Editing Duality (dungeon)
From Destinypedia, the Destiny wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ | {{Stub}} | ||
{{Level infobox | {{Level infobox | ||
|nameBG=#ff0235 | |nameBG=#ff0235 | ||
Line 7: | Line 6: | ||
|lineBG=#ff0235 | |lineBG=#ff0235 | ||
|prev= [[Grasp of Avarice]] | |prev= [[Grasp of Avarice]] | ||
|next= | |next= | ||
|game= [[Season of the Haunted]] | |game= [[Season of the Haunted]] | ||
|campaign= | |campaign= | ||
|name= Duality | |name= Duality | ||
|image= | |image= | ||
[[File:Dualitydun.jpg| | [[File:Dualitydun.jpg|300px]] | ||
|player= 1-3 | |player= 1-3 | ||
|light= | |light= 1550 | ||
|place= [[Leviathan|Derelict Leviathan]], [[The Moon]] | |place= [[Leviathan|Derelict Leviathan]], [[The Moon]] | ||
|objective= | |objective= TBA | ||
|nowalk= Yes | |nowalk= Yes | ||
}} | }} | ||
{{Article quote|Dive into the depths of the exiled emperor's mind in search of dark secrets."}} | {{Article quote|Dive into the depths of the exiled emperor's mind in search of dark secrets."}} | ||
'''Duality''' is a [[Dungeon]] that was added to ''[[Destiny 2]]'' in the ''[[Season of the Haunted]]''. It revolves around [[Eris Morn]] sending | '''Duality''' is a [[Dungeon]] that was added to ''[[Destiny 2]]'' in the ''[[Season of the Haunted]]''. It revolves around [[Eris Morn]] sending a fireteam into the mindscape of [[Emperor Calus|Calus]], only to find it a schism overrun with his [[Nightmare|Nightmares]]. Guardians must fight through the shame haunting the emperor to steal knowledge from the deepest parts of his consciousness. | ||
==Walkthrough== | ==Walkthrough== | ||
Line 30: | Line 27: | ||
===Navigate the Mindscape=== | ===Navigate the Mindscape=== | ||
You'll land in a room with a gate ahead, bright light filtering through. Move up to this gate and look straight ahead. You should be able to see a bell-like construction. Shoot this enough to be transported into the Nightmare realm of the Mindscape. Within this Nightmare realm, continue towards the bell you shot, and once you're within close range of it (close range as defined by the circle around the bell, on the floor), shoot it again. This will | You'll land in a room with a gate ahead, bright light filtering through. Move up to this gate and look straight ahead. You should be able to see a bell-like construction. Shoot this enough to be transported into the Nightmare realm of the Mindscape. Within this Nightmare realm, continue towards the bell you shot, and once you're within close range of it (close range as defined by the circle around the bell, on the floor), shoot it again. This will teleport you back to the normal realm. Standing outside of this circle and shooting the bell when within the Nightmare realm will cause you to die when the realm shift occurs. | ||
Now, back within the | Now, back within the normal realm, turn around and you will find various Cabal units spawning. Kill them, or ignore them. Move to the other end of the room from the bell, and begin platforming upwards throughout the room, using the struts spanning between the pillars to climb. Beware the Psion snipers positioned on the ledges around the edges of the room. Once at the top, look to the opposite end of the room for another bell. Shoot this to enter the Nightmare realm. Cross from this side of the room over to the bell on high, and use it again to shift realms. Once more, continue into the new area and engage or ignore the Cabal enemies. On the left-hand side of the room, you'll find another bell through a gate. Use this to shift into the Nightmare realm, and walk along the left edge of the room, until you find an open entrance in the wall. Continue inside, use the bell you last shot to shift realm again. Once shifted, look to your side for a gap. Fall down to the bottom, careful not to break your ankles, and then look through the gates towards the opposite side of the room. You'll see another gated bell. Shoot this, shift realm, hop through the gap in the wall, cross to the other side, hop in the hole in the wall and follow the platforms to reach the bell you last shot. Shoot this to shift realms again, and then fall down the same type of gap in the floor as previously. Continue following the path until you reach a doorway that looks like a big open mouth, with its tongue lolling out. The room will be filled with Cabal enemies, so get in there and clear them out. Once they've all been killed, you'll find that a doorway in the middle opens up, allowing you to progress to the first boss, the Nightmare of Gahlran. | ||
===The Nightmare of Gahlran, Sorrow Bearer=== | ===The Nightmare of Gahlran, Sorrow Bearer=== | ||
Line 40: | Line 37: | ||
To begin this fight, shoot the bell to shift into the Nightmare realm. Once inside, the Nightmare of Gahlran will be present and invulnerable, so try to ignore him while he chases you. Lots of other Cabal units will spawn, with a pair of sniper Psions located on far-out pillars, guarding each bell. You will also find two Nightmare Bellkeeper units at the opposite bell from which you shot, and these must be killed to allow the bell to be used again for a realm shift. When within this fight, you can only spend a limited time within the Nightmare realm (indicated by the ticking-down debuff on the buff list), before it collapses on you. Collapsing means anyone there will be killed. This means you need to kill the Bellkeepers to provide you with an escape route via the bell. | To begin this fight, shoot the bell to shift into the Nightmare realm. Once inside, the Nightmare of Gahlran will be present and invulnerable, so try to ignore him while he chases you. Lots of other Cabal units will spawn, with a pair of sniper Psions located on far-out pillars, guarding each bell. You will also find two Nightmare Bellkeeper units at the opposite bell from which you shot, and these must be killed to allow the bell to be used again for a realm shift. When within this fight, you can only spend a limited time within the Nightmare realm (indicated by the ticking-down debuff on the buff list), before it collapses on you. Collapsing means anyone there will be killed. This means you need to kill the Bellkeepers to provide you with an escape route via the bell. | ||
Your objective within the Nightmare realm is to kill Standard Bearer Psions, which will drop an appropriate Standard for you to deposit back in the normal realm. These Psions will spawn in the rooms behind where the projections were in the normal realm. Use your radar to help you locate which one of the four rooms you will find them within. Once killed, scoop up the Standard and get back to the bell. Keep in mind you can carry more than one Standard at a time, but dying will cause you to lose all carried Standards, meaning you will have to shift to the | Your objective within the Nightmare realm is to kill Standard Bearer Psions, which will drop an appropriate Standard for you to deposit back in the normal realm. These Psions will spawn in the rooms behind where the projections were in the normal realm. Use your radar to help you locate which one of the four rooms you will find them within. Once killed, scoop up the Standard and get back to the bell. Keep in mind you can carry more than one Standard at a time, but dying will cause you to lose all carried Standards, meaning you will have to shift to the normal realm, then back to the Nightmare realm, to collect more. Killing a Standard Bearer will provide you with extra time within the Nightmare realm. | ||
Once you have shifted back to the | Once you have shifted back to the normal realm, find the deposit point for the Standard you carry and deposit it. Doing this will open up the room behind the deposit point, containing a Cabal Colossus and some War Beasts. Kill them to clear out the room, ensure the Bellkeepers have been dealt with, and while standing inside the newly-opened room, shoot the bell to shift to the Nightmare realm. | ||
Once done, you'll now be inside a previously inaccessible room, with a collection of Visions of Gahlran. Kill all of these within the room you're contained within, and a doorway will open at the opposite end from where you warped in at. If you have cleared out all Visions of Gahlran (on both sides), ensure you snag the Nightmare Essence dropped by killing a Vision before leaving, and prepare to engage Gahlran himself. As he is a melee-based foe, it is advised to use weaponry you can use at close range here. Using a rocket launcher or grenade launcher will lead to disaster. | Once done, you'll now be inside a previously inaccessible room, with a collection of Visions of Gahlran. Kill all of these within the room you're contained within, and a doorway will open at the opposite end from where you warped in at. If you have cleared out all Visions of Gahlran (on both sides), ensure you snag the Nightmare Essence dropped by killing a Vision before leaving, and prepare to engage Gahlran himself. As he is a melee-based foe, it is advised to use weaponry you can use at close range here. Using a rocket launcher or grenade launcher will lead to disaster. Keep a close eye on how much time you have left in the Nightmare realm before it collapses. Once you're low on time, use the bell to shift back to the normal realm and repeat the process to allow damage to be possible again. Take note that Nightmare Bellkeepers still exist, so taking care of them before Gahlran is prudent. | ||
Once defeated, loot spawns in a chest next to a newly-opened hole in the middle of the room. | Once defeated, loot spawns in a chest next to a newly-opened hole in the middle of the room. | ||
Line 54: | Line 51: | ||
Passing through this doorway will put you inside a long diagonal passage, which you will be forced to slide down at high speed. Kill your speed just before you reach the bottom (jump, air dodge, sword swing, etc), or you'll end up dead. To your left upon landing is the route forward. Continue through the passageways to reach a similar room to the last, with a platform you need to climb onto to continue. Follow the ramp from it, through the passageways, until you reach a dead end. Just before the dead end, on the left, is a gap in the wall. It appears to be another abyss, but far in the distance is your objective, a thin gangway that leads to the next area. Jump and land upon this. Proceed through the tiny hallway on the right of this gangway, until you need to jump up out of a cylindrical area. Hop through the doorway and into a large room with 4 gladiator statues surrounding a central bell. | Passing through this doorway will put you inside a long diagonal passage, which you will be forced to slide down at high speed. Kill your speed just before you reach the bottom (jump, air dodge, sword swing, etc), or you'll end up dead. To your left upon landing is the route forward. Continue through the passageways to reach a similar room to the last, with a platform you need to climb onto to continue. Follow the ramp from it, through the passageways, until you reach a dead end. Just before the dead end, on the left, is a gap in the wall. It appears to be another abyss, but far in the distance is your objective, a thin gangway that leads to the next area. Jump and land upon this. Proceed through the tiny hallway on the right of this gangway, until you need to jump up out of a cylindrical area. Hop through the doorway and into a large room with 4 gladiator statues surrounding a central bell. | ||
This room holds a simple puzzle. All the statues need to point to the middle to unlock the way forward. To rotate the statues, you need to use the bell to shift to the Nightmare realm, which will then make visible switches at the far-side of the base of each statue. Using these switches will rotate the statues 90 degrees each time, though the rotation is only visible in the | This room holds a simple puzzle. All the statues need to point to the middle to unlock the way forward. To rotate the statues, you need to use the bell to shift to the Nightmare realm, which will then make visible switches at the far-side of the base of each statue. Using these switches will rotate the statues 90 degrees each time, though the rotation is only visible in the normal realm. One statue is already correctly rotated, and the other three incorrectly. Two of them require two turns to align, and one requires three. Take note of which statues need to be rotated, assign placements for your fireteam, and begin the turning after shifting realm. Once done, shift back to the normal realm. If successful, the floor beneath the bell will begin to unlock, revealing the way forward. | ||
===Unlock the Vault=== | ===Unlock the Vault=== | ||
Line 71: | Line 65: | ||
===Navigate the Vault=== | ===Navigate the Vault=== | ||
Upon victory, the floor in the middle will unlock, opening up a way forward. Fall down to find your loot chest. Behind the chest is your way forward. Follow the path, then take a left or right to continue. You'll eventually reach a large room with a shrouded object in the middle | Upon victory, the floor in the middle will unlock, opening up a way forward. Fall down to find your loot chest. Behind the chest is your way forward. Follow the path, then take a left or right to continue. You'll eventually reach a large room with a shrouded object in the middle. On the far left side, you'll see a bell through a familiar gate. Shoot this to shift to the Nightmare realm once more. Kill the Cabal units in your way and proceed onward to your right, jumping the gaps and using the struts to move. You're looking to use one of the gap doorways on the right hand wall to proceed onward, which will lead you to a bell. Shift realms, and then climb upwards from this room, following the ramp, up and up, to another gate. Shoot the bell on the far side of the room, shifting realm, then cross over to the bell to shift back. From here, jump out to your right hand side to find some platforms and Cabal. Continue on to cross to the other side, where you'll find another doorway leading to along diagonal slide. Break your fall before the end to survive, and move onward to your right. Keep an eye out for ledges sticking out on the right hand side of the wall in this huge open room, as that is the path forward. Eventually you'll see a gap in the wall on the other side, emanating light. That's the final room of this dungeon, so head over there. | ||
===The Depths=== | ===The Depths=== | ||
Line 90: | Line 84: | ||
*[[Nightmare of Ka'hok, Sworn of Umun'arath]] | *[[Nightmare of Ka'hok, Sworn of Umun'arath]] | ||
*[[Nightmare of Uroa, Sworn of Shayotet]] | *[[Nightmare of Uroa, Sworn of Shayotet]] | ||
*[[Nightmare of Caiatl, Princess-Imperial]] | *[[Nightmare of Caiatl, Princess-Imperial]] | ||
==Unique enemies== | ==Unique enemies== | ||
*[[Barrier Colossus]] (Master mode only) | *[[Barrier Colossus]] (Master mode only) | ||
*[[Honored Bellkeeper]] | *[[Honored Bellkeeper]] | ||
*[[Standard Bearer]] | *[[Standard Bearer]] | ||
*[[Vision of Gahlran]] | *[[Vision of Gahlran]] | ||
Line 104: | Line 94: | ||
==Rewards== | ==Rewards== | ||
*Armour Sets | |||
**Deep Explorer (Titan, Warlock, Hunter) | |||
* | |||
* | |||
* | |||
* | *Weapons | ||
**[[Lingering Dread]] | |||
**[[New Purpose]] | |||
**[[Stormchaser]] | |||
* | **[[Unforgiven]] | ||
**[[The Epicurean]] | |||
**[[Fixed Odds]] | |||
**[[Heartshadow]] | |||
* | |||
* | |||
* | |||
* | |||
* | |||
* | |||
* | |||
* | |||
* | |||
* | |||
* | |||
* | |||
==Trivia== | ==Trivia== | ||
Line 237: | Line 110: | ||
*When traveling through Calus's mindscape, the Cabal in the mindscape change. In the normal realm, the Cabal are those from the [[Loyalists]], in the Nightmare realm, the Cabal are those from the [[Red Legion]]. | *When traveling through Calus's mindscape, the Cabal in the mindscape change. In the normal realm, the Cabal are those from the [[Loyalists]], in the Nightmare realm, the Cabal are those from the [[Red Legion]]. | ||
== | ==List of appearances== | ||
*''[[Destiny 2]] | *''[[Destiny 2]]'' | ||
**''[[Season of the Haunted]]'' {{1st}} | |||
[[Category:Dungeons]] | [[Category:Dungeons]] |