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Pyramidion
Base Game


Earth
*You survive a Praetorian incursion and make your way to an abandoned Aerodrome seeking out a ship capable of taking you to the Iron Line. While escaping the facility, you are shot down and crash land in The Desert. A team of Rangers see the crash, and rescue you from it’s burning debris. Remembering little about your past, you join the Rangers after a brief meeting, and are attacked by a Praetorian patrol while en route to a nearby colony, before finally reaching and saving the remote settlement from a Praetorian attack. Leading a gathering of survivors back to the outpost.
*Haunted by a disturbing vision, you return to the wreckage of your ship seeking to regain your shattered memories. Though the craft’s remains are destroyed in a subsequent confrontation with Praetorian forces, you manage to obtain your Rifle amongst the scattered debris, before ultimately returning to the Iron Line.
*A neighboring outpost has called for aid in fending off a Praetorian assault, wanting to help, you are told to join the others answering the outpost’s call.
*The Protectorate discusses the recent attacks, because of your assistance during the outpost’s defense, you are invited to participate. The continuous Praetorian assaults on human colonies determine the Protectorate to strike back at their forces near the Iron Line, and you join Fenrir’s rallied army of Rangers to push them back. His campaign is successful and Praetorian attacks on human settlements temporarily abate.
*While scouting the grounds reclaimed during Fenrir’s offensive, you survey the dilapidated Carrhae Station, and after breaching the station’s broken security measures and investigating it’s interior, recover an ancient A.I. Back at the Iron Line, the A.I points to an ancient War Bunker in Old Europe.
*Lacking the ability to fuel the ships to Europe, you team up with other Rangers in the gathering of enough resources to repower *Fenrir assembles an assault convoy to attack the Bunker, believing it to be acting as a Praetorian fortress, but along the way, the ships are thwarted by Praetorian defenses. You then regroup on the ground with the surviving Rangers and disable the Praetorian gun platforms, before finding ground transport at a broken hangar nearby, allowing you to make it to the war base.
*At the Bunker, you seek out [] and his team after they disappeared suddenly while investigating the vault after crashing their Dropship near it. You encounter the fireteam dead by the Bunker’s entrance except for [] who had managed to penetrate it. Approaching his team’s corpses, you recover a transmission from [] emanating from within the base, suggesting a Praetorian Mind of impossible capabilities dwells within.
*Upon finding and rescuing [], you fight along side him against the Overmind, before he finally sacrifices himself, allowing you to finish off the Praetorian command nexus, dealing a massive blow to the hivemind.
*You and your team attempt to protect a feral community, whose inhabitants beg for protection from an imminent attack. Soon after, the town is overrun during the course of a Praetorian invasion, and your team is lost in the final confrontation. Unable to defeat the Praetorians alone, you retreat. Waking, you realize the event was but an insight into your buried memories, and resolve to help protect humanity in any way possible.
*Formally a Ranger now, you take off from the outpost, off to the next mission. The fight continues, and you must be vigilant.
**The Lost Host
*While mopping up the scattered remnants of a Praetorian force, the Lost Host contact you from their secret base on Mars after living for years on the desert world, warning of a Praetorian effort to bring back the Overmind in order to restore their network. You return to the Bunker in Old Europe, and destroy the engineer units attempting to bring about the Overmind’s return, leaving the Praetorian network in disarray. once more. -Earth
*The Lost then instruct you to bring them a shard of the Overmind’s core intelligence, which they are hopeful will contain the secrets of the Praetorians. With the threat of the Overmind averted, you prepare to follow the Lost’ request, and after retrieving blueprints for the Exoatmospheric-suit, oblige.  – Earth
*After analyzing the Praetorian Mind Shard, the Lost announce the discovery of something precious, and ask you to dig up an ancient relic that draws energy from the Praetorian networks. The artifact you recover helps forge a new line of energy weapons capable of devastating output.  – Mars
*You then place beacons across the Martian frontier, before reviving an old comms tower so that allies at the Iron Line can transmit requests to those out in the wilds.
**Pyramidion 2

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