Editing Elemental damage
From Destinypedia, the Destiny wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 66: | Line 66: | ||
|} | |} | ||
(†)[[Murmur]] is capable of switching between Arc and Solar damage whereas [[Hard Light]], [[Borealis]], [[Ergo Sum]], and [[Dead Messenger]] can switch between Arc, Solar, and Void, and [[Conditional Finality]] can | (†)[[Murmur]] is capable of switching between Arc and Solar damage whereas [[Hard Light]], [[Borealis]], [[Ergo Sum]], and [[Dead Messenger]] can switch between Arc, Solar, and Void, and [[Conditional Finality]] can switch between Solar and Stasis damage. | ||
(‡)[[Two-Tailed Fox]] fires a Solar rocket and a Void rocket, but its in-game element is | (‡)[[Two-Tailed Fox]] fires a Solar rocket and a Void rocket, but its in-game element is void; it also fires an Arc rocket if the catalyst is inserted. | ||
(*)[[Tessellation]]'s in-game element is Kinetic, but the damage type can change depending on the element matching your currently equipped | (*)[[Tessellation]]'s in-game element is Kinetic, but the damage type can change depending on the element matching your currently equipped subclass. | ||
==Subclass elements in Destiny== | ==Subclass elements in Destiny== |