Editing Dungeon
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Beginning with [[Grasp of Avarice]], all dungeons released going forward would feature a master mode available several weeks after release on the newest or weekly rotator dungeon. Core mechanics remain largely the same, and the largest changes consist of higher light level enemies, modifiers such as surge, threat, or overcharged weapons, and higher boss damage resistance. Similarly to raids, champions are added to some encounters and artifice armor may drop from certain dungeons, though there are no adept variants of weapons. | Beginning with [[Grasp of Avarice]], all dungeons released going forward would feature a master mode available several weeks after release on the newest or weekly rotator dungeon. Core mechanics remain largely the same, and the largest changes consist of higher light level enemies, modifiers such as surge, threat, or overcharged weapons, and higher boss damage resistance. Similarly to raids, champions are added to some encounters and artifice armor may drop from certain dungeons, though there are no adept variants of weapons. | ||
The [[Vesper's Host]] dungeon featured a contest mode period for the first 48 hours it was available. Raid mechanics such as revive tokens and limited damage phases were added. Non-boss encounters featured a timer before | The [[Vesper's Host]] dungeon featured a contest mode period for the first 48 hours it was available. Raid mechanics such as revive tokens and limited damage phases were added. Non-boss encounters featured a timer before an hard wipe, and boss encounters enraged after three damage phases. Furthermore, a hard wipe would occur if one or more players were dead for more than two and a half minutes. Similarly to raids, clearing contest mode rewards a unique emblem as well as a guaranteed drop of the exotic weapon. | ||
==List of Dungeons== | ==List of Dungeons== |