Taken Hobgoblin]] Retaliation Swarm, [[Taken Centurion]] Axion Dart, Taken Incendior Void Fireball || [[Stasis Boomer]] || | ||
|- | |- | ||
| [[ | | Scorn || [[Chieftain]]'s Solar totem, [[Lurker]]'s [[Scorn Pistol]], [[Scorn Walker]]'s Armaments, [[Wraith]]'s [[Flame Torch]]es, [[Ravager]]'s [[Flame Cauldron]], [[Scorn Cannon]], [[Scorn Blaster]] || [[Chieftain]]'s Arc totem, [[Fanatic's Staff]], [[Scorn Mine Launcher]], [[Abomination]] Overcharged Ether, [[Screeb]] explosion || [[Scorn Rifle]], [[Scorn Repeater Pistol]], [[Chieftain]]'s Void totem, [[Scorn Crossbow]], [[Stalker]]'s [[Scorn Grenade]] || [[Ravager]]'s [[Stasis Censer]] || | ||
|} | |} | ||
==Trivia== | ==Trivia== | ||
*It is unclear whether there is necessarily a distinction between the elemental damage done by weapons and the corresponding manifestation of the [[Light]] or [[Darkness]] associated with a given element; for example, a weapon which does Arc damage may not necessarily be imbued with the power of Arc Light, but rather merely fire electrified ammunition. In contrast, some weapons clearly do derive their power from the Light or Darkness, such as [[Salvation's Grip]] (which fires [[Stasis]] projectiles). | *It is unclear whether there is necessarily a distinction between the elemental damage done by weapons and the corresponding manifestation of the [[Light]] or [[Darkness]] associated with a given element; for example, a weapon which does Arc damage may not necessarily be imbued with the power of Arc Light, but rather merely fire electrified ammunition. In contrast, some weapons clearly do derive their power from the Light or Darkness, such as [[Salvation's Grip]] (which fires [[Stasis]] projectiles). | ||
**This is backed up by Ikora's and Drifter's notes on the elements, Ikora states we do not know what came first, the Light or the Elements, but they are fundamentally linked like Twins<ref>[https://www.ishtar-collective.net/items/primordial-competitor?highlight=elements Primordial Competitor]</ref>, and Drifter states the Pyramid's energies are getting the Elements all twisted up<ref>[https://www.ishtar-collective.net/items/refining-the-recaster?highlight=elements Refining the Recaster]</ref> | ** This is backed up by Ikora's and Drifter's notes on the elements, Ikora states we do not know what came first, the Light or the Elements, but they are fundamentally linked like Twins<ref>[https://www.ishtar-collective.net/items/primordial-competitor?highlight=elements Primordial Competitor]</ref>, and Drifter states the Pyramid's energies are getting the Elements all twisted up<ref>[https://www.ishtar-collective.net/items/refining-the-recaster?highlight=elements Refining the Recaster]</ref> | ||
*Osiris states that the Elements are a means to communicate with the Light, but recently, now with the Darkness.<ref>[https://www.ishtar-collective.net/items/elemental-competitor?highlight=elements Elemental Competitor]</ref> | * Osiris states that the Elements are a means to communicate with the Light, but recently, now with the Darkness.<ref>[https://www.ishtar-collective.net/items/elemental-competitor?highlight=elements Elemental Competitor]</ref> | ||
*There are several types of planetary materials that responds to the Elements, Relic Crystals inside Relic Iron for Void on [[Mars]], Zeptocyte Cores inside Spinmetal Leaves for Arc in the [[Cosmodrome]], and Soliton Flares inside Helium Filaments for Solar on the [[Moon]].<ref>[https://www.ishtar-collective.net/items/withstand-the-elements?highlight=elements Withstand the Elements]</ref><ref>[https://www.ishtar-collective.net/items/essential-elements?highlight=elements Essential Elements (Void)]</ref><ref>[https://www.ishtar-collective.net/items/essential-elements-2?highlight=elements Essential Elements (Arc)]</ref><ref>[https://www.ishtar-collective.net/items/essential-elements-3?highlight=elements Essential Elements (Solar)]</ref> | * There are several types of planetary materials that responds to the Elements, Relic Crystals inside Relic Iron for Void on [[Mars]], Zeptocyte Cores inside Spinmetal Leaves for Arc in the [[Cosmodrome]], and Soliton Flares inside Helium Filaments for Solar on the [[Moon]].<ref>[https://www.ishtar-collective.net/items/withstand-the-elements?highlight=elements Withstand the Elements]</ref><ref>[https://www.ishtar-collective.net/items/essential-elements?highlight=elements Essential Elements (Void)]</ref><ref>[https://www.ishtar-collective.net/items/essential-elements-2?highlight=elements Essential Elements (Arc)]</ref><ref>[https://www.ishtar-collective.net/items/essential-elements-3?highlight=elements Essential Elements (Solar)]</ref> | ||
==Gallery== | ==Gallery== | ||
< | <GALLERY> | ||
File:Destiny-ElementalDamagesChart.jpg | File:Destiny-ElementalDamagesChart.jpg | ||
File:Stasis_Artwork.jpg|Stasis Artwork with Description of effects | File:Stasis_Artwork.jpg|Stasis Artwork with Description of effects | ||
</ | </GALLERY> | ||
==List of appearances== | ==List of appearances== | ||
*''[[Destiny]]'' {{1st}} | *''[[Destiny]]'' {{1st}} | ||
*''[[Destiny 2]]'' | *''[[Destiny 2]]'' | ||
==References== | ==References== |